The WoW Token keeps increasing in price because people are no longer buying it with real money. Pandaria is one of the expansions that allows players to generate gold very easily. This is great, but it negatively affects the token.
The problem is that this creates bad publicity among players who left during MoP or are new to WoW. When they see such a high price, they feel discouraged.
One possible solution would be to include WoW Tokens with the purchase of other services, such as name changes, character services, or even mount bundles. Since the token is not generating strong revenue on its own, I believe it would be better to attach it as a marketing tool to other products without increasing their cost, similar to promotions.
This or other ideas could emerge, and I hope this issue is not ignored.
What are you going to do? Many content creators supported the GDKP and other ways to move gold faster, not just through Auction House and gear crafting this season.
And now these parasites are abandoning the sinking ship of the expansion, preventing it from continuing and giving us bad news at BlizzCon. So they’ll continue DOING THE SAME THING in The Burning Crusade Anniversary Collection.
So, if you’ve been wondering whether there’s really an elephant in the room…
I don’t understand the issue. I read your whole post, but why would a person with very little gold (one coming back or new to the game) be discouraged by the high price of gold the token gives? Why would they buy a token for gold. Wouldn’t they be happy to buy it for $20 to jumpstart their gold?
For a long time player I can see the discouragement, because you know there are less people coming into a game. A new player doesn’t have this wealth of information and may not even know about tokens & their prices. Even one returning wouldn’t know unless they scour the web for historical prices and see it’s only recently gone up.
Let’s not forget, it went up very recently to 60k because of the grobbulous transfers & quitting. There was a high demand to dump gold from there and the best place to put it is tokens for game time to move onto another version of the game - or to dump gold based on transfer restrictions.
I understand, but after playing a bit you start to see how hard it is to get gold at the beginning. A new player in LK knew their flight cost 3k and the token was 5k. Now, comparing the 5k flight to the 50k token, some people stopped playing in Cata, but want to come back. If they compare these prices, they might get discouraged. Third, many other people know about gold because they play on unofficial servers. Fourth, many people check the token price to see if there are people doing raids, etc., but this isn’t true. You can find raids at any time, but it’s become a habit, and they have to maintain a good image; it’s marketing. Finally, it doesn’t affect us veterans because we know that getting gold is extremely easy. Although, of course, if you’re a veteran and you’re lazy about farming, it might seem boring.
Token only really becomes a problem when the game becomes pump and dump. With so many versions of Classic floating in and out all the time that is exactly what most of the game has become. Right now everyone is dumping for other versions (TBC right now) of the game and few are pumping. Its not really well designed for a multi game setup when only one of them really has it. As for the gold selling aspect of it.. who really cares.. its obvious if Blizzard doesn’t supply it in this form people just send the money over to whatever bot farm is currently dumping and that Blizzard isn’t really going to do much about it.
Yes and no, I recently started a character on BsB as a self found only and they have insanely high prices on things. For perspective glyphs are about 450g from the only person that makes them. I was able to afford mount training, 4x 45g netherweave bags, and am currently at 2.5k after buying a ridiculous price glyph.
Those players are just not ready to buy tokens anyways, and if they are they will just spend 30$ to get an abhorrent amount of starter gold and brush it off. Paying these vultures the amount people do to boost is ridiculous as is.
What do you need at the beginning that costs so much? New players are best off with double gathering, something like skinning/mining. If they go another route NBD, that character of mine has no proffs at all.
This would only benefit people who want to exchange their gold for game time. The amount of gold you get per $ spent going up only encourages more people to spend real money for gold. It doesn’t make much business sense to flood the market with tokens to drop the amount of in-game gold they are worth.
Yep, my first time was in Cata. It was hard to make gold while leveling. The money needed to buy the ability to fly was really hard to earn. Now in pandaria if you are a new player.. it would be really hard to earn the required gold to buy all the flying abilities.
Sure people aren’t buying it with real money. MOP is also the GDKP servers so people use it to pay for their WOW if they are strictly a classic player. So demand to buy tokens for game time and whatnot is very high as a lot of people run 2… 5…. 10 GDKPs and then just buy tokens for time time while they no life TBC. Personally I would just get a job at 7/11 and work 10 hours a week and pay for WOW than run TOT for 20 hours a week to do the same. But I get it.. what if you miss that heroic run on TBC and now the guild wants to give the orange swords to another warrior or something now because you got a job.
What do you mean? High monetary price or high gold price?
Tokens were extremely cheap (gold-wise) at the start of Cata, and also pretty cheap in early MoP (also gold-wise). I’m unaware of any monetary changes.
This is what I am wondering as well. I feel I may be missing something from whatever the OP is implying. Since the monetary price is static, I imagine he’s talking about the gold cost, but since a high gold fee is much better for those who are buying a token from the shop to convert to gold, it must be talking about people wanting free game time for gold.
But then combining it to cash shop purchases doesn’t seem to make sense, so…
Yes, I’m referring to the gold, because paying for Pandaria with so many bugs doesn’t seem worth it. I mean, a lot of people get bored with it because entire guilds leave. It’s one thing to play paying 5k and have a few bugs, and another to pay 80k with so many bugs.
Token prices in MoP are increasing because people are no longer playing MoP. Ever since tokens were introduced into this version of classic the largest factor affecting prices has been the active player population.
If there’s a lot more people trying to offload their gold for game time than there are players who are willing to pay $20 for MoP gold, the gold price of the token increases (MoP gold inflation, each piece of gold buys less than previously, is less valuable).
The number of unique raiding toons showing up in WCL has been steadily decreasing for a while now, right in tandem with the increases in token prices.
It’s the same reason why tokens don’t fetch as much gold at the beginning of a new expac when everyone is excited and coming back to the game. They want to buy gold with real money, the demand increases and the gold itself is worth more, so you pay a lower amount of gold for a game token.
It’s definitely possible that GDKP has some affect overall but unless the proportion of GDKP to non-GDKP groups/players increases by a huge amount relative to all the market price fluctuations then the association is a lot weaker than the association with simple supply and demand economics.