There’s a lot of new NPC abilities for Necromancers that have been added, similar to Tinkers.
Yes, very much so.
Even if the Mag’Har orcs are the same orcs that Helped us against the Iron Horde, they still had Technicians, mechanics, and foundries. They absolutely work.
There’s still the conflict in theme.
Death Knight already has a DPS spec entirely around raising and controlling a bunch of undead at once, and empowering them to do more damage.
DKs also make liberal use of blood and bone.
I’m not saying it’s impossible. But there’s an obvious conflict of Theme
Tinkers don’t have that conflict
You forgot the obvious Dwarves and Dark Iron Dwarves. Also, if you’re including the Draenei mage-tech-builder guys, you should include Blood Elves for the same thing.
Even though this takes even more out of the Engineering profession, one idea that just occurred to me is Engineering specific helmets.
Similar to demon hunters have exclusive war glaives, and Monks have some exclusive belts, and a few hats.
I imagine Tinkers would have exclusive headgear. E.g. Goggles, hard hats, construction earmuffs
And of course, Shark-Tooth bandanas.
tinkers are just any class with engineering profession
No? The engineering profession doesn’t provide any of the classic tinker abilities from Warcraft 3. No mech suit, no missile barrages, no pocket factories or sentry guns.
A tinker class could pair quite nicely with the engineering profession though
What engineers build amounts to a few bombs and out-of-combat utilities. And some scopes.
This is all well and good. But it is not a tinker class. Not at all.
Class mechanics dude. I literally say what I mean in that same post.
non-caster Rdps/tank/healer that places totems(gadgets) for buffs/debuffs and damage.
I understand that. But I think that the Class would mostly be unique.
Shaman totems provide buffs, primarily. They don’t have many totems that just deal damage anymore.
The Ranged DPS spec for tinkers should definitely be about explosives and sentry guns though. I think we can all agree on that.
The Spec would have to be a Tank too. We’ve seen so many tinkers with big tanky mech suits, it would be disappointing if they couldn’t tank.
The Island expedition teams also had a Tank, Healer, Ranged DPS setup.
Asherons Call 2 had a class like this, called the Tactician, which was really unique and cool. It involved building walls and turrets and the physical layout of them could be used to funnel mobs, etc.
This concept is awesome, but probably really complicated to implement.
My idea, rather simply is to steal from what Blizzard already did.
Look no further than Gazlowe in heroes of the storm.
Gazlowe is clearly inspired by the tinker Hero unit from WC3.
He has stunning explosives and lasers. But most important to his character are his turrets.
Gazlowe’s turrets start simple, and have a long cooldown. But if you break one down into scrap, it makes all your cooldowns tick 3x as fast for a short period.
That means that with time, and resources. Gazlowe can have 10 or 20 turrets up simultaneously, all while firing explosives and lasers from far away.
That’s your DPS spec right there. Clean cut! If I know anything about Blizzard, they love to reuse things they’ve already done.
(PS: Gazlowe can also be quiet adept at tanking, with his explosives and his little mech. He can repair it on the fly, get armor on demand, the works!)
I’ve pretty much accepted we will not get Tinker ever, they will continue to taunt us much like they taunt High elf fans. The closest we could possibly get to Tinker is a Hunter using Mechanical pets.
A Hunter, that uses Archery, Poison, and Animals is not a Tinker in the slightest. That’s my problem.
Even if my Bunny is made of metal and gears, it’s still a bunny, and I’m still a Hunter.
I said close, you gotta squint real hard, it’s how I leveled my Mechagnome Hunter.
I’d barely even call it “close”. to each their own though.
To Blizzard, 1% is close. I just take what I’m given.
That is true. The Dwarves would work well. Maybe more the dark irons because the regular dwarves rely on the gnomes for the technology.
But did Blood Elves make machines? I guess they do have the guardians infused with magic.
I mean, if you’re counting Draenei for their magic constructs and crystal spaceships, then Blood Elves should also count, since they stole that tech in TBC.
Dwarves also do not rely on gnomes for tech. Gnomish tech is all impractical–mechanical chicken things that walk around, spider bots, bombs with legs, etc. Dwarves make more practical things, tanks, mortars, guns of all kinds, drills, etc. Honestly, Goblins technological rivals should really be the Dwarves, as they both make the stuff that booms.
Generally I find many class restrictions to be unnecessary.
Engineering is available to every race, so logically a class focused around technology could too.
If you really absolutely HAVE to restrict it. The easiest races to remove would be Night elf and Tauren. As both of them are easily the LEAST High-tech races on Azeroth.
Goblins, Gnomes, and Dwarves are a given. There are countless examples of NPC’s in game already. Toss in Dark Iron Dwarves and Mechagnomes and that makes it 4 Alliance races to 1 Horde race so far. I’d say Vulpera are a good fit. They are scavengers, which isn’t too different in concept to junkers. And I’d also toss in Mag’har Orcs because of the Iron Horde angle. That makes it 4/3 in the Alliance’s favor, which is good enough. Not every class needs to be equal.
If they wanted to expand it further, Humans, Forsaken, and Draenei could all work as well.
If, for some reason, they decide to include Tinker as a class later down the line I’d be down to give it a shot. The Gnomes/Goblins are the premier engineers of Azeroth, with the Dark Irons being a close 2nd.
Maybe give them a Hex variant that turns your target into a chicken or something lol