The thing about Shaman Tanks

The main problem is Blizzard doesn’t want unique tanks. When I said they’re just slightly different flavours of the same thing, I meant it. Back in BC and WotLK tanks were very different from each other, but it led to an issue where certain tanks were better for certain fights, though that might not be so much of an issue as it is a feature depending on your outlook.

Then Blizzard started homogenizing them, so that they can all be good in all situations (though results of that effort varied). For example, at one point Paladins were the aoe tanks, Consecration picked things up and held them easy and a combination of Blessing of Sanctuary, Holy Shield, an absurdly high block rate and maybe even a shield spike meant they did huge retaliation dps in aoe situations, but Warriors held and killed single bosses the best, while Druids survived burst damage the best with their ridiculously high hp pool. Now they are all practically the same thing.

This is by design, and Blizz seems to want to go with the class fantasy aesthetic rather than actual functionality. So, if a shaman tank was made, I’d guarantee it’d have a single target damage attack, an aoe cleave, a shield bash, a gap closer, a stun, and a bunch of cooldowns for both offense and defense.

The class fantasy would come in by the spell effects. The stun would be a lobbed rock, the interrupt a shock, the cleave an earth erruption, the gap closer would be that earth burrowing form you use in Deepholm a couple times, and the cooldowns would all be totems, and maybe a rock barrier.

I’d expect nothing more from Blizzards homogenization team.

if u look at every class, all the ones that make sense to heal can already heal lol. we’d need a new class

Necromancers.

Full. Stop.

Steal enemy health to heal their allies, then raise the poor bastards their teammates just finished beating into the ground as skeletons to help DPS the next bunch of sad sacks whose only crime is coming around and trying to figure out what happened to their drinking buddies.

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Sounds like the aformentioned siphoning/blood warlock spec to me.

No need for a new class, especially one that would encroach far too heavily on death knight class fantasy, in order to do something that could be fit into a current class as a new spec.

You’re very bitter for a priest.

Besides, 5-6 water elemental glyphs means nothing when most of them are simple reskins, and we only have like 2 glyphs for anything else.

tbh I have a feeling we will get necromancers for shadowlands. It makes a lot of sense. It could also have a golem as an actual pet tank. Positioning seems complex at first, but it wouldn’t be too bad if they gave the necromancer a spell with an AoE reticle called like “Command Golem” that caused the golem to quickly leap to the targeted location.

It sounds op a little, but idunno it’s a lot to micromanage and would cause the necromancer to lose focus on their spell rotations so it’s a heavy tradeoff, since they’d have to be very precise with where and when they move the golem. High skill tank class.

Imagine having spells on your action bar that auto-targeted your golem tho. Like, “bone armor”: shoots a bolt of bones onto your golem as an active mitigation cooldown. Among others, like maybe “blood transfusion”: causes the golem to gain leech + a stacking buff that can be exploded by the necromancer using another spell like “bursting flesh” with increasing aoe damage dealt per stack. I would really like a new type of tanking to be introduced. A tank class that isn’t really a tank.

The game also just needs a more death metal class. Death knights are lonely. Warlocks and shadowpriests are like goth and emo. Shadowpriest is a lot cooler now that it’s not just “teh shadowz”, cuz cthulu is pretty sick, but it’s still not death metal like death knights. Demonhunters are like, edgelords, they run like naruto and that’s not very metal. Let alone death metal.

The fact is, the game just needs necromancers.

Blizzard is dead by now. They don’t will do anything…

shaman tanks, mage healer spec, mage battle malee , rogue plague doctor, tinkers, warrior samurai and at last give some skills to meta use of weapons , are things that blizzard should do as fast as they can.

*meta use skills are simple skills for other weapons that a class wear. like warrior with a bow/crossbow having a single shot for long pulls or long finishes (with small dmg because they are warriors not hunters) - DKs apply to it, rogues, shammans…In classic we have a third/four slot for secondary weapons like this…i don’t know why blizzard removed it.

Maybe it’s because blizzard lost their sense for RPG and imersion.

If Shaman got a tank spec I would switch mains so fast. Come on Blizzard, 4 elements 4 specs it’s a no-brainer!

Sure. 5-6 reskins for Shadow Priest spells exist, right now in the Old God Invasions. By that logic we should get them… ohwait. Not a Mage. I’m bitter because 3 expansions now I’ve participated in the betas. 3 expansions Priests and players have said X or Y and offered feedback. It has been ignored.

Now Players have to say “Hey, Blizzard? Look at that. We told you so. Azerite is bad. Voidform is bad. This premise with Sylvanas overload is bad. Corrupt-a-Warchief is bad.” Again and again. It gets old after a while.

But where it relates to your class? Time and time again it is unjustly enriched at the expense of every other class, or buffed arbitrarily. No other class save Druid received a single cosmetic Glyph in BFA. That’s not the first time it happened either. It’s not that I hate Mages, it’s that I hate that they are the only class with reliable support on the Developer team, and are the only class that seems to rate when it comes to player concerns.

IMO, the DKs step on the necromancer class fantasy. Not the other way around.

The necromancer class would be a cloth caster class. Another mage who practices forbidden magic in the same manner as a warlock. And there’s plenty of room for innovation there.

Kind of like, “how do you turn mages into a healer? won’t that step on priest’s toes?”

It’s all in the implementation.

If it were me, the mage class would take a page from dhs and dks and their time magic would have “X healing + Y% of damage done in the last Z seconds” as a theme.

Same goes for the aforementioned “blood mage”. I mean, doesn’t that step on disc’s toes? Well, yes, but the point isn’t just that they deal damage in order to heal. Disc priests deal damage to heal, but then also have a ton of damage mitigation with spammable bubbles, PW:Barrier, and pain suppression.

So we want our necromancer to be thematic without stepping on DKs fantasy? Well, DKs are all about beating things down with two-handed weapons and raising ghouls if they’re unholy. Right?

So, necromancers forego the ghouls and stick to skeletons. There’s a bit of sharing there, but it’s nothing too bad. The ghoul is a perma-pet for unholy DKs so we’ll just make all necro pets temporary to be more like the necromancer unit in WC3. Now we’ve got a cloth caster who animates the dead into frail, temporary forms and is constantly cycling through new minions as old ones fall.

That sounds different enough from what DKs do to make me happy. Especially since the necromancer is a ranged caster and not plate melee.

But what about disc?

The necromancer is supposed to be a bit of a pet class, so what if their healing tree specializes in raising skeletal priests? So instead of directly casting a HoT on their target, they summon a skeleton to repeatedly cast heals on you for him? And he cannot raise that minion until he’s stolen enough of your life force (your Anima maybe?) to fuel the animation. And until he does he’s stuck using less efficient heals meaning he can’t not raise those minions if he doesn’t want to go OOM.

So, it’s not an impossible problem.

It would be think it’s more likely that Blizzard just changed Enhance from a dps spec and made it a tank spec instead of giving them a new one.
Would just be a new spiteful way they could enrage the Shamam community lol.

3rd spec, Demon Hunters. Ya know it would make everyone just the happiest people lol

We’d need another bus shock.

We all saw the outrage when demon hunters ‘stole’ warlock metamorphosis, and that was just one ability.

You’re wanting to rip an entire spec away from the first class that ever got added post-launch, and expect it to go over well?

We dont need more classes, we need more specs. There are already too many classes in this game, demon hunters should never have been added IMO, but we’re beyond that now.

They have a Mace and a Shield. I have no idea why they aren’t tanking.

To answer the original question, I would advocate that demon hunters get a melee DPS to heal spec similar to disc as a ranged damage to heal.

Blizzard has had periods of monk and pallies use this as a play style but they keep not balancing the melee and ranged healing. They need a healer class whose whole spec is based around it to keep it balanced. Doing it as a brand new spec removes the people complaining about having to be in melee to heal as it is not a repurposed spec which changed-any other healing spec would get the survival hunter pushback.

Pallies and monks would be pissed as their dreams of that class being melee to heal would be gone. Both classes have problems keeping ranged + melee balanced-short answer is they are not-either one play style is stronger or the other and it varies expansion to expansion.

Sad thing is, even with mail armor and a shield, shaman feels squishier than most cloth classes.

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They already have no flipping idea what to do with classes since this ‘per expac class redesigns’ was embraced. I shudder at the thought of them touching any class for any reason already. They just seem to get worse

Less buttons - check
Same spells with different animations - totally do it
Nuance in playstyle? - naw dude!

Do you need to change your keybinds when switching healers? Don’t even think about it, that’s far too complex.

HEAL ME I’M DYING!! - Tank being thrashed by mobs and boss overpull

Let’s do the Timewarp agaaaaaaiiiin! - HealMage

WTF - SAME MOBS BEATING ME TO DEATH AND THEY HAVE THE SAME HEALTH THEY HAD?!?

Let’s do the Timewarp agaaaaaaiiiin! - HealMage

WTF - SAME MOBS BEATING ME TO DEATH AND THEY HAVE THE SAME HEALTH THEY HAD?!?

I…uh…hey…what happened to all the DPS I just poured out tunneling that boss? - Confused Hunter

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Personally I dont like being in melee range to heal. Even on monk and druid, it’s just better to stay at range when you can. A melee healer is always going to be at risk of taking heavier damage than a ranged healer, and it’s one role that you simply cannot afford to have die in a group.

Actually healers are the one role where the classes vary wildly. Resto druid plays nothing like paladin which plays nothing like priest which plays nothing like shaman which plays nothing like monk. They all heal in entirely different ways.

It actually throws me off, because I like to keep very similar keybinds between classes (i class hop a lot with a lot of alts, and it can get confusing, so I keep my “aoe ability” on one slot, my “interrupt” on one slot, etc. to keep the keybinds as natural feeling as possible), but going between different healers that just doesnt work well.