The terrible maths of the M+ loot nerfs

I think you are arguing a different thing then the thread. It isnt the ilv that is the issue but the extra time spent grinding extra crests and grinding them at lower difficulties if you run 10 by default

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Be required to play content not every one I enjoys is the issue. Not the ilvl.

You mean the good change that is not making 8s award bis gear?

Because he doesn’t understand what’s changing.

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You aren’t required to do it. You chose to be in a guild that treats human beings like cogs in a machine.
That is 100% on you. Your choice. Your fault.

I’m going to attempt to complete the sentence, Al:

‘Being required to play content that not everyone enjoys is the issue.’

Which is every Mythic Raiders’ excuse whenever something threatens their progression.

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Don’t even bother, they always have an L take. Always.

Nobody is forcing them to be toxic to each other. The entire rest of the game need not suffer to prop up the fragile ego’s of a few elitists. If mythic raiding needs to be coddled, bribed and pandered to just so people will do it, it should just end, and be put down.

They made this mistake in wrath when 25 loot was so good, nobody wanted to do 10’s anymore, which completely destroyed the raid scene until legion. Wake up, upside down pyramids are unstable. They will always be unstable.

Every single time they @#$23 the bed. Mythic raiding is NEVER going to make a comeback.

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You should probably not comment on content you don’t do so you don’t look so foolish.

In order to do the content I enjoy which is mythic raiding it’s part of the expectations and by not doing it I don’t do the content which means it’s not a choice.

You’re clearly clueless.

Raiders aren’t the ones making excuses lol.

You can’t refute me, so you are trying to discredit me, Typical cowardice. But that’s 100% your MO.

It’s is a choice. Your choice. One I will not pay the price for. A choice the entire game need not suffer for.
Your choice. Your consequences. Own it.

That all you got plumber boy? I should call you dopey mario from now on.

I.E. self-inflicted. Moving on…

The time spent for the same power is the same. M+ players will be getting 6/6 hero, which when replaced by 1/6 Myth, which is the same as getting 2/6 Myth when they are getting it for a maxed Hero slot. If they use their Vault to replace an item that didn’t have a fully upgraded Hero track item then they are most likely saving the third tier of crests by doing so to be put into a different item.

The only real change is that players get just a little bit more power to help them through content as the season goes on, you know instead of nerfing content over time, just let the players get more powerful over time, don’t look at maximum possible item level as a requirement, because the maximum item level is going to grow the same way week by week as it has previously except this time it continues to grow a little bit further a little bit longer.

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I mean, I agree. I think it’s time to put up that iron wall between M+ and raiding. M+ers don’t wanna raid, and raiders don’t wanna M+.

No wall needed. Each pillar of endgame progression just needs parity. Problem solved.

Progress whichever way you prefer. The whole issue is that Blizzard insists on putting mythic raiding above all else.

They could just put every pillar on an even footing,instead of constantly blowing up the entire rest of the game and alienating the casual audience to pander to .0001% of the player base.

Well they reverted it so everyone can go back to being mad about what they were before this.

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I mean, for the Casual player base they are on equal footing, with Mythic Plus still being the fastest route to gear.

The only problem that would come from saying Mythic plus should drop Myth path gear means for it to be “equal” you would have to be locked from getting gear from that dungeon after completing it at that reward level regardless if you got an item or not. Oh, and heroic Raiders could get Mythic raid gear from their vault.

That would remove the disparity, wouldn’t it? I mean, you can’t just re-kill the same boss over and over to keep getting loot in raid and when Mythic plus loot drops are not even tied to successfully completing the key on time, creating a situation where you can fail but still get the best gear seems like it would be tempting masochists to feel that they are obligated to run 3-hour bricked keys just because it would give Mythic track gear which is another problem in its own way.

Or perhaps removing raid lockouts completely. Making mythic flex 10-20. You could even reduce the difficulty across the board, so people actually want to do it without being bribed, pandered to, and everything else, and still resenting it.
The whole system doesn’t work and needs a rework. It’s been long due.

They could add mythic track at a certain key level, and for parity make the lockout ID based and shares across all dungeons!

So you get your 1 try with a 5 man team, and after that you need the same 5 man team to do any other dungeons at that level or higher!

I’ve been told in other threads ID based lockouts are great for high end content so this would probably be a welcomed and awesome change.

This is where I’m at.

Barely playing alts anymore as it is.

Meh.

I always push 2.5k by week 2, but the new grind is gonna suck.

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