They should cap mythic raid gear in dungeons to 1/6 heroic and no higher. Mythic raiders shouldnât be able to come into M+ and dominate all other M+ players.
But thatâs an ouroboros. They need to aoft nerf mythic so mythic raiders have access to more power, and they get more power so they can get access to more power, etc. If mythic is purely coametic and offered no power at all, they can just leave the tuning nutty, since there is no âneedâ to get to later bosses for power.
All that being said, thatâs just theoretical talk. I donât think they should take power reqards aqay from mythic raiding.
They very much are, though. In DF we had crafted gear that was very close to being on par with mythic raid gear, but down a few ilvls. In TWW that crafted gear is going to be down 13 ilvls, itâs a significant power loss for M+ players who relied on the crafted gear to supplement bad vault RNG.
I think the friction comes from it affecting people it shouldnât. I recall you asking me about whelping crests. I didnât know what they were as to me they only exist to unlock transmog colors.
The issue with the mythic plus change is it hits people who difficulty wise are already finished progression. They are already farming tens. There isnât anything reward wise to push too. All it does is disrupt their ability to play alts or engage in other end game activities like pvp.
If the goal is to draw out gearing it strikes me as counter productive to focus on the players without anything more challenging to gear to.
The problem would be that mythic raiding would then become either too easy or too hard, depending on the tuning.
With the current model, top guilds can get CE quickly. And more âaverageâ guilds can also potentially get CE by the end of the tier, thanks to the indirect nerfs (players becoming fully mythic geared) and direct nerfs to bosses.
To clarify, I think current raiding model can use major updates. But, I donât think getting rid of mythic gear is it.
Both sides end up in mostly mythic track gear so they donât.
The gotcha I think is that someone pushing high keys and never raiding is pretty common while something raiding mythic and not also doing mythic+ flat doesnât exist.
It gives them flexibility to tune things around lower ilvl.
For example outgoing damage in M+ can be lowered at its baseline if ilvl is lower longer.
Then for raid look no further than Tindral and Fyrakk for needing players to have more ilvl to gain over time so it nerfs the raid. I donât think anyone wants to see the wall of waiting for blizz to nerf bosses repeatedly ever again.
I think slower gearing will help the PVE game overall. Even if I donât find gearing satisfying or fulfilling.
I think something not getting enough chatter with regard to tuning is the crazy ICC style raid buff in TWW that (subject to change) goes up to 40% more damage and healing.