[The Sunreavers] Sands of the Infinite: Campaign Finale!

Prologue (continued…)

Miraela stood at the base of the gangplank, clipboard in hand, her eyes narrowing beneath the rim of her crimson hood as crates were rolled past her in a steady rhythm. She made no effort to hide the scrutiny in her gaze, checking and rechecking each marking etched into the cargo. Arcane warding seals shimmered faintly on certain containers, while others bore the crest of the Sunreavers; a phoenix in flight, gold thread on red canvas.

“Three cases of mana crystals… accounted for." She murmured, dragging the quill down the page with a neat stroke. “Two dozen vials of healing elixir… intact.” Her fingers moved quickly, efficient and practiced. She moved to the next crate, rapping her knuckles against the side. A hollow clack. “Rations for three weeks… salted, preserved. No rot.” A deckhand approached with a nod, presenting a scroll stamped with the Quartermaster Hilayas’ sigil.

Miraela took it, unfurling it briefly before folding it with a firm flick of her wrist. "And the spare arcane focusing lenses?” She asked. “The ones we requisitioned?” “Stowed below.” The deckhand replied. “Wrapped in velvet and reinforced. As you requested, Commander.” “Good.” Her tone was sharp, but not unkind. She offered a brief nod of approval, then turned on her heel, boots clicking against the planks as she moved toward the stern.

She approached Axiann and lowered her hood, offering a crisp salute. “Magister." She said, voice low but clear. “All supplies have been accounted for. Weapons, wards, rations, and tomes. We’re ready. ” Her gaze flicked toward the horizon. “Now is the Isle ready for us again?" (edited)

Axiann regarded her in silence for a moment, his amber gaze lingering on the swell of the sea beyond her shoulder. Miraela’s precision was, as always, a quiet comfort amid uncertainty, a reminder that not all things had frayed in the wake of war and ruin. He inclined his head, returning the salute with calm composure. “Well done, Commander,” he said, his voice low, steady. “If Dorn is not ready for us, it will be soon.” He looked out over the assembled crew and allies now gathered on deck, familiar faces marked by fire and light — and then stepped aside, making room for others to speak, to ready themselves in their own way for the crossing to come.

Haakon leaned against the rail, enjoying the cleansing of the salty sea air on his face and in his hair. He closed his eyes, inhaling deeply, the latent excitement tingling in his fingers and toes almost too much for him to handle. Silvermoon had been an interesting break, but he was eager for the next adventure. He watched as their Commander, clipboard in hand, examined every crate and satchel, checking off items as she went.

His eyebrow went up curiously when he saw her surreptitiously unfurl a tiny scroll, read it, and then quickly tuck it away. Huh, what is that about?
The Magister received Miraela’s report, then turned toward their group as though expectant. Haak glanced around at the other Sunreavers, some looking tired as though their brief respite was hardly rejuvenating while others were staring off toward the horizon, appearing as determined as he felt.

He retrieved a cola - a gift from a friend - and cracked it open, guzzling half of it and glancing at the can, “Huh, Mangoro Madness. I love this one!” Then casually nodded at Axiann, holding out the rest of the six-pack.
“Anyone want a cola for the crossing?”

Oraine stood on the deck of the Everdawn, her face lifted to the sun. The perpetual warmth of Eversong’s spring bathed her, and for the first time in ages, she felt truly at peace. With her eyes closed, she inhaled deeply, exhaling slowly, repeating the process until she found her center. This voyage would have unnerved her not long ago, but after a much needed respite in Silvermoon, she felt renewed.

Once a maelstrom of emotions, Oraine’s fiery spirit often weighed heavily on her heart. Her time in Silvermoon had been a revelation. She’d realized how far she’d drifted from her true self, starting tavern brawls, landing in the city guard’s brig. That wasn’t who she was. Embarking on a journey like this would have once filled her with anxiety, but not now. Her flame was under control, and her heart was steadfast in service to the Sunreavers.

Axiann stepped forward, his crimson cloak catching the morning breeze as he turned to face the gathered Sunreavers. The murmurs quieted, boots shuffled into stillness, and eyes turned toward him, soldiers, magi, scouts, and healers alike. All had chosen to return. All had answered the call.

“Our journey to Dorn will take several days,” he began, his voice carrying clearly over the deck. “The Everdawn will chart a south-eastern course across the Great Sea, but we will not sail directly. The Captain has received instructions from Farstrider Command. There have been… disturbances reported along the southern coastlines of the Eastern Kingdoms, raids at sea, ships vanished in the night. We have been asked to investigate as we pass.” He let that settle over them, the added tension, the possibility of conflict before they even reached Dorn. But no one turned away. No one stepped back. He gave a small, solemn nod. “You know what we face. This voyage will be watched. Prepare accordingly.”

“Speaking of which,” came Captain Ethan’tolas Everdawn’s voice as he strode confidently down the steps of the quarterdeck, a smirk playing at his lips. “Anchors up, sails full. If anyone’s hiding below, now’s your chance to change your mind, or get drafted into scrubbing the deck.” He gave Axiann a pointed glance before calling over his shoulder, “Helm, prepare to turn east. We’ll ride the coast before cutting east.”

With that, the crew sprang into motion. Ropes were loosed and sails unfurled with a great whoosh, the fabric catching the morning breeze like wings reborn. Crystals embedded in the masts pulsed faintly as arcane rigging shimmered to life, reducing strain on the sails and guiding the vessel with precision. Anchors rose from the depths with the groan of enchanted chains, water cascading down their runed lengths. The Everdawn shuddered, then glided forward, her prow slicing through the shimmering waters of Sunsail Anchorage. The cliffs and golden trees of Quel’thalas began to drift behind them, sunlight gleaming off her polished hull. The phoenix emblazoned on her crimson sails caught the light like a promise, one not yet broken.

Axiann remained at the rail, watching the shoreline recede, his thoughts fixed on what lay ahead. The sea opened before them, wide, crimson-tinged, and uncertain. But they sailed with purpose. And soon, others would have their chance to speak, to prepare, and to share what they carried into this next chapter.

Raith has only been half-listening to the others - he’d saluted at the Magister, of course, but spent the rest of the briefing leaning over the railing, clutching at the wood for dear life. The ship wasn’t even moving yet, but the gentle rocking motion of the docked vessel was enough to make his stomach turn regardless. And then the ship takes off and the problem worsens. He squeezes his eyes shut as the Everdawn cut through the smooth waters of Quel’thalas, onward in her journey southeast. Raith forces himself to unclench his hands from the railing, turning and sliding down against the short wall until he’s sat on the deck, legs curled up to his chest.

“'I’m not built for this,” he bemoaned, hopefully quietly enough that the others wouldn’t notice. If only it was possible to safely teleport to Dornogol; as it was, this was their only feasible option. He grits his teeth and slowly lurches to his feet, dodging a sailor and muttering a polite ‘excuse me’ to Haakon as he darts by, looking for a better place to hunker down and try not to lose his stomach. It wasn’t that he wasn’t looking forward to returning to Khaz Algar. He was - he’d been fond of the Isle; the underground, less so, even if the flora existing down there fascinated him. The weeks of rest in Quel’thalas had rejuvenated his drive and he was eager to get back to helping others alongside his peers. He just wished they weren’t on the damned boat.

The days that followed were calm but watchful. The Everdawn cut a smooth path along the western coast of the continent, her crimson sails trimmed and steady under a vigilant sky. The waters here were deeper, darker, touched with the memory of wars past. The crew remained alert, keeping to well-charted sea lanes while steering clear of known Alliance waters. The cliffs of Gilneas rose like a distant wall at one point, their gray silhouettes veiled in stormclouds and silence. The ship gave the peninsula a wide berth, sails slackened slightly, just enough to respect the uneasy peace that still lingered in those parts.

Each morning, Axiann rose early to scan the horizon from the bow, noting changes in the tides and the wind. Reports came in regularly from the watchposts, but no vessels matching the description of the raiders had been spotted. Only the occasional fishing boat or merchant sloop, all of which kept their distance once the Quel’Thalas colors were spotted. Axiann knew better than to mistake quiet for safety, yet the stillness gnawed at him all the same. Below deck, Sunreavers rotated through drills and study, sparring in the hold or scribing runes at narrow desks bolted to the walls.

Ethan’tolas, for his part, prowled the deck like a hawkstrider captain on parade, ever watchful, ever ready. Occasionally, he paused at the wheel to trade words with his helmsman or adjust the course by a fraction. Soon, he would direct the helmsman to turn the ship south-west, out to sea and away from the eastern Kingdoms on their voyage to the Isle of Dorn…

2 Likes

The Red Dawn

Episode 1:
Crimson Waters

Two days into their voyage, the Everdawn sailed calmly along the Eastern Kingdoms coast. Captain Ethan’tolas, wary of the quiet, paced the deck as Sunreavers and Farstriders tended their duties. That calm shattered when crimson-threaded sails were spotted on the horizon: Defias ships, enchanted and approaching fast.

As battle stations were called, the Everdawn was hit with a brutal barrage of Light-infused cannon fire, arcane harpoons, and prism volleys. The ship rocked under the assault. A mast split, the hull cracked open, and the arcane reactor surged dangerously. The Defias boarded, empowered by stolen Light and arcane magic, but the Sunreavers held the line, repelling the attack at heavy cost.

The enemy ship broke apart and sank, but the Everdawn was left crippled. With the hull flooding and rigging in tatters, Captain Everdawn ordered an emergency turn toward Southshore.

An hour later, they dropped anchor near the ruined coast. The ship would need weeks of repair.

2 Likes

Captain’s Log – Everdawn
Anchored off the Ruins of Southshore

We survived.

The Everdawn now sits in shallow water, listing slightly starboard. She made it to shore under her own strength — barely. She is wounded, but not broken. That counts for something.

Damage is extensive. The portside mast has split along its base, requiring full replacement. Upper sail three was lost entirely in the prismflare volley. Rigging across both sides is burned, frayed, or wholly unsalvageable. Several stabilizing pylons shorted out during the reactor surge and will need complete re-enchantment before we can safely ride open winds again.

The hull suffered a breach just below mid-deck during the close assault. Farstrider engineers patched it with emergency ward-cloth and sealing foam, but the damage beneath the waterline is deeper than we can address with field kits. If it weren’t for the mages reinforcing bulkheads with barriers, we would have taken on too much water to stay afloat.

The core — Light bless it — held, though it came dangerously close to cascade failure. Two pylons cracked under pressure and one crystal detonated outright. We’ll need to replace the entire containment ring.

Estimated time to full repair: two weeks minimum. We’ll need quality lumber for structural repair, reinforced mastwork, and rare minerals for arcane stabilizers. I’ve tasked the Sunreavers with securing the shoreline and scouting inland for salvage or supply sources.

For now, she floats. And so do we.

Captain Ethan’tolas Everdawn

2 Likes

Mission Log: Wreckage and Revelation - Part 1

Hillsbrad Foothills - near Southshore

Following the recent naval engagement with the Defias Brotherhood, the Everdawn remains grounded for repairs near Southshore. During routine patrols, Sunreaver scouts discovered wreckage from one of the Defias ships strewn along the coastline. Evidence of Light-infused arcane enhancements on the ship remains hinted at outside intervention, as if someone was working with or at a minimum, funding the Brotherhood.

Commander Emberbrook led the operation to investigate.Upon arrival at the shoreline, Seleestradiscovered a red-glass medallion with a burning sun emblem on it that was warm to the touch and touched by the Light. Raith also found that the sails on the ship were enchanted with the Arcane and Light fusion, hinting at mage involvement. Soon after, the Sunreavers located muddy boot tracks leading from the wreckage into the surrounding forest. Following these signs, the unit encountered an injured and fleeing young man, confirmed to be a Defias operative.

Before he could escape, Raith utilized his frost magic to subdue the man. Upon detainment, Oraine uncovered a satchel the youth carried, containing various items, including a journal bearing the same burning sun emblem as the red-glass medallion previously recovered by Seleestra. These findings suggest a dark collaboration.

Commander Emberbrook initially prepared to execute the prisoner as a Brotherhood loose end, but Raith intervened, pleading for restraint. He reasoned that the young man’s death would serve no tactical purpose. Commander Miraela honored Raith’s appeal and chose mercy.

Initiate Samirelda arrived about this time and assisted in the interrogation of the young man. The young Defias claimed their Brotherhood cell had been approached by a group of Arathi cultists. A burly man clad in crimson and gold offered the Brotherhood magical weaponry, enchantments for their ships, and Light-fused enhancements. In return, the Brotherhood was to assist with an undisclosed task. The boy knew little else, having been dismissed to collect firewood while the leaders conversed.

The prisoner was turned over to a Sunreaver scout and escorted back to the coastal camp near Southshore for containment and further interrogation.

In exchange for his life, the young pirate revealed the location of a makeshift camp, where several wounded Brotherhood members were being housed. Uninjured pirates were out scouting, leaving the camp undefended. Recognizing both a threat and an opportunity, the Sunreavers prepared to neutralize the camp.

After discussion with Samirelda and counsel from the others,the Sunreavers voted to capture the injured rather than execute them. The objective was to extract more intelligence and possibly learn the nature of the cultists’ plans.

The Sunreavers moved in swiftly, casting spells, binding limbs, and seizing supplies. The operation was executed with calculated aggression, and the camp was successfully subdued. However, two pirates managed to flee during the commotion and are more than likely telling the new coalition of elven involvement.

Conflict will be upon us soon.

My recommendation: Relocate the Sunreaver base camp further inland to avoid immediate retaliation. At a minimum, station Commander Emberbrook and a few Sunreavers at a forward operating camp to deter an attack on our main camp. Send reinforcements as required.

  • Commander Emberbrook
5 Likes

Episode 2:

Ashes of the Ancestors

After days of interrogating wounded Defias pirates, the Sunreavers learned of a ritual performed by mysterious allies in Dun Garok — an attempt to blend Light and Arcane into a new form of magic by drawing on the spirits of fallen dwarves. Led by Magister Sungazer, a small strike force advanced on the haunted mountain fortress to uncover the truth. At the threshold, the air crackled with old wards and flickers of spectral Light, and an ancient dwarven ghost appeared to question their presence.

Within the shadowed halls, the Sunreavers found traces of their enemy’s intrusion: Light-Arcane fusion glyphs and sun-emblazoned symbols scarring dwarven stonework. The spirits of the dwarves, angered and restless, rose to bar the way. Some Sunreavers sought to calm them with old oaths of kinship, while others readied for battle. Guided by Neid’thalah Sunmourne’s heartfelt plea, the ghost of an old dwarven comrade shared knowledge of the lower chamber, urging them to tread carefully.

In the chamber’s cold depths, the Sunreavers uncovered the defiled brazier and the charred remains of human cultists. As the spirits of the dwarves raged, Initiate Samirelda Maplewood’s words of peace swayed the spectral guardian. The ghost, weary and fading, demanded the Sunreavers carry the dead from the sacred halls and warned them of a gathering to come in the Arathi Highlands. With the chamber’s silence restored, the Sunreavers withdrew, the weight of new knowledge heavy in their hearts.

2 Likes

Episode 3:
The Light Bomb Accord

While Miraela, Raith, Oraine, and Samirelda were talking near the prisoner cages at the Sunreaver camp in Southshore, the protective wards dropped in one sector. Three individuals approached; one in the center wearing crimson and gold Light-enchanted robes, flanked by two others carrying unconscious Sunreaver scouts. The men set the unconcious Sunreavers down and claimed they came in peace. Miraela demanded answers, and the robed man introduced himself as Brother Cormand Thorne, Lieutenant of a Defias Brotherhood fleet division and liaison to a faction working with Light and Arcane fusion. Thorne demanded the return of his prisoners and offered the lives of the captured Sunreavers as leverage. After debate between Oraine, who favored violence, and Raith, who sought diplomacy, Miraela chose to release the prisoners to secure her people’s safety. In return, Thorne revealed that his division had been en route to test a weapon—an experimental “Light Bomb,” combining sacred Light with raw Arcane to create a massive explosion. The weapon was meant to be dropped in the ocean, but the destruction of one of their ships delayed the plan. Miraela was furious, as the detonation site sat directly on a Quel’Thalas trade route. Thorne showed no remorse and warned the Sunreavers to stay out of the Brotherhood’s path. When he threatened the camp, revealing it was surrounded, the Sunreavers stood firm. Oraine promised to burn everything, Samirelda threatened to send a fake signal flare to signal the Defias ships in the ocean to pelt the area with cannonballs to kill everyone, and Raith begged Thorne to avoid war with Quel’Thalas. Surprisingly, Thorne backed down on one condition. He wished Raith to accompany him to his camp. Thorne withdreew, but promised to return by morning to escort Raith alone to the Brotherhood’s camp to speak with their leaders. With the prisoners gone, the Sunreavers now face a greater mission involving this cult and their deadly new magic.

2 Likes

Episode 4: Echoes of the Wall

The Sunreavers, led by Magister Sungazer, set out from their camp near Southshore, intent on crossing Thoradin’s Wall to reach the Arathi Highlands and the safety of the orcish outpost at Ar’gorok. When they reached the massive gates of the ancient wall, they found them alive with flickering runes of Light and Arcane magic, forming wards that pulsed in warning. As they studied these runes, they realized that passing through would not stop them physically, but would trigger a magical beacon to announce their arrival to whoever waited beyond.

Determined to avoid drawing attention, the Sunreavers decided to scout for another way through. Moving carefully along the wall’s length, they discovered hidden relics of the past: weathered reliefs of Arathor knights locked in battle with Amani trolls, and images of the knights pulling treasure-laden caravans. These carvings hinted at a forgotten legacy still echoing in the ancient stones. At last, they found a half-collapsed archway partially hidden by centuries of debris, offering a hidden route into the Highlands.

As they crossed the breach, signs of recent conflict greeted them. Boot prints of humans and orcs mingled in the dirt, while arcane scorch marks and bloodstains testified to a battle that left no bodies behind. Emerging from the forest, the Sunreavers spotted the distant walls of Ar’gorok. A volley of flaming arrows signaled the orcs’ vigilance. Commander Grok, wary yet open-minded, challenged the Sunreavers for their names before offering them shelter, warm food, and a chance to share what they had learned beyond the wall.

2 Likes

Episode 5

The Sunreavers, under guidance of Commander Miraela Emberbrook, launched a risky operation deep in the Arathi Highlands after uncovering the Brotherhood’s plans to detonate a Light Bomb near the waters of Quel’Thalas. With information provided by Cormand Thorne, who willingly allowed himself to be shackled in Ar’gorok to prove his sincerity, the unit rode swiftly toward the coastline to the South. All the while, Cormand Thorne was released from prison to report back to the Brotherhood that the Sunreavers had gone rogue. The three leaders who are over this fleet division in between Arathi and Hillsbrad already dislike Cormand and due to their incompetence, their scout ship was destroyed by the Sunreavers. If the Sunreavers destroyed this Light Bomb now, the three leaders would look bad, yet again, against superior leadership and Cormand would rise in the ranks. It is a win win for both sides.

After arriving at the coastline behind Stromgarde, the Sunreavers discovered a nearby cave filled with what seemed to be more Defias Brotherhood troops. To prevent being overwhelmed, the Sunreavers split their forces, some held the line in pitched battle while others rigged barrels of dynamite to seal the cave. The two teams worked together and destroyed the cave, sealing the dastardly pirates within and shielding the Sunreavers from being ambushed from behind. With the path clear, the team stormed the Brotherhood ship where the bomb was being completed. Under a hail of arcane and Light-based attacks from enemy mages, the Sunreavers began a brutal assault to destroy the vessel. As the ship groaned and splintered under pressure, the unstable magic of the bomb reached critical mass, but fell into the ocean where the magic would hopefully be dissipated and the bomb would never be recovered in the wreckage. The group made a narrow escape,rushing back the way they came and headed back to Ar’gorok.

With the siege a success, Quel’thalas was safe for now, but the Brotherhood was coming.

2 Likes

Episode 6:
Siege at Ar’gorok

The Sunreavers gathered near the gates of Ar’gorok as Horde patrols came and went, but their routine was broken by the sudden blast of a warhorn. A force of human warriors approached the fortress, led by commanders bearing crimson banners marked with a radiant sun. They claimed that the time of Horde presence in Arathi had ended and demanded the Sunreavers leave. Commander Grok challenged their authority, questioning whether they represented Stormwind. The human leader dismissed the notion and called for an attack, launching a full-scale assault on the outpost.

Combat erupted outside the gates as Horde soldiers poured out to meet the charge. Arrows flew from the ramparts and siege weapons hammered the enemy ranks. Human casters targeted defenders on the walls, cutting down Sunreavers and Horde fighters alike. A troll healer did her best to mend the wounded, but as enemy reinforcements arrived and pressure mounted, the outpost was eventually surrounded. Commander Grok ordered a retreat into the fortress and the gates were sealed. The defenders turned to the walls, continuing their resistance under a hail of arcane magic and divine fury.

Realizing the siege would starve them out, Grok gave the Sunreavers a desperate mission. He ordered them to mount wyverns and fly east to Hammerfall to request aid. Taking to the skies, the Sunreavers were soon pursued by human gryphon riders. Aerial combat broke out over the highlands, but with clever maneuvering and use of the wind, the Sunreavers evaded their pursuers. With Ar’gorok cut off and Hammerfall their only hope, they began the long flight east through the night.

2 Likes

Episode 7:
Campfire Respite

After the brutal retreat from Ar’gorok, the Sunreavers gathered around the fire in Hammerfall for a much needed night of rest and recovery. Drinks were passed around, laughter returned to weary faces, and for the first time in days, the tension began to ease.

Commander Miraela Emberbrook opened the evening with a heartfelt toast that honored the fallen, the survivors, and the fire that still burns within every Sunreaver. The campfire crackled as stories were shared, rivalries were playfully rekindled, and bonds grew stronger beneath the Arathi stars.

Yet amid the revelry, a quiet warning reached Miraela’s ear.

Garud, the Hammerfall innkeeper’s old orcish assistant, pulled her aside. In hushed tones, he revealed troubling news:

A Quel’dorei mage named Malrek Solgrave, who was long thought lost after the Scourge invasion, has taken interest in the Sunreavers’ movements. Garud overheard whispers that Malrek helped orchestrate the magical barrage that devastated Ar’gorok, and he’s been seen near the Circle of Elements. The mage reportedly bears a deep grudge against the Sunreavers for “betraying Quel’thalas”.

As the night wound down and embers cooled, Miraela’s gaze turned toward the horizon. Celebration had its place, but war still lingered just beyond the hills.

3 Likes

Episode 8:
The Ashen Siege

The Sunreavers returned to Ar’gorok through a portal conjured from Hammerfall, joined by over a hundred Horde reinforcements. The battered fortress was still under siege, but the tide turned swiftly as orcs, trolls, forsaken and the Sunreavers poured onto the battlefield. Commander Grok rallied his troops, and with renewed strength, the Horde overwhelmed the exhausted human attackers. Arrows and spells filled the sky, and the enemy lines buckled under the weight of the counterassault. With cries of “For the Horde!” ringing out, the enemy was forced into retreat, and Grok called for a halt, ending the battle with restraint and honor.

In the eerie calm that followed, the Sunreavers helped collect the dead and wounded while Grok praised their timely arrival. He noted the absence of any official Alliance markings and asked them to investigate the desecrated barracks just outside the northern gate. There, the Sunreavers found disturbing clues: arcane crystals fused with Light magic, torn writings referencing an “Ash Crown” ritual, and a carved tablet naming “Dawnhaven.” A map pointing toward the Circle of Elements suggested that these attackers were part of something larger and more mysterious than a rogue faction.

As the group returned to report their findings, a violent arcane explosion rocked the fortress’s southwest tower. A hooded Quel’dorei mage appeared in the smoke, issuing a cryptic warning before vanishing through a portal. He claimed to remember those Quel’thalas had abandoned and accused the Sunreavers of betraying their kin. His sudden appearance confirmed the group’s fears—this was no isolated conflict, but part of a growing threat. The Red Dawn was not finished, and the war was far from over.

1 Like

Episode 9:
Ashes of the Betrayer

The Sunreavers launched a precision strike at the Circle of Elements at a tower, where the rogue Quel’dorei mage Malrek Solgrave who attacked Ar’gorok before, had seemed to be gathering his power.

Upon breaching the sanctum and fighting their way to the top of the tower, Sunreaver forces faced two summoned elementals—Cindervault and Drownshard—guarding Malrek behind an impenetrable elemental barrier. While the strike team engaged the elementals, others worked to locate and destroy fire and ice attuned relics scattered throughout the mage’s chamber, weakening the summoned guardians.

With both elementals vanquished and the attunement shattered, Malrek’s barrier collapsed. The mage fell from levitation, injured and drained of power. Though he offered defiance and dark predictions, the Sunreavers chose arrest over execution, slapping a magic-dampening shackle around his neck.

As reinforcements stormed the lower levels of the tower, Malrek used the last of his energy to open a portal for all the elves to flee. The Sunreavers escaped just in time, emerging near the burned-out remains of Ar’gorok.

Malrek was swiftly bound and transported to Ar’gorok’s prison, where he now awaits questioning.

1 Like

Episode 10:
No One Left Behind

The battered fortress of Ar’gorok became the setting for grim revelations and urgent decisions. Axiann reported that the captured mage Malrek Solgrave had revealed the true nature of the Red Dawn—a fanatical movement composed of the Defias, Scarlet Crusade, and the Syndicate, united in their vision of a human-dominated empire. Solgrave warned of a growing force headed for Ar’gorok and spoke of the Ash Crown, a ritual designed to bind the Red Dawn’s leaders through Light and Arcane magic. With scouts confirming Red Dawn movements in the Highlands and a hawk delivering dire news of Hammerfall under siege, Commander Grok ordered an immediate evacuation. Ar’gorok would be sabotaged and abandoned, its defenders redirected to save Hammerfall before it too was lost.

As orders were given, the Sunreavers sprang into action—dividing to retrieve the wounded, secure supplies, and lay charges on siege weaponry. The fortress was methodically stripped of anything that could aid the enemy, and explosive wards were placed to hinder any occupation. Finally, the troops rallied at Seophiel’s portal, weary but determined. With a flash of magic, the defenders vanished from the doomed keep and emerged in the heart of chaos.

Hammerfall burned. Civilians screamed, fires raged, and Red Dawn forces overran the outer defenses. The Sunreavers charged into battle, facing torchbearers, Scarlet Purifiers, Syndicate Blademasters, and the flaming Red Dawn commander, Brother Darrion. Combat was fierce and brutal, but the tide turned with the arrival of Horde shaman and the resilience of the defenders. Darrion was slain in a blaze of spellfire, and the enemy finally broke ranks and fled. With cheers rising and flames doused, Grok declared the battle won and raised a toast to the Sunreavers who had once again arrived just in time.

But one question remained: where is Dawnhaven?

1 Like

Episode 11:
Operation Emberveil

The Sunreavers gathered in Hammerfall under Commander Miraela Emberbrook’s summons as the sun dipped below the Arathi horizon. Her intel pointed to a Red Dawn staging ground west of the city: a commandeered farmstead hiding both a critical cache of supplies and a civilian family trapped within.

As the party prepared, Cormand Thorne of the Defias Brotherhood arrived unexpectedly, offering both his healing and critical insight, He revealed the family by name and his personal connection to them. Though tensions were high, Miraela agreed to wait for nightfall to begin the strike.

What followed was a tense infiltration led by Haakon Ashrendir by rooftop coordination and clever stealth maneuvers. The Sunreavers successfully navigated the farm, avoided roaming patrols, and infiltrated the barn, where they found barrels, crates, and hay stacked with Red Dawn supplies. Miraela gave the order to destroy it all.

Using explosives and Oraine’s fire magic, the team detonated the barn and set fire to the cornfields, causing mass chaos and drawing the enemy away from the farmhouse holding the innocent family.

But the explosion drew high-ranking Red Dawn forces to the scene, including Knight-Captain Dawnsend, the deadly Executioner Harlan Vexx, and their healer, Minerva Pimm. A brutal battle followed, but the Sunreavers triumphed. Minerva, the last standing, vanished in a flash of Light before she could be captured.

With the Red Dawn scattered, the Sunreavers rushed to the farmhouse as it began to collapse. Miraela breached the door with fire magic, revealing the frightened family inside. The group successfully extracted them and led them to safety.

Once safe outside Thorne confronted Miraela and the Sunreavers, demanding the family be handed over to him to take to the Defias Brotherhood for protection. But Miraela stood firm: the family would be escorted to Hammerfall, where they would be protected and questioned by the Horde.

Thorne was angered for this sudden betrayal and muttered the final words before disappearing.

“You used me. You made a dangerous enemy tonight. The Brotherhood will be watching.”

And he suddenly disappeared into the darkness and smoke. The temporary alliance between the Sunreavers and the Brotherhood has been severed.

1 Like

Episode 12:
The Dawnhaven Offensive - Campaign Finale

In a tense briefing held at Hammerfall, Commander Grok announced that Ar’gorok had fallen to the Red Dawn and Stromgarde was next. With intelligence confirming the enemy’s growing influence, the Sunreavers were dispatched east to Dawnhaven, formerly Aravale, a town now twisted into a Red Dawn stronghold. Their mission was clear: disable defenses from above, liberate imprisoned Alliance loyalists, and stop a dark ritual known as the Ash Crown.

Taking flight on wyverns, the Sunreavers began with an aerial assault, disabling three heavily defended towers manned by Defias sharpshooters, Syndicate mages, and Scarlet Crusaders. Once the defenses were cleared, the team landed in Dawnhaven’s courtyard and split into two strike teams. One team, led by Miraela, cleared the streets toward the Mage Tower, while Axiann led the other into the tavern to rescue imprisoned civilians. After fierce resistance in both the streets and tavern basement, the captives were freed, and several took up arms to join the fight.

Reunited at the base of the Mage Tower, the Sunreavers launched their final assault. Inside, they disrupted the Ash Crown ritual by destroying arcane-Lighted bindrunes and overcoming powerful hybrid mage-priests. As the ritual destabilized, a final surge of combined magic shattered the corrupted crown. Dawnhaven was liberated. In the west, the failed spell meant no unification of Red Dawn sympathizers, Stromgarde was spared. The insurrection faltered, and the Sunreavers stood victorious.

1 Like

Epilogue:
Embers on the Shore

The tide rolls in slow and steady from the west, dragging kelp and driftwood across the sand as gulls cry overhead. The Everdawn rests at anchor in the bay, her patched sails furled and hull braced by careful Farstrider hands. She will sail again, but only as far as Quel’thalas. No ocean crossing, not yet.

Axiann rides down the slope into Southshore, crimson cloak torn at the hem, shoulders dusted with soot. Behind him, the Sunreavers fan out in weary silence. At the docks, Captain Ethan’tolas Everdawn stands waiting, arms crossed over his chest, windswept hair stirring as the breeze rolls in off the sea. When their eyes meet, the exhaustion of battle fades for a breath.

“You’re late,” Ethan says, a soft smile curving one corner of his mouth. “I was beginning to think the Highlands swallowed you whole.”

Axiann steps down from his hawkstrider, hands dusting off the saddle. “It tried,” he answers, voice low. “But the ritual failed. The Ash Crown was broken. Dawnhaven is free.”

Ethan’tolas nods, then reaches for the leather scroll case tucked under his arm. “News came by hawk this morning. Hammerfall confirms your report. Stromgarde too, back in Alliance hands.”

Axiann’s brow lifts. “That fast?”

“Apparently,” Ethan replies. “Marion Trollbane was freed, but stripped of all title and command. The Enlightened disappeared. The rest fled into the hills. No one’s calling it peace, but the siege is over.”

Axiann exhales slowly and looks west toward the crashing waves. For a long moment, they stand side by side in silence, the wind brushing hair from their faces. Then Ethan’tolas gently brushes a thumb across Axiann’s jaw, tilting his chin.

“You’re hurt.”

“Just scorched,” Axiann murmurs. “You should see the other guys.”

Ethan chuckles, then leans in, pressing a soft kiss to Axiann’s temple. “The Everdawn is holding, but she needs rest, like the rest of us. We sail north at dawn. A straight line to Eversong. Khaz Algar and your Archmage will have to wait.”

Axiann closes his eyes, letting the words sink in. Home. Not the end, but a moment to breathe.

“I will not miss the Highlands,” he says.

“Nor will I,” Ethan’tolas replies, fingers intertwining with his. “But I’m glad you came back to me, Axiann.”

And as the waves crash behind them and the sky begins to blush with evening, the two elves stand on the dock with their hands clasped and the weight of war, for now, gently lifting.

1 Like

Episode 13- Ashes of Trust
Cormand Thorne - Red Dawn Story Finale

The Sunreavers answered a desperate summons at Hammerfall after a Brotherhood arrow carried a chilling message; a Sunreaver scout would be executed unless Commander Miraela Emberbrook answered their demands. At the Thandol Span bridge, Miraela tried to negotiate, but the Brotherhood and the Red Dawn had already twisted the plan. A gunshot cut down the scout in the middle of a prisoner exchange, igniting a brutal ambush.

As battle erupted across both bridges, a massive Red Dawn siege engine emerged, armed with Light-fueled cannons powerful enough to trigger a new war if it reached Stromgarde. High Priestess Minerva Pimm of the Red Dawn revealed her true hand and turned on Thorne, forcing him to choose a side. Together, the Sunreavers and Thorne’s battered Brotherhood fighters took down the Red Dawn’s forces and destroyed the siege engine in a fiery explosion, killing Minerva within its wreckage.

In the aftermath, a wounded Thorne limped toward the Sunreavers, seeking his fate. Miraela would have none of it. Oraine seized her moment of revenge and burned Thorne alive with fire magic, ending the betrayal once and for all.

Meanwhile, Malrek, who had been drawn to the conflict by Raith’s decisions, quietly slipped away into the Highlands, his motives uncertain. Miraela, bitter and furious, turned her anger on Raith for delivering Malrek to the meeting that triggered such bloodshed.

The siege engine was stopped, the bridge held, and Stromgarde was spared, but the Sunreavers’ alliances and loyalties were left in smoking ruins

2 Likes

Midsummer Fire Festival:
Fireworks Spectacular

As twilight fell on Silvermoon, the Sunreavers hosted a warm and casual gathering just outside the Shepherd’s Gate, welcoming citizens, allies, and curious travelers to share in the evening’s wonder. Blankets were spread on the grass, wine flowed, and soft conversation filled the air as friends old and new looked skyward. Together, they laughed, toasted, and watched as the Magisters lit up the heavens with shimmering phoenixes, spinning stars, and radiant bursts of magic, the light of the fireworks reflecting in every smiling face.

Now, the Sunreavers would board the newly repaired Everdawn and finally set sail for Khaz Algar to meet up with their Archmage…

2 Likes

The War Within

Chapter 8: Relicfall

Prologue

The decks of the Everdawn glowed with a gentle, polished sheen under the golden morning light, sails unfurling with a whisper as the ship slipped away from the docks of Sunsail Anchorage. The spires of Silvermoon faded slowly behind, framed by the amber cliffs and sapphire waters of northern Quel’Thalas. Crates of supplies had been secured, the arcane core that powered the Sunfury-enhanced rudder hummed low and steady, and gulls wheeled above as the last shorelines disappeared from sight.

Captain Ethan’tolas Everdawn stood tall at the helm platform, his crimson Farstrider cloak fluttering in the breeze, sunlight catching the polished gold trim of his uniform. His long silver-blond hair was tied back in a warrior’s tail, and his gaze swept the gathered ranks of his crew with calm precision. Farstriders in leathers stood at attention. Behind them, a group of Sunreavers stood quietly in their silks and robes, flanked by two Reliquary archivists clutching scroll cases and a pair of Silvermoon officials murmuring amongst themselves.

“Five days across open sea,” the Captain began, voice clear and steady. “We pass well south of the Maelstrom, skirting the edge of Kul Tiras waters. The winds will be steady if the skies hold. We’ve charted our course carefully. No deviation. No indulgence.”

He stepped forward, his boots striking the deck with crisp confidence.

“Farstriders—daily watches rotate every six hours. Keep eyes sharp for sky serpents or stray pirate sails, especially near the Shattered Shoals. I want our arcane barriers aligned at dusk. The sea may be calm, but I do not trust calmness anymore.”

A murmur of acknowledgment passed through the crew.

“To those joining us in this venture,” he added, turning slightly to regard the quiet Sunreavers and Reliquary guests behind the mast, “your mission is noble, your talents invaluable. But while aboard my ship, discipline governs all. We do not travel as tourists, we travel with purpose. The Isle of Dorn awaits, and so too do dangers not yet named."

He drew a breath, squinting out toward the endless horizon, where sunlight met water in a blur of gold and blue. “The Everdawn carries the pride of Quel’Thalas. She will not falter.”

With a short, clipped nod, he raised his gloved hand. “Helm, due west. Let the light guide our keel.”

The ship creaked and groaned as its sails caught the wind in full. The Farstriders moved in unison, and slowly, gracefully, the Everdawn turned her prow toward the Great Sea. Behind her, the shores of Quel’Thalas shimmered and receded, the sun glinting off the sea like the memory of a home left behind.

1 Like

Episode 1:
Return to Tranquil Strand

The Sunreavers arrived at Tranquil Strand, answering the summons of Archmage Aethas Sunreaver. Axiann delivered the Archmage’s orders, briefing the Sunreavers on weeks of salvage work conducted by the Kirin Tor. Much had been recovered from the wreckage of Dalaran, but several dangerous relics remained unaccounted for, and strange magical surges had been reported along the coast.

The Sunreavers began their operation by walking through the salvaged ruins. They witnessed firsthand the devastation of Dalaran, from shattered spires to broken wards. Among the debris, they found scattered trinkets, personal effects, and lingering arcane residue, a somber reminder of the city’s fall.

A call from the shoreline interrupted their search. A group of Kirin Tor were struggling to stabilize a relic that had been unearthed by the tides, pulsing wildly with unstable energy. The Sunreavers intervened, successfully containing the relic, but quickly discovered the artifact’s instability was likely connected to disturbances further along the coast.

Following strange magical pulses, the Sunreavers crossed to Oztan Isle, where they found remnants of fallen Dalaran towers and a cracked leyline bleeding raw arcane energy into the surrounding area. The corrupted tides and unstable magic seemed tied to this leyline rupture, suggesting a deeper, more dangerous source of disruption awaiting further investigation.

1 Like