[The Sunreavers] Shadows of Pandaria: Episode 3 - Unearthed Secrets

Some of us are going to try and make an appearance!

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Seeds of Renewal:
Episode 1: Ambush in the Streets

On Sunday, the Sunreavers met in the Chamber of the Guardians, their guild hall, for a typical weekly briefing led by Spellbow Sunshadow. They spent a few moments welcoming the orders’ newest initiates before proceeding with orders: the group would conduct a standard patrol of the streets of Dalaran.

Traveling together as a group, led by the Spellbow, the patrol party was shocked to discover a heavily injured Kelevan Whitesinger . After stabilizing him enough to move him, they transported the victim to the Infirmary and asked him questions about the incident. They learned that the man was attacked, and that the attackers are still on the loose, possibly going after Guardian Daltron Dawnfire next.

Leaving the victim to the care of the healers at the Infirmary, the Sunreavers rushed back to the Tower of the Guardians. On approach, they heard an explosion coming from the upper sections of the tower, as well as screams and the sounds of fighting in the streets below.

Investigating, the group found Guardian Dawnfire engaged in battle with what appeared to be an illidari demon hunter. Joining Dawnfire, they eventually were able to overpower and capture the enemy, deciding to take him to the Violet Hold for further questioning.

The battle ended and the streets secured once more, Guardian Dawnfire, rattled from the attack and other recent events, claims he is no longer safe with the Sunreavers and announces an indefinite leave from the order.

To be continued…

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Episode 2: Life and Death

Though their last days in Dalaran had been turbulent indeed, the Sunreavers decided to honor their pledge to aid the Highmoutain druid Taishir Rivermane, an ally who had helped them during their campaign in the Emerald Dream. Traveling to the Ancient Bough, they would cross over into the Dream once more, learning that the druid had been investigating a string or strange events in the Dream that seemed tied to arcane magic.

Within the Dream, the group were greeted by Alisra, a green dragon, who along with her fae dragons friends transported the group to the site of a new disturbance, too near the base of the world tree for comfort. The area had been stripped of all life, a barren place of dry-cracked earth and dead vegetation.

Splitting up, the group investigated the area, finding many dead animals and plants, and evidence that the land would heal with time. Three Zaquali corpses were found, also drained of life, with a journal that documented their own investigation of this dead area. Finally, what appeared to be a phoenix feather, the most intriguing clue of all, was discovered.

While they discussed their findings, the earth rumbled and the three Zaquali corpses stood, skin pale and eyes mere black orbs. They drew their weapons and attacked, but were no match for the Sunreavers, being defeated swiftly. A runebear, also once dead, then came to life, just as the ground shook and erupted with sharp thorns slashing at the group. This fight proved more challenging, but the Sunreavers eventually put the bear down, its body disintegrating into dust and leaving small plumes of necrotic energy.

Relieved the fighting was over, the group were still distraught over the presence of necrotic energies in the Emerald Dream. They agreed to make their way to what remained of the Base Camp beneath the boughs of the World Tree and set up camp for the night, resting before they continued their investigation.

To be continued…

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Episode 3: Life Under Fire

The Sunreavers met the druid Taishir and Alisra the green dragon at the Eye of Ysera in the Emerald Dream. They went over what they knew of phoenixes, since they had found one’s feather during their previous investigation, and agreed that only the most skilled magi from Quel’thalas tended to be able to summon and control the beasts. Tensions rose when the green dragon questioned the Sunreavers presence in the Dream before walking out.

The group followed her out to the terrace where they found her in her full dragon form. She explained that she planned to channel great amounts of Life energies into the Dream to try and bait the Phoenix to reveal itself. The group agreed this was a big risk, but that they would do what they could to protect the guardian of the dream.

Mounting a group of nearby fae dragons, the group was transported to a floating island lush with life nearby. Alisra began drawing runes into the ground, preparing for her ritual. Just then, war horns sounded and three Zaqali, mounted on firehawks, attacked the group, seeking to kill the Fae.

The group engaged the Zaquali, whose primary focus was clearly Alisra. They worked together, struggling at first but eventually turning the tides on the battle and scaring the Zaquali off, the latter retreating on their firehawks.

As Alisra completed her ritual, the great Phoenix emerged, engulfed in arcane-fire and attacking the fae dragon, threatening to destroy all life in the area. The group mobilized and focused their attack, emboldened by the dragon’s dream Life magics. They eventually burned the beast down and it fell. The Sunreavers decided to collect the ashes and bring them back to Azeroth for proper disposal.

It was at that moment the Phoenix burned back to life, blasting Alisra back into the air and sending her crashing far down into the shadow lake below. As the Phoenix channeled into her, he not only drained the life force from her body but from the entire area around her before soaring off to safety. The group, left stunned, gathered themselves up and returned to the Eye Of Ysera to regroup.

To be continued…

(Imgr not working for me right now. Photos will be uploaded when the issue is resolved.)

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Episode 4: Verdant Vulnerability…

The Sunreavers met with the druid Taishir in the gardens of The Eye of Ysera, having given him time to complete his rituals and put the Green Dragon Alisra’s body to rest. He explained that he had gained knowledge during that process that he believed he could use to bolster the group’s next fight against the phoenix.

Taishir also revealed he had collected one of three verdant magical orbs from the Phoenix upon the creature’s first death. This lead the group to believe a sin’dorei blood magus was behind these attacks, and decided to use the orb as bait to attract the magus and his beast who would surely wish to collect what was theirs.

Together, they flew to a location away from the protection and shielding of the Dream-version of Amirdrassil. There, the druid began the same ritual performed by the green dragon several days ago. The entire group prepared, and moments later the beast appeared, staring them down. Working as a team, the Sunreavers, the druid and their treant allies coordinated their attack on the phoenix. They both unleashed their furry and defended themselves well against the creature’s own attacks, taking little damage and healing those wounds they did end up suffering. Eventually, the beast was brought down and killed.

Quickly, the druid Taishir collected the two remaining orbs to prevent the phoenix from using their power and resurrecting a second time. A cloaked figure appeared on the opposite shore of a nearby lake, demanding their orbs back. The group refused, and the image of the figure, clearly a projection, vanished.

As the group flew back to the Eye of Ysera, a bolt of fire struck Taishir, whi plummeted to the ground, suffering injuries. The cloaked figure, responsible for the attack, retrieved the verdant orbs and teleported away, leaving the Sunreavers to collect the unjured druid and get him back to safety.

To be continued…

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Episode 5: Interrogation

A few days ago, The Sunreavers met in the chamber of the guardian to discuss next steps. Several things were discussed to try to stop this blood mage such as destroying his verdant spheres. Fighting him long enough for them to run out of energy. Or finding a way to make the spheres inert. Daltron Dawnfire, currently on leave, was there as a consultant.

Several strategies were discussed. Including summoning fel hunters to try to stop them. Many were opposed to this, including Seranore and Neidthelah. Eventually Taishir, who had projected himself there from the dream suggested they use the demon hunter who had attacked them several weeks earlier to deal with this mage. As a former spellbreaker, he would be especially adept at dealing with magic users as well as demons. While some were heavily opposed to this idea, there didn’t seem to be many other options.

A demon hunter would be far more powerful, and reasonable to negotiate with, as they are sworn to protect Azeroth. Taishir, Neid, and Salemar were in support of this idea. Daltron and Seranore were heavily opposed. Ravianitha was unsure as she was no expert in these matters.

The group would eventually make their way to the Violet hold and enter it. Daltron choosing to not attend. After being escorted by the guards, they would make it to the cell of Dominate. When spoken to, he initially refused. But after some convincing, he would come around to the idea of helping to stop this blood mage, whose identity remains unknown.

To be continued…

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Episode 6: The End of a Season

The Sunreavers had traveled for quite some time and finally re-entered the realm known as the Emerald Dream, making their way to the Eye of Ysera, the demon hunter Dominate in tow. There, they found the druid Taishir, still recovering from his wounds from the previous battle with the sin’dorei blood magus. The druid being too weak to lead the group, the illidari took command, much to the dislike of the Sunreavers.

The group flew to an isolated corner of the Dream. Using their magic, the illidari and Initiate Dawnsworn located the teleportation signature of the blood mage and opened a portal to his location. While the portal they created was quite unstable, together they held it open long enough for the group to cross the threshold, only to find themselves in an opulent grand hall of some very powerful and magical edifice.

The group ventures forth and finds a chamber with a large pillar, atop of which stands an orb of arcane energy which pollutes the illidari’s spectral vision. From it emerges an arcane elemental. Together they attacked and over the course of a few minutes, subdued the elemental, dissipating its energy.

As the group recovered, the illidari Dominate took on the arcane orb, tackling the pillar and bringing the sphere to the ground. First, he absorbed what energies he could from it, draining the orb as much as he could. Then, with a charged fist, he destroyed the orb once and for all.

They continued, tracking the blood mage, eventually finding him in a grand banquet hall, along with another male whose eyes betrayed him as being a dragon. The blood mage, enraged at the interruption, was revealed by Dominate to be Daltron Dawnfire, a Sunreaver. He expressed disgust for the blood elves involvement with lesser races, including the quel’dorei.

Before they could be apprehended, Dawnfire and the dragon escaped through a mysterious portal, vowing to see the Sunreavers again on a mysterious island.

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I’m glad to see after all these years the dream is still alive with the Sunreavers.

Miss you all

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Still here and going stronger than ever!!

Miss you too, friend. Door is always open…

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Sunday March 17th at 5pm:
Promotion Ceremony and Reception

Following the end of our latest campaign, it is time to reward those whose contributions have aided our cause and who have thus earned the trust of their new brothers and sisters of the order.

Join us within our Guild Hall in the Tower of the Guardian for our public Promotions Ceremony. We ask spectators to watch from the Portrait Gallery above, while the ceremony itself happens in the Grand Atrium.

Reception to follow in the Portrait Gallery.

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Promotions Ceremony and Reception

On Sunday, the Sunreavers gathered in their chambers and prepared for their promotions ceremony. The Magister was joined by three full-ranking members, and three initiates. Assuming formation in that order, they marched from their chambers to the center of the Atrium of the Tower of the Guardians, watched on by spectators in the balconies overhead.

The Magister spoke briefly of the symbolism of the unending and unbroken circle which they represent, stronger together to combat any foe without that would harm what they protect to valiantly within. Then, inviting the initiates into the circle, he commented on their admirable behavior over the past several weeks, and how they had earned the trust of their new brothers and sisters.

Together, the initiates took a knee and swore their oaths, binding themselves to Archmage Sunreaver and his order. When they rose again, they did so as Sentinels and Scout, full members of the order, and were presented with their very own tabards.

The ceremony closed with the entire group forming a stronger circle. As they walked back up to the observation level, they joined spectators and well-wishers for a reception in honour of the newly promoted.

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The Sunreavers will be hanging out at The Filthy Animal (Broken Isles) Dalaran tonight at 5pm server time if anyone wants to come hang out and mingle!

To be deleted later…

Shadows of Pandaria: Prologue

On Sunday, the Sunreavers gathered in the Chamber of the Guardians for the first time since the Conclave. While some down time had done them all a world of good, there was a true sense that all present were glad to be together again, ready to receive their orders.

Their new assignment, as explained by Magister Sungazer, was a routine resupply run to the Sunreavers’ Promontory Base on the Isle of Thunder, in pandaria.

The Sunreavers had maintained their base since the days of the Sunreaver Onslaught, the renamed and rededicated group pledged to the Horde after their violent excommunication from the Kirin Tor and the latter’s joining of the Grand Alliance. Their presence, as well as the Kirin Tor’s, was essential in opposing the army of the resurected Thunder King, now long dead once more.

Though the threat had passed, great power lingered in the Thunder King’s palace and across those isles, and thus both the Sunreavers and their now reconciled allies of the Kirin Tor had maintained their bases to keep a watchful eye on the area and continue to learn all that they can.

Now, it was time for Dalaran to send supplies to their allies: food and wine to offer a taste of home, weapons and reagents, medical supplies and of course, letters and parcels from loved ones. The Magister and his unit would ensure these supplies are delivered in a timely manner.

The Sunreavers and their cargo would be travelling on the Farstrider vessel Everdawn, a thalassian cruiser captained by Ethan’tolas Everdawn and his crew. They would depart Suramar Harbor in two day’s time and travel south across the Great Sea for five days and nights.

To be continued…


For more on the Everdawn, check out: [Farstrider Dawnguard] The Everdawn departs Sunsail Anchorage

Sunreavers! Come, enjoy the food and drink and sights of Suramar before you depart for Pandaria!

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The crew of the Everdawn explored a few pubs, but they didn’t feel quite welcome. Seems there is truth to that rumor of anti-horde sentiments in Suramar…

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We, erm, apologize for the hostile treatment you recieved. We’ll be sure to direct you to more Horde friendly establishments if there is a next time.

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Episode One: Landfall

After five days at sea, sailing from Suramar Habor, the Farstrider vessel Everdawn approached the shore of Pandaria and the Isle of Thunder. As the Sunreaver banners of the Promontory outpost came into view, the wind carried the chilling sounds of screams of terror, alerting the Sunreavers to an urgent situation.

The group discovered mysterious ripples in the water and air ahead of them, and came to the conclusion that an illusion spell was in use. Several attempts were made, with fel magic, used by their illidari associate, broke the spell and revealed a dark vessel with black runes and thick grey sails. On the vessel, cloaked figures could be seen conjuring thick dark shadow-magic, aimed at and bombarding the Promontory, where the screams continued.

As the Sunreavers and Farstriders prepared for battle, cloaked figures both boarded the ship and transported to the shore. They decided to split up: leaving the Everdawn’s crew to fight off the boarding party, Magister Sungazer translocated the Sunreavers to the shore to intercept the cloaked figure. There, they found two Sunreavers Guardians seemingly attacking thin air, screaming about being overwhelmed with arachnids.

The Sunreavers attacked the cloaked figure, distracting him from his illusion spell, allowing the Promontory Guardians to snap out of their reverie and join the fight. They quickly overwhelmed the figure, who transported himself back to his dark vessel, which was now attempting to flee, the Everdawn on its tail.

Cried from inside the Promontory revealed more enemies attempting to flee. The Sunreavers intercepted three such cloaked figures. While they killed one and captured another, the third escaped, seemingly having stolen something from the Sunreavers outpost. The group gathered to interrogate the prisoner, who struck himself with his own finger nail, poisoning himself and dying rapidly.

A return to the shore revealed that both the Everdawn and the dark vessel were gone and completely out of sight. The Sunreavers, without their belongings, set to helping their terrified Promontory brethren.

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Episode 2: Whispers in the Storm

At the Dawnseeker Promontory, the Sunreavers met for a briefing. They had been stranded now for over a week, the Farstrider ship Everdawn that had brought them here not yet returned after chasing the dark vessel responsible for a terrible assault on the Sunreavers outpost. They had taken the time to train and help their brethren here, and accomplish a scouting mission on the area outside the Promontory.

They marched into the woods, in search of a missing Sunreaver scout, as well as the escaped infiltrator who had run off with an ancient stone artifact stolen from the vaults of the Promontory. The forest was unrelenting, as was the thunderstorm that had pounded the island for as long as anyone could remember. As they walked, several reported hear whispers in the wind, yet they persisted and eventually found sin’dorei boot tracks to follow.

The tracks lead to a hollowed-out tree surrounded by a swamp. As they approached, the waters bubbled aggressively. Three tentacles suddenly emerged and began swiping at the group. The Sunreavers attacked, defending themselves against an aggressive high-pitched shrieking that caused great pain inside the party members’ mind. The tentacles finally shrivelled and vanished at the first use of the Light, which had been used to heal allies and not attack the foes, much to the surprise of the group.

Inside the tree, the missing Sunreavers scout lay dead, his face and throat scratched and slashed to shreds. The tracks inside the tree belonged to no one but the Sunreaver, yet indicated a struggle. Flesh and blood under the fingernails that remained seemed to indicate the Sunreavers had clawed at flesh in his last moments. Using a hearthstone, they teleported the body back to the Promontory where the body could be examined and then properly buried.

Deciding to scout a bit further still, the Sunreavers approached the grounds of the Palace of the Thunder King. As they did, the whispers intensified and grew more menacing in the minds of the group. Their approach was blocked when they were suddenly attacked by what appeared to be an entire army of arachnids, overwhelming the Sunreavers and forcing a retreat back to the safety of the Promontory.

To be continued…

Episode 3: Unearthed Secrets

It had now been fourteen days since the Everdawn left in pursuit of the dark vessel, and had not yet returned. Since their discovery of the shadow-casters control of the Throne of Thunder, the Sunreavers had helped their Promontory brethren enhance their defenses and secure their perimeter. But they would not remain cooped up within the outpost indefinitely. Joined by a pair of old allies, the group ventured out to complete more scouting.

Heading south, the Sunreavers approached an area known as the Court of Bones, an ancient graveyard emanating significant shadow energies. Approaching the gate, the group were assaulted by visions and horrific images, enough to rattle the most stable person. But blessings from the Light allowed the group to shake off the assault, pressing forward into the graveyard.

As they marched through, they could see countless restless spirits, seemingly tortured by the memories of tragic events passed. Several such spirits came down and attacked the group in several waves, disposed of rather easily despite their icy shriek attacks. While they fought, they detected shadow-magics seeping from the ruins of a temple up ahead.

The Sunreavers reached the temple and were immediately attacked by one shadow-caster, whom they were able to handle easily as a group. Two others were found inside the temple, put down by the collaborative measures of the Sunreavers and their allies, before heading down into a secret chamber below, where they were attacked by a group of restless spirits and one last shadow-caster. When the former saw the group attack the caster, they joined in and helped overwhelm the enemy.

Upon the shadow-caster’s death, one spirit revealed a parchment on her corpse. The document revealed what appeared to be a dark spell, featuring ancient runes and depictions of the artefact stolen from the Promontory and two identical replicas. It showed what appeared to be the three artefacts being charged by lightning, while a pair of eyes opened underground.

Under the Magister’s orders, the group collected the corpses and returned to the Promontory.

To be continued…