The State of Professions

Firstly, the level of gear advances through the patches. What we get at the start is not what we end up with. So locking away crafted gear to somehow stop people selling what is (now) raid level gear works only as long as it is. When the next patch comes out the gear level will increase. So what difference does it make if a tailor can make and sell 385 gear now? In a few months it won’t be raid level gear.

What it does is, it stops people like me who have had certain professions on toons with classes that cannot use it from having any use for those purple patterns. My warlock who is a blacksmith basically has patterns which are utterly useless. I haven’t even bothered to learn them and I refuse to delete a profession I’ve worked years on. So you create a decent part of the profession that is useless to the character - please don’t tell me that is clever planning in this day and age.

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But you don’t have to have raided Mythic. That’s the thing, you can run Normal or Heroic and get a titanforge that meets or exceeds Mythic. I just look at my 385 belt from Heroic. 390 helm from running a Mythic+ dungeon. Things like that, my group was getting 390~395 gear titanforging out of Heroic difficulty, just on a random whim with far less effort required to craft an item of even remotely similar power.

And it’s not like crafting is “Oh, you can craft it without raiding at all” because of the whole sanguicell thing, so raiders can get materials to craft gear that… they won’t use. Because they can’t sell it, and they get better drops just out of heroic, and if they are doing Mythic, they don’t even need to glance at the gear-crafting professions because they cannot titanforge.

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That’s because, dare I say it, you are a pseudo-Blizzard employee who loves anything and everything they do. I think that whatever they smeared on a sandwich you would eat.

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Yes, you are right for sure - you have no use to Blacksmithing as a tailor, and that is understandably frustrating.
My advice would have been to look into that earlier in the development of BFA and plan ahead, but that’s not going to be a very satisfying answer either.

Regardless, I maintain that the quality of gear that is able to be crafted is invaluable for most players, and even though eventually it becomes less quality, it’s value at the time of progression is all that matters.

Catch ups have always existed, and I’m not factoring them into this.

It does suck that Blacksmith is only valuable to Plate classes though. I understand that, and sympathize if historically you had and loved Blacksmithing as a clothy.

Why are you guys even debating with clown shoes over here? It is like talking to a brick wall.

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I don’t think you’re understanding what I am suggesting. I am suggesting that they add new tech that allows a you to craft a BoP item that lands in someone else’s inventory using that person’s crafting materials.

For example, let’s say you’re a blacksmith and you can craft 385 belts and pants. You have your friend who is herb/alch and has a bunch of excess sanguicell and explulsom that he cant use for anything. I am suggesting that they add new tech where you can craft the BoP item using his sanguicell and expulsom, where the item lands in his inventory as a BoP.

This is 100% the polar opposite of making a profession mandatory, and would not produce anything that could be bought on the auction house.

What can be done to solve that though? Make crafted gear titanforge?
Idk, all I know is if I had 2 385 items that had haste/vers on them they would be upgrades right now, even with my current gear.

If you ask me, we need LESS overly powerful gear in the game, not more.

It does not allow it to be purchased on the AH, but it still would be purchased. People would charge for their time/leveling of the profession, and even if you had 100 percent of the materials, it would still be obtrusive to the game’s progression core, because it would be mandatory to find people to get those things off.

Your idea is probably the best solution that can be delivered, but I still don’t agree with it.
If you want the items, get the profession.

Otherwise, we need to make the items less significant.

Sadly I’m not precognitive and even if I could have seen into the future, I would not have cancelled a profession that was created for a purpose. I gave certain toons their professions based on the classes that I had at the time and the professions that I didn’t have. I suppose if 5 years ago when I made the warlock I’d known that way up here in BfA that professions would be the way it is now, I could have planned ahead.

I did the BfA beta, I knew what had been done, I railled against it at the time with no success. And as I say, I refused to change something I’d worked on for so long because of Blizzard’s inane decision for this expansion.

:australia:

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I just meant during BFA beta last spring when this was discovered.
Anyway, gonna shut it down on this one.
I’ve said everything I can say, and I don’t want to cause any undue arguements.

I think professions are extremely powerful and am very excited I can finally benefit from that power as an alchemist in 8.1.

I do wish other professions had more things to sell, but certainly don’t want them selling Mythic raid quality gear.

I hope you guys find a good middle ground that will help you guys out :smiley:

You need to raid to get a reasonable amount of sanguicell. You can’t buy sanguicell. Do you really think it’s better to just reroll professions constantly?

I am shocked you dont agree that something in BFA is bad…Look how shocked i am. See this face? This is my shocked face.

How are you still a Green? When do we get ignore back?

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Yes, I think its better that we have powerful crafts tied to specific professions for sure.

Thanks for the chat, gonna shut it down in this one! Hope you guys find a good middle ground to enjoy.

Your idea is cool, and if it was in the game I wouldn’t be upset!

I think crafting sucks. I remember when my potions and flasks were better then they are now. I use to craft them and most of the stuff would last for 30 mins. to an hour. Now only special flasks will last an hour. When I look at the rest of the crafts, I think they are way below standards. You can not craft anything valuable anymore. If you do, you have to be a raider.

I’d probably say remove one or two layers of RNG from the mess of crafting professions. The thing about raiding, you know what the boss can drop, you go in, you kill bosses, you pray for good drops, you use coins on bosses that have things you really want, week in, week out, you progress your character’s power in a direction that feels meaningful in some way.

Crafting is… Nothing of the sort. There is no predictability, but they still steep it in RNG. Things like Alchemy when you get big procs, you know you will get at minimum X amount of a return of your mats, with a chance to get more than you put in. Enchanting, you know pretty much exactly what you get with your resources.

Tailoring? Besides the splitting of two different cloth for reasons of combining them into a third cloth sometimes but not always, if you decide to craft gear with it, you are probably just wasting your time when you could be making bags to sell. Would probably want more from a profession than “Just Bags.” I’d probably feel even worse for Blacksmiths and Leatherworkers.

I don’t get it dude seriously. I’m not trying to be a jerk. You said that there was a problem with professions feeling mandatory before, now you’re advocating for perks.

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I’m not even a hardcore player and I find the lack of a barrier to entry that professions provided to be disappointing. Funny thing is people often cite “Raiders didn’t like feeling forced to level professions” as part of the reason they were gutted yet anyone doing higher end content takes herb/alch on their main or an alt.

I feel like something that often gets overlooked is that WQs are really what killed professions, particularly crafting, because why buy something you’ll just get for free for tapping a single mob that 20 other people are also attacking?

I have ideas on how they could be salvaged but it would require the game to go in an opposite direction than it currently is. Also, y’know, I’m just some rando posting on the forums so my ideas don’t matter.

Honestly, come classic it will be nice to be a supplier of goods again.

I think you guys won, he left.

in cata i think it was my paladin used to be a miner/engineer. but there was a really nice crafted shield. this one i think h ttps://wow.gamepedia.com/Elementium_Stormshield

and i collected all the mats for it and asked a BS in trade if he could make it and i gave him 500g for his orb. that was a TON of gold to me back then but i wasn’t about to low ball him when he was helping me out. and the shield sold for more on the ah than i could afford. looking back i probably didn’t give him enough for it but i told him thank you very much and let him know i appreciated his help. as an engi back then i didn’t have much gold. the price of stuff had come down though it wasn’t when the shield first came out.

BUT

i was able to interact with another player and get what i needed. and he made some gold from something that was sitting in his bags. i believe it was a win/win for both of us. stuff like that i definitely miss.

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There’s one problem with the 385s that exist in BfA that have utterly killed them for me, and that is the lovely, lovely “Random additional stats” text. This right here is what killed professions, these recipes cost gold and time to make, and they aren’t cheap.

Grinding out all of the materials to make those awesome profession gear shouldn’t make me apprehensive, it should be seen as the end of a journey…not yet another slot machine that may end up wasting all of my time and effort. As it is, I have no desire to grind out the materials for 385 gear that I have no control over what stats it may have.

Praying for a high Titanforge is preferable in my eyes than spending time to grind out the materials for a potential punch in the gut that I can’t sell to anyone. At least with Titanforging (as much as I hate that system), I’m not paying gold and resources to be disappointed.

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