it’s been dead. you know it, i know it, everybody knows it.
quit pretending like people say anything more than “inv” when you run dungeons in classic.
quit pushing for the absence of a system in favor of an arbitrary, tedious and inefficient alternative.
if you don’t like it, don’t use it, but we all know you will. you know how nice it would be deep down.
any meaningful social interaction has and always will come from healthy guilds. LFD has nothing to do with that. and just because you’re in a healthy guild doesn’t magically give you access to 4 other people whom will cover all roles needed all the time for you to run dungeons with, also at your current level range.
heroics in wrath aren’t hard. they’re meant to be bite sized, daily content to do. they don’t need an arbitrary 30+ min time sink just to get a group together.
leveling dungeons are non-existent on TBCC due to the current grouping “system” we have. you can’t find any groups unless it’s a boosting service. if you added LFD to TBCC tomorrow, you’d be able to find groups from levels 15-70 as any role within 30 mins or less, any time. all while being able to quest or do whatever other activities you want while waiting.
no one likes having to level alts strictly through the quests they’ve already done before. this is where LFD comes in to break up that monotony. or better yet, incentivizes people to play tanks/healers so they can spam dungeons and level more efficiently, which helps fill out a role that is usually very under-played.
people selling boosts do far more damage to the “community” of the game than LFD ever could. in what world is paying gold to have someone else 1 shot the entire dungeon for you 5 times in a row a better community/social experience than having an automated system find a group for you where you would actually participate in the dungeon?
best of all. LFD was in the patch that classic wrath is to be based off of. it’s literally part of the game and experience that we’re to be re-experiencing. to remove it is to take away from the experience the game offered at the time it existed.