The Seed! New Teldrassil?

Yes, i do. Instanced zones, like Suramar.
I literally mentioned that.

“Phasing heavily phased zones” is not the problem you’d think it is btw. It might have been a problem in the Cata era, but it’s clear they’ve moved past it quite a while back.

I want to move so close to Org that if they attack the new tree they risk it falling on their city like this as an everlooming threat:

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I don’t think Suramar is phased to be a horde zone, if that’s what your suggesting. It’s still in it’s Legion phase and is going to stay that way forever

I meant when you play as a Nightborne. Clearly it hasn’t stayed that way.

That’s instancing, not phasing.

While I have made my predictions clear above, playing this game feels fun. So within the criteria offered of not taking areas away from Horde to experience, and remaining in Kalimdor… I see only four places really feasible without just outright replacing Teldrassil with Teldrassil 2.0, which I do not think they would ever want to do as it would feel like the ultimate backpedal. Some Zones have empty areas they could put to use, some areas were abandoned like feathermoon isle.

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I know they did the same thing for the Dark Iron, a section of Shadowforge City is instanced for them.

But I’m not even sure if anything is actually changed for a Nightborne character in Suramar. Outside of the brief heritage armor questline

There seems to be some empty area north of Moonglade and WS that looks like it has potential. And far enough away from the Horde, not that it matters as Teldrassil was on an island.

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No, Nightborne who enter Surmamar proper will find it still stuck in Legion. Npcs will still attack you. Same goes for shadowforge and the areas around it. Unless you enter via the entrance in stormwind you are in calaclysm and the game is unaware you should be welcome there.

Ah, yeah that one would work too. I remember flying through there when I tried thinking up places to set up shop for the kaldorei in the past.

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Thanks. That’s what I thought about Suramar not changing,

You can use a portal to get there, and that’s all that really matters, as it is instanced.

Things don’t have to change in the Cata era.

Phase it for the developmental part, instance it for the actual zone. Pretty sure New Undercity will anyway be the same.

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I do not think they will restore Undercity. I think they will go a new route and rebuild the surface city in a forsaken style to symbolize their breaking from Sylvanas’ time as their leader and the culture she demanded of them.

That’s what i meant. They will have to call it something else. Either way, they will still need to use phasing and maybe instancing as UC is a cata era zone.

Because game play has given over Hyjal to both factions and that’s not the kind of territory that the Night Elves home should be placed in. It should be in a place of physical seclusion like Moonglade originally was in the RTS and Teldrassil was in WOW, not a place that has Horde players going through on a regular basis, phased or not it becomes a place shared… not a Night Elf region the way Teldrassil was.

If Hyjal had remained isolated, I’d feel different but that ship has left the docks.

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Oh yeah? Guess i can get back Suramar now.

Hyjal is the perfect city for the Nelves to get back in a hypothetical old world revamp.

It’s protected as hell, it’s the place that was their home for thousands and thousands of years, it’s not a fake world tree made by an evil druid. What’s not to like?

Just clean up Felwood, repair Darkshore, build a giant wall separating ashenvale and the Barrens.

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right? I think the same.

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Not in current lore. Horde only really has, to our knowledge, Splintertree and the Lumber Camp now, where Night Elves took all the borders, and even that settlements in Azshara, Talrendis, back again.

I wish Hyjal would happen. I wish the devs could come out and at least admit they see it’s the most logical place they’d live in, even if they cannot overhaul it easily. I’d rather they be honest about gameplay limiting lore rather than making absurd, unintentional retcons or destroying the fantasy of NEs as the ‘guardians of Kalimdor’ to explain why they couldn’t invest resources to go updating old zones to put their stuff in.

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Because it’s tainted ground.

The Night Elves aren’t stupid. They know all it’s going to take is another genocidal idiot coming to power (whether it be within the Horde or another faction entirely) and all their efforts to rebuild will have been for nothing.

And that’s what they need right now. To rebuild, to have a home where they can have security free from any warmonger that might try to finish what Sylvanas started. The Dragon Isles are a perfect place for that. It’s far away from the factions and their territorial squabbles, and it is right next to the ancestral home of the Dragonflights, all of which (save for the Black Dragons) the Night Elves have a strong relationship with.

No genocidal warlord is going to try to take on the Night Elves with the Dragonflights at their back. They’d get absolutely destroyed. There’s no safer place anywhere on Azeroth for them to rebuild.

The combined forces of the Horde outnumbering Night Elves 8:1 were barely able to win against the the forest patrol because the whole NE army was away. Malfurion with a few druids and sentinels managed to kill more horde soldiers.
They have always been able to defend themselves. If we have a full standing army + Tyrande/Malfurion + Gilneans/Drenai the Horde won’t stand a chance.

By no means I’m saying Night elves can defeat the Horde on their own but in their forests at their full capacity they should be virtually unbeatable.

Too bad Blizzard refuses to unleash their true might.

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I know it is controversial for MMO people to hear. But they were a power house faction in wc3 unto themselves. Even in terms of character, the origin wc3 manual telling of the War of the Ancients said Malfurion dueling Azshara caused so much chaos in the well that it detonated the Sundering. As insane as his feats and books and stuff is, his OG lore was the start of it all LOL.

The spirits Kaldorei have are, honestly, some of the craziest things in the setting, to the point that when WoW uses them, it tends to avoid giving them their wc3 abilities. Understandably so: a mage would be unable to harm a Dryad, and a Faerie Dragon would just kill them with their own magic lol. Chimaera were equal tier to frost WYRMS.

A lot of this got ignored to make them fit the MMO- and I understand why. But it’s fair to also point out, that these were things they absolutely HAD, and if we werent bound by the constraints of an MMO, still would.

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Their core culture was the defenders of Kalimdor. If Kalimdor’s soil is tainted, they will purify it.

Also, to be honest here? Nordrassil was immune to corruption from birth. If this world tree isn’t… then what purpose does it serve? Nordrassil’s immunity to corruption, according to the War of the Ancients trilogy, wasnt even the dragon blessings themselves, they separately say it was somehow a way in which it was planted that made it immune. In fact, it’s very likely just the innate nature of the tree as the true, natural born heir of G’hanir, a tree whose weakened branch could apparently purify any corruption.