The RPG Holy Trinity is Bottlenecking Dungeon Finder

I mean, how about you recognize that this is an open forum, and if you get to post about wanting something, other people can post in the same thread about not wanting that same thing.

Posting in a Wulf thread.

This explanation isn’t for him, but rather for everyone else:

If you’ve ever played a multiplayer game without a trinity present, balance is generally a nightmare.

Everyone becomes a DPS that is inherently tanky and has self-sustain, to be able to deal with everything thrown at them.

And “who’s the best DPS class” becomes a larger issue because that’s arguably the one thing that is important since there’s no tanks or healers.

It’s bad.

If you think we’ve got a meta now, taking away the trinity would make things way worse.

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I think the Tank role is outdated and doesnt make sense. With the way raid and dungeon mechanics have been going toward AoE / “don’t step in that pools” of death, the old tank mechanics are uneeded.

Just make it so the mobs target random targets with threats that are witgin tgeir attack range. Mobs no longer single target. Certain classes can be more “tanky” but it gets rid of the need for a single person to hold all threat. Also can make the encounters more dynamic because we can have more mechanics that players haveto interact with when targeted. I.E, even if you are a DPS you might have topop a damage migation when targetted or do a stun. Effectively this eliminates the need for a dedicated tank role. You could still have things like “shouts”/taunts to “tank a big hit” for the group but get rid of the concept one guy taking all the damage all ecounter.

In other RPGs (like DnD, etc) you have “tanky characters” but there isnt this weird situation where mobs only target one person who takes all the damage and is purely a tank. It makes no sense and really dumbs down game play. Tanks should go away just like how tank and spank encounters went away.

Ever since the Ghostcrawler dungeons are hard now post in cataclysm, dungeon mobs don’t have enough HP to live long enough to actually do anything, and in the unlikely event that they do something, it does negligible damage.

So the only reason you can 5 DPS queue dungeons is that mob damage isn’t high enough to require that the person tanking actually be in a tank spec to live, or enough group/random party member damage to require a healer to actually heal.

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Back in the day when they used to have Warlocks tank raid fights and when Hunters could pet tank sometimes in BWL and pet pull an and you had all this RPG versatility, I thought there might actually be a chance that tanking would be “phased out” or absorbed into just being a DPS that has some tank CDs and sustain abilities but without the concept of maintaining active mitigation, so Warlock tanking basically or even Rogue tanking from SoD.

I’ve been saying they should do this for years. Just get rid of auto attacking from the boss and have every single thing it does a telegraphed directional ability or a spin or whatever.

Then you can give tanks their own unique mechanics finally that aren’t “hello, stay glued to the boss and ready to taunt swap”.

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Hell, warlock tank is a think that lasted all the way to Mists. I think ToT is the last time it was viable?

And think about how Warlock tanked too, it was so RPG heavy, at least at first, with the resist gear and the armor and the tanky pet build and the grimoire or whatever.

AFAIK they had no active mitigation, they just DoT and drain tanked with the pet threat. They can make alternate types of tanks work, they just don’t want to lol.

What game mode is this complaint even for?

I myself haven’t used the dungeon finder since the follower dungeon system came out. Literally no need to group with other people when I can afk and let the NPCs handle it. Most of the gearing is done though delves so you don’t have to group up for that. There’s like one weekly dungeon quest which, again, follower dungeons.

There’s also the whole Legion Remix going on taking people out of retail queues. If you’re talking about the Remix dungeon queues, well, everyone needs to stop playing dps I guess.

The lack of trinity in GW is why I stopped playing it

I love the gaming trinity; just like you

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It’s older than that. Role based combat goes back to the beginning of organized battles, literally as old as civilization. The RPG representation is just more on-the-nose. But even a modern squad clearing insurgents has a heavy, a tac, etc.

Single player RPG where you play a “hero” are the only games that don’t adhere to this. And you’re a “hero” because you don’t need help. Any group based activity is going to have specialization.

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A lot of words to say a lot of nothing.

Yep, it’s 100% necessary to have engaging group content. Otherwise you just have people spamming buttons.

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They did, it’s called follower dungeons.

I can’t think of a game where it had a holy trinity, it was removed, and it succeeded.

Not to mention, Blizzard is the last company I’d like to see try, considering we already have issues balancing the trinity, let alone where every spec fends for themselves in a role-less environment

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there are no solutions that make sense. that’s the point.

none of them work unless we switch to single player style.

Then there are us HEROES fixing the issue, in Remix anyway, queuing as healers and NOT healing…or rather healing by deleting the enemy health bars MUCH faster than they can our puny allies.

You don’t actually remove the holy trinity, you just homogenize them in a way that makes them all a DPS first and then their sub role is either be tanky or you radiate heals.

That’s what GW2 did and it’s horrible if you actually want to play a healer. Because it’s not really a healer.

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You dont even play the game stop with the weekly troll threads, blizzard please ban this clown.

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It very much is.

Then again wow healer mains think having to dps in FFXIV is beneath them.