Well theres other games
Sure, but a lot of people are heavily mistaking “RPG” into “MMORPG” these days when it comes to role-playing as their character when in reality the definition is to indicate performing a role WITH your character.
Nor do I. I grew up gaming on the speedy racing games and maze games and the such. Like a maze game where you have to run around with some guy in a loincloth moving blocks around, thousands of blocks per maze and lots of booby traps, you go too slow you die. That was a timed game. On The PC. Cannot remember the name of the game though. Or games like Gauntlet Legends that were timed for some of the runs, or 1080 which had a lot of that, Rush Hour 64 and others. Timed games can be very fun but not when you are in a group.
And at lower levels now you do the time travel stuff and even with that you end up leveling out of the zone in a few minutes to where you one shot everything around if you dont. So the game is all about doing speed runs now. Good and fun for the older games, not for anything MMO though.
That is a good question… What is the point.
The simple answer is so you can get bits of a story while slowing you down (to various extents). A feeling of progression… The first step on your journey to raid and mythic plus.
Old leveling… For new players, see above.
For existing players that have been here a while… Artificial time gate for most. Something enjoyable to repeat for select few
Agreed. The entire point of chromie time was to be able to keep questing without being forced to abandon questlines partway through, but it doesn’t even accomplish that anymore, because you level so fast you get kicked out of chromie time before you can finish anything.
I kinda get it. It’s an old game. A ton of remaining players have 0 interest in leveling outside of going through the newest expansion once, because they’ve gone through this process roughly 100 times, ya’ know?
But it’s still really really weird design and probably not how things should be.
Kind of just piggybacking on the last issue. But yeah, fair enough, gear doesn’t keep up with level anymore unless you go out of your way to get AH Greens or something. It’s not really a big deal because leveling is fairly trivial so you can get by just fine without properly leveled gear, but again, just probably not how things should be.
Heirlooms have never been aimed at new players. They’re for existing players to make leveling alts a little simpler since they’ve clearly done it already if they can afford to get the heirlooms.
True. Most people queueing for dungeons are spamming dungeons in an effort to level as fast as possible with as little thought as possible. Which is fine in a vacuum. But it does create an awkward experience for newer players just wanting to see the content. They effectively get dragged through the dungeons by a rope. This is especially bad in low level WoD Dungeons (which are filled with Twinks due to the Warforged gear that drops there) and the leveling difficulties of current content dungeons (which are filled with max geared players carrying friends, which results in basically the same experience as what you see in the twink runs in WoD).
Fixing the latter is easy. Put an ilvl cap on queued content. Anything over that gets scaled down to the cap. FFXIV does it, and for good reason. I get that people want to go fast, but if they blatantly don’t belong in that content, force them down a peg so they’re not trivializing it for those who do belong there. (This can be an LFD-specific thing. Premades wouldn’t be scaled).
Fixing the former gets awkward because things just aren’t balanced around low level twinks. They’re balanced around max level, so some weirdness gets through on the lower end.
If it’s bad enough, they could separate Twink PvE queues into a separate bracket like their PvP queues are, but that’s a big move. PvE twinks are mostly harmless, and to be frank, the VAST majority of people queueing into WoD dungeons are doing it BECAUSE they know Twinks play there and want the fast runs. But it’s an option if people feel strongly enough about this topic.
Personally, I think the biggest thing to fix would be the way Twinks can bypass the debuff that locks their group out of gaining experience (so they can’t super easily group up and boost people). There are always workarounds, but currently, you can just use a macro to bypass it.
It doesn’t mean “intentionally slow” either. People go at the pace that the game lets them. If there are things to fix (ala ilvl caps and twink issues), then sure, fix those, but beyond that, it’s up to the players to approach the content how they want.
It’s definitely how it should be. But I will concede if they added an option to cut your xp by fifty or seventy five percent… It would appease some without screwing everyone. That’s a simple debuff
Adding difficulty to trivial content without forcing it on all AND not wasting dev resources…is a bigger nut to crack. Good luck with that…
but it has none of that for 2 reasons:
- the gameplay in the world and the quests is not rewarding, there is no challenge so Y
- WoW storytelling is horrible, constant retcons and things that don’t seem to make sense or are left hanging in the air for no apparent reason due to patches or expansions, if you give too much value to the story you eventually end up burning yourself when you see the glitches, that’s what What happened to me with Sylvanas in BfA and then in SL.
MMORPG it is nothing more than another RPG subgenre as such it must meet certain minimums which I personally consider that WoW does not meet. A true MMORPG should treat its world with the same respect that MMOs like SWOTR or FF14 do, not like the low budget game story that blizzard tells in this game.
they just don’t have talented storytellers.
The story telling quality and difficulty have nothing to do with bread crumbs being in quests leveling.
Doesn’t change that’s what it’s used for at least partially.
And ask for this whole rpg crap. It is. You have a role. You level. You choose your talents.
That’s all the you need. Is this game the same as vanilla. No. But saying it doesn’t feel like an r p g at all is a little disingenuous.
If you mean it doesn’t feel like other r p g’s or the r p g of wow old…ok
what I’m saying is that it’s a crappy RPG
no relevant world + no good storytelling = crappy RPG
Gameplay is very good, exceptional even, but not enough to save a game in my eyes when he falters so much in the other points, it needs a balance that he lacks. The same can happen in reverse if the gameplay is too bad.
Perhaps one of your problems would be solved if you didn’t quit so quickly and come back so late.
Just a thought.
That’s why I wish for Old Classic WoW Zones to return and be Chromie Time along with actually having to find Dungeon Quests again instead of having them in the Dungeons themselves at the Instance and tons of the stuff that was missed and removed from the Game.
The RPG is still there but you have to want it.
It helps to make a good race/class choice so like a human/priest. I was walking around the Cathedral District.
Choose your transmog carefully.
A good transmog will help with your immersion feeling. You want your human/priest to look like a light empowered caster priest.
Finally choose your leveling zones specifically. This will help give you “purpose”
Lets see a few examples.
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You choose a night elf warrior who wants to get revenge for the loss of the world tree. You pick BFA and you do the War Campaign to gain access to the Horde island where you will take your revenge.
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Play as a human paladin. You are the defender of the meek, you have humble origins and are blessed by the light. (Make sure to wear good looking pally armor) You pick Elwyn and Westfall as you gain strength helping the commoners with their problems as a noble paladin, until you uncover the defias plot. Then you move to Duskwood to cleanse the land of undead and claim it for the light.
Orcs and WoD
Night Elves and Legion (Azuna, Suramar)
Trolls and (Stranglethorn Ghostlands)
Warlocks and Felwood
Shadowlands has really poor roleplaying and story opportunities. It is more about the big NPCs and not so much about you. Sylvannas and Anduian. The realms of the shadowlands are totally unique and they will not really fit most class fantasies. (Except Night Fae, Druid | Death Knight, Maladraxus) Their stories are supernatural and detached from azeroth. Personally I find the idea of mortals helping immortal beings who control the afterlife just totally silly.
The game is what you make of it. I am still able to find RPG enjoyment
And hey, you can still do Shadowlands and BFA campaigns on a max level character, I am doing night fae stuff on my 70 druid now whenever im bored.
Hope the above gave someone an idea. This is how I find RPG enjoyment in current retail.
If you guya want super slow grind mechanics go play everquest
–Seeing things. The design of the dungeon.
–Talking to other players.
–ANY kind of plan or strategy (although dungeons are now designed to need no strategy).
People will hate me but my favorite dungeons were in Cata. They were hard and that required groups to speak to one another a bit or else wipe. They were also interesting, had variety, and were often cool to look at.
The three Caverns of Time dungeons from Cata are still my favorite.
This is not true
At the beginning of Cata the dps had to know how much damage to do sow they not take away aggro from the tank, many complained about it and ended up changing it but I enjoyed it, moving was not a loss of dps and the damage meters were not that relevant since dead dps does not do dps.
I personally think aggro should come back as a mechanic that the whole party/raid should take care of, not just the tanks.
I’m sure they’ll consider making the game worse just so you can feel it represents vanilla better… Or maybe they won’t.
Ill say I at least miss leveling up in dungeons and seeing the dungeons of the expacs. Doing vanilla, tbc, wrath, cata, etc. Was a good feeling of progression. The effort to “repeat” that now is too much of a bother.
This is the biggest gripe that is absolutely legit to have. This game doesn’t reward you gear, it rewards you currency for a lackluster not so great vault trap.