The RP Community Megathread

This would be a nice quick fix.

For long term this would be better, but blizzard actually needs to use their combined negative IQ to actually make wpvp content out in the world, as well as rewards. Which we can see next xpac, I think they want to focus on wpvp next patch; only time will tell though. Personally I just want RPPVP to be a viable forms of rping rather than /roll 20 :crazy_face:

Edit: I hope someone on the community council actually talks about the completely dead genre of gameplay called RPPVP. As far as I can tell no one really cares, it’s rather sad.

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So, as part of the ongoing odyssey to eventually publish my novel, I have commissioned chibis teasing something in the coming scene to serve as the chapter art above the chapter number.

Sadly, I do not think I can post them.

Why not go a step further and just have one PvP set? Why are rated and unrated PvP even separate things? Add solo queues or just make all PvP one or the other. They can keep rating for e-sport purposes and matchmaking and tie it to cosmetic rewards and achievements. But let everyone work toward the same gear at their own pace. The most dedicated PvPers will still get their rewards and bragging rights first, but everyone will have a chance to compete.

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Some of my very best memories from this game come from world PvP in Legion and BfA.

All during Legion, Defilers of Arathor defended the pvp towers against the Alliance, there were many fair fights and eventual raids would come and attack which we were able to hold off for a respectable amount of time.

During BfA, we made it a point to get the assassin mark on the map, then take our group out into the depths and see how long it took for players to come after us, many of them drowning before they could confirm a kill.

Blizzard desperately needs to fix sharding to allow more world pvp to happen, more substantial rewards for being in warmode and actually tracking individual servers to see what faction actually needs the bonus incentives for world pvp.

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The overpowered toon trifecta.

Hi everyone! I’ve been really enjoying watching the back and forth and the discussions. We’ve been having good conversations and I’m glad these are happening.

Please keep in mind the purpose of this thread is to provide feedback and ideas regarding RP in WoW and what improvements and changes we’d like to see in that sphere. I’d politely ask we’d keep that in mind when we post so this thread doesn’t go off-topic.

Thanks everyone for your contributions! Our work is far from over but this thread wouldn’t be such a success without the contributions of the community.

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I can’t say whether or not someone has discussed it in this thread or not (or even if I have) since there are a couple threads that have ended up discussing what could make WoW more enjoyable to RPers again. In summary, forgive me if I’m reiterating things that have been said already.

Blizzard should update old capitals.

I’ll start with Stormwind.

There is a wide amount of mountains around approximately three quarters of Stormwind and a wide ocean on another front of the city. When making the landscape around Stormwind more natural with regards to the mountains, Blizzard could add a few things near the Keep.

One thing I’d like to see them add (or expand upon, if we wish to be a bit pedantic) is a proper library. There is a host of lore that is currently unavailable (because the content it was tied to has been removed) that could be placed in a library in Stormwind and Orgrimmar. This can include cutscenes that are no longer accessible in-game, cutscenes to completed content (per character or per account basis), and new in-game books providing important lore beyond having to buy an external book or go to an external website (i.e. Wowpedia) in instances where in-game access to the lore (i.e. Battle of Theramore, BfA pre-patch, WotLK Battle for Undercity) has largely been removed. In certain instances (i.e. WotLK Battle for Undercity) perhaps even NPCs could be placed to access these as scenarios with either other players or AI-filled spots. If there were limited rewards (i.e. Teldrassil mount), they do not have to be implemented as a compromise since I know that will, inevitably, arise.

I know this does not seem directly related to RP, but a very real barrier to entry to WoW RP is the way the lore is provided to the players. It is often difficult to keep up-to-date, refamiliarize, or learn the lore when that which is provided in-game is often retconned or access is removed, and a lot of modern lore is provided through methods exterior to the game.

There are also things like the Pandaren balloon, which feel out-of-place or like a second thought in their current locations. In Stormwind, there is a large, albeit thin, swathe of empty grassland between the Mage Quarter and the Everbloom portal. Using this as a district dedicated to the pandaren, with various pandaren assets (even updated to modern textures alongside the rest of Stormwind!) and replacing the current location of the balloon with a quaint picnic area would give two new areas for RPers to use and make the city more cohesive. It would also solve the problem of Stormwind textures looking old and out-of-date when new players zone in from Exile’s Reach (and updated environments can always help RPers.)

Some of the closed off and empty buildings in the various districts around the city could also be opened up and populated with doodads. Not all of them need NPCs, as RPers can populate the space in their stead.

Lion’s Rest could also connect to a new district (that is further out into the ocean) that can be used to represent the kaldorei and Gilneans. A new grey tint to Stormwind’s architecture could be used, with Gilnean and kaldorei doodads to represent the refugees from the two groups who now call Stormwind their home. The district could have been built during our time away during the Shadowlands, with help from Shamans and Druids to get the land up (literally up) and ready. Mechagnome tech could be used to explain the rapid construction of the buildings within.

There’s plenty of mountains and open space to the north of Stormwind as well. I believe the pumpkin patch near the embassy could be pushed further up there, with more government related buildings taking its place. The lore explanation could be that it has always been that way and the game is merely being updated to reflect that.

RPers will take advantage of any space you give them and craft amazing tales wherever they can. To encourage that creativity is to encourage a typically strong and dedicated aspect of the playerbase who, during content droughts, typically stay dedicated to the game purely due to strength of the community. It is a waste of potential to not update the various capitals, not just those that are widely used but those that are not. The latter are typically forgone because they lack certain aspects that make them an easy gathering space or because they are outdated.

I don’t know how soon I’ll be able to type up my posts for the other cities, but I’ll try to do so ASAP. I’ll likely do Ironforge next, so my apologies to Horde players, but I’ll get there!

I also probably forgot a couple things in my post about Stormwind, but it’s the holidays and everything is hectic.

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Given the fact Draenor is closed off now something should probably be done about that portal sitting over the Mage Quarter.

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A little plateau for the different druidic races of the Alliance to practice together would be neat (and also an excuse if they decide to let us choose the forms of other races.)

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This guy gets it.

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Just bring back templates, but let us customize the stats we get. Wanna play more haste heavy than vers? Why not? Want more Vers than Mastery?

I’m good on all of these. I don’t want everything I do in PVP to be rated, bgs and skirms should stay in the game. As for solo queue it needs to just be its own bracket, it wouldn’t work for regular 2s/3s. The game is way to comp-dependent.

Yes.

Templates or just 1 honor set and 1 conq set. Back in WoD full honor gear was like a 10% difference in output vs conq gear. This made for a more than viable character, even if you didn’t get the conquest gear. Anyone can get full conquest gear just by participating in the rated season.

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Another thing I REALLY want them to do though is disable racials in PvP, we’re not in 2004. My choice in the race I want to play should be purely cosmetic or an rp choice. Racials also created the massive faction imbalance we have now.

Disable racials and turn them into honor talents, I’m tired of seeing only orcs and humans playing the game. 40% of the active pvp base atm are orcs lol, balanced game I guess.

https://www.arenamate.net/

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PvP Talk

Fair point (as are all your others). I wouldn’t want to do away with skirmish modes either (good for getting practice in) or have dying in world PvP lower your rating, say. Vanilla/Classic had a ranking system that worked on the honor you got from all sources (they introduced it even before battlegrounds), without any penalty from dying or losing matches IIRC. The problem was that it was way too grindy; you needed to live and breathe PvP as there was so much weekly decay. But it kept all but the most insane people from getting the best gear, so things were arguably a little more balanced in that regard, and had the decay not been there, it would have simply taken enough persistence at ones’ own pace to eventually be able to access the best gear.

TBC introduced the “pro” gear set and gated it behind arena rating, the idea being that “real” PvPers did arenas and casuals did battlegrounds. And then they failed to successfully implement any kind of scaling or matchmaking to keep the arena players from steamrolling the “casuals” in battlegrounds. The pointless hard-line separation has remained in some form ever since. It defies all logic and principles of good game design.

Sorry, Auhgag! The reason the conversation keeps turning to non-RP-specific issues is because it’s all connected. RP-PvP was killed by PvP design decisions, not RP ones, and we’re more likely to get results on issues that affect everyone, not just us. But you don’t need to include all of our opinions on PvE and PvP in the doc. We just can’t help ourselves.

Thanks (to everyone involved) for all your hard work!

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It’s under the gear at the end of the row with bolding/italics/etc. when I open up to reply.

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Thank you!

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No you guys are all good! The conversations are great and I expected PVE and PVP to enter the picture. My main concern is to keep it reeled in just a bit and to keep the context of it in RP as best we can. PVP and PVE effect the RP community, even if that’s not our main focus.

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Happy holidays everyone! Hope you all have a good holiday season, whatever it is you may celebrate.

Not expecting anything with the community council until the new year, so there won’t be much going on with the megathread until then. I’m hoping we will get some kind of feedback from Blizz. Thank you once again to everyone who made the megathread possible! Really excited to see what happens in 2022.

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I have the selfish request of removing the class barriers for races. Restricting creativity from players isn’t something I enjoy. If they want it to have a negative effect like being shunned from your faction in certain areas, then so be it. I fully support allowing the players to have full domain over what they want their character to be. Yes, I’m a degenerate that wants to be an Eredar Warlock since being a Warlock is a literal taboo and anti-societal class in general. Draenei not having access to a basic class such as rogue is as silly as humans not having hunters. Trying to force all individuals into a certain state of mind is just lazy and uninspired writing.

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Also you can say Draenei rogues wear cute little booties on their hooves to muffle the sound!! Also we have an in game example of a Rangari rogue in WoD so give us rogues Blizzard!!

This is how Juspion would sneak as a rogue

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It’s perfect!

Also /wave Juspeon!