BiS was implied in the line complaining about titanforging and the “never-ending” loot chase. The implication is that OP wants to be done getting better loot. That means having your BiS. If you don’t have BiS, then there is a loot chase.
I, too, enjoy the experience of raiding moreso than the reward. But the complaints about ML, titanforging, and everything else loot related seems to indicate that the community is focused on loot. If that wasn’t the case we wouldn’t be having this discussion. We wouldn’t give one flying whit about Azerite gear.
Yeah, the community focuses on loot, and it’s not just BiS either. Almost all the gear runs through the gambit of RNG. Having a BiS is awesome to be sure, however, people can, and do play well without ever having gotten them. The loot issue isn’t about BiS, but rather the redundantly overboard system of RNG on EVERY piece of loot.
I’m not redirecting. I’m asking a question. Azerite gear sucks. AP sucks. Should Blizzard just remove it? Should there be any form of max level character progression aside from standard gear upgrades? Because that doesn’t seem to be the consensus. It seems people want a progression system at end game, just not one that requires effort and time. They seem to want a progression system that you can finish in a weekend. Once again, you’re asking Blizzard to remove incentives to play apart from the first couple of weeks after a patch. Once you clear the new content, then what? Should WoW really be designed in such a way that you can play two weeks out of six months and have absolutely no reason to log in between?
Yes, do away with it. Or, at least put a cap on it, and say so. Progression is one thing. Endlessly pluggin away at a goal that isn’t achievable is beyond monotonous. Progression is possible without using AP tricks, how about new talents at a certain rep level, or ilvl. Or the ability to combine talents, progression isn’t all about gear. By the way, the game itself has been out for 4 months, and the next raid won’t be out for another month.
Like I said above…people have no idea what they want. But they sure as heck know what they don’t want. So you don’t want an RNG fest for gear distribution. Fine. What system do you want? And how fast should we be able to get the top gear? Would you rather have a currency grind that takes months on end for the set you want? What if you desperately need an upgraded set of gloves? Would you really rather spend the next three weeks grinding one specific type of content in order to earn the coins, badges, points, or woobies to buy the one item that you need? Or would you rather have a chance to get that upgrade every day from any one of half a dozen sources?
You’re right that people know what they don’t want, yet most have suggested ideas for a different system. The issue there is that Blizz will do what Blizz will do, whatever the backlash may be. Then and only then, do they change things up.
People see the currency grind as a means to an end, they get to see progress towards getting that gear, or item, they want. It’s literally is a slot machine right now, as you may get lucky on the first run, or you may never see it; no matter how many different places you try.
Prime example, would be the Horseman’s Reigns. Yeah, it only drops from one boss, and the window is short, but some have never gotten it. Or Invincible’s Reins, and that people can run every week over and over again. I’m pretty sure people would like another way to have their time and effort rewarded, aside from a giant Maybe.
This is what we call an unsubstantiated claim. And considering that WoW has supposedly lost a vast majority of its players in recent years, it makes me doubt there are more people min-maxing today. But I’ll be happy to look at your evidence.
Actually it’s more common sense than a claim. I mean, you’re not going to go into a M+15, or higher, and not have done your homework on rotation and finding the appropriate talents to eek out every possible advantage are you?
Also, add to the fact that Mythic’s and Raid are pretty much the only way for some to get gear they want, since there wasn’t a way before 8.1, yeah, I’d say it’s become commonplace.
Personal experience is not definitive. I remember being rejected for MC runs because I was in all blues. And players having a better understanding today of the game mechanics and needs to overcome a challenge is hardly the fault of Blizzard. Unless you intend to blame them for implementing actual challenge to the game in total. Should we roll back raid mechanics and high end M+ mechanics to faceroll level in order to make raider io irrelevant? Do we really need to dumb the game down for the sake of inclusion of bad players?
How can you say that personal experience isn’t definitive, and you pretty much use the same claim? A challenge shouldn’t be just a glorified gear check. Allowing gearscore and raider io to run rampant only encourages a less comprehensive means of skill checking, and more of a gear check. Besides, raider io can be fooled with carries. What’s your solution to that?
Again, personal opinion. I have seen just as many complaints that leveling from 110 to 120 takes too long. That’s why there are debates about how much or how little XP is gained from Island Adventures and Incursions. You simply cannot make the leveling experience quick and easy but also slow and immersive at the same time.
Blizzard has the dilemma of trying to develop this game for several different types of players. They need to provide compelling content for Johnny No-Life who plays 18 hours a day for months on end. Then they need to allow a method for Timmy Two-Jobs to be caught up when he can only play one hour a month. After all, why should Timmy who pays the same $15 sub fee have to spend the next 30 years to get to where Johnny got in a week? Now Johnny need challenging end game content that pushes his l33t sk!llz and allows him to show that he is one of the top 100 players of all time. But that content also needs to be easy enough for Timmy to clear with no talent and in the midst of a minor stroke.
We need an immersive leveling experience that tells an intricate story and teaches you how to master your class by slowly introducing new abilities. It also needs to introduce you to game mechanics that become more central to end game content. But this experience needs to be totally skippable on demand for current players, players that want to play with current players, returning players, or anyone who just wants to skip it.
A person’s rate of XP gain should be flat across the board. If it takes Johnny No-Life a day to do it, then so be it. Likewise, if Johnny Two-Jobs takes 3 months.
Again, personal opinion shouldn’t be dismissed because someone doesn’t agree. If that were the case, I wouldn’t have responded to your post, twice now. Because while we may not agree, discussing our different opinions might provide new solutions.
After all, your idea that we need an immersive leveling system designed to instruct on class abilities and play style and the option of skipping it is a great idea.
Because new players will be drawn in by rep grinds, gold grinds, no flying, poor questing design, broken specs, limited choices, elitist raid guilds, and a clear cutoff point to how far you can progress without raiding…all rendered in loving 14 year old detail? Maybe next we can bring back playing with a stick and hoop.
A Typo can change an entire meaning, such as “They’re OFF the mark once again”, instead of “They’re ON the mark once again.” So while most of your response I agree with, I don’t agree with the remark at the end. Classic was extremely immersive, with requiring reagents, ammo, care of hunter pets, lack of mobility throughout the world, and so on and so on… But that immersion has been left behind in lieu of quality of life changes, and per my personal opinion, it went too far. It went from a world that you participated in, to a world you simply exist in.
That is just flat out not true. The community screams ‘X is broken, no fun, boring!’ Blizzard says ‘we’re fixing X’. Community says ‘Blizzard doesn’t listen’. When was the last time you saw a thread complementing them, thanking them, or even acknowledging the obvious feedback related changes they’ve made? Want an example or seven?
Blizzard reversed their decision to restrict AZ gear trading.
Blizzard implemented many class changes and tuning.
Blizzard put in an AZ gear vendor.
Blizzard is planning to remove AZ traits on gear in 8.2
Blizzard put in a player choice in the Horde war campaign questline.
Blizzard implemented a doubloon vendor.
But yes, Blizzard doesn’t listen to their community. You try stacking all this new code on top of 14 years of old code and see if you don’t dig up a few bugs. Of course there are mistakes. But they are acknowledged and fixed. Yet the people want more. They want to live in a world where everything goes exactly as planned the first time around. Anything less just proves they are incompetent greedy ActiBlizz scum.
Here’s a question…Do you thank someone for fixing something that they broke in the first place, or do you simply say, “If you had listened in the first place, this wouldn’t have happened?” While I have no time, or desire, to look them up, I’d confidently claim that most of those fixes applied in 8.1 were talked about during the Alpha and Beta stages.
As far as bug fixes, I’m no game designer, but I’ve bounced around code once or twice. So, if it is something obscure, like a messed up text string in a tooltip, or quest text, so be it, that happens. However, to somewhat shrug it off because the code is old, well I can’t get behind that. Coding is what they do, what they’re paid to do, and proper testing reveals bugs of a major nature. If it’s server stability they’re concerned about, then perhaps a simultaneous launch isn’t a wise idea. Or as my instructor once said, “if it ain’t broke, don’t break it.”
You’re also generalizing how people expect things to happen. Yeah, we’d like to see a smooth launch, or less bugs. I’m the sure devs do as well. Incompetency and greed only become factors when the game is pushed out with those bugs still in place after they’ve been reported. Soon ™ , used to stand for something.
Oh, and I have thanked Blizz for their work many times over the years, but doesn’t’ mean that I still can’t be critical of their work.
You’re held accountable in what manner? You (the non-specific poster) get to anonymously post whatever nonsense, ill-informed opinion, cherry picked extreme example, or outright lie suits your mood. And there are no consequences. Is your boss scrutinizing every word you post? Is your ability to make rent or feed your kids dependent on your behavior on these forums?
There was a popular and poorly researched discussion a couple of months back about falling sub numbers. The same unsubstantiated source was passed around like VD. Who was held accountable for that? If I want to post that “Shamans are broken and unfun” I don’t need to know what I’m talking about. I don’t need to provide examples, stats, or a coherent thought. I don’t even need to have ever played a shaman. If a Blizzard rep posts “We’re fixing shamans” he needs to know what he’s talking about. He needs to be able to explain how they’re fixing shamans, when, and how it will impact every other class in the game.
There is a clear double standard when it comes to the community and the devs.
Many people called out that fallacy, and that’s the accountability I’m talking about. Yeah, anonymity allows for all sorts of things to take place on the forums, yet there are consequences, perhaps not concrete, but we start to identify trolls, and we are given tools such as the spam marker.
As for any other consequences, well we are the consumer. As such it’s incumbent to hold companies accountable. I mean, would you not complain if you’re food order was prepared wrong?
If players provided the requested feedback during the testing phase of a game, and it was ignored; whose responsibility was it?
As for players, there is a plethora of posts, and requests from Blizz to elaborate on what you have an issue with. Some don’t get it, and many of those posts, are lost to time; buried because the community won’t let it see light because it’s useless.
I think your claim on a double standard isn’t true either, as an employee, when making a comment, you’re representing Blizzard. What you write should reflect that, every company that I know of, is very clear about representation. So yeah, if a Blizz employee doesn’t have the answer someone seeks, then it’s gonna be a dodge, or a “We’ll get back to you on it”. But then again, when was the last time an actual developer, or coder, posted to the forums?
That may be true for some. But a lot of people simply like conflict. They like being edgelords who are too cool to actually like WoW. They are smarter than you, me, the devs, and the entire industry. And they want to make sure that you know it. These are the same people who sit on their couch and tell Bill Belichick what plays to call for the NE Patriots offense. These people are experts on everything and we should be grateful they’re sharing their wisdom with the rest of us.
I never said people didn’t like conflict, or that there weren’t mouth breathers who curse our very existence as a nuisance. What I was merely bringing to light is that what most drives our conflict is our love for the game. We shouldn’t let others coerce us into silence, and if it is indeed Blizz that attempts to do so, then that leaves us as the consumer with the only tool left to express our displeasure, i.e.; our wallets.