The PvP problem - Progression

It’s 100% a worse feeling to lose because your opponent didn’t outplay you, he just had a damage and healing advantage over you; multiply that by his two teammates also being a higher bracket than you (it can only be 50 points if you were 1-2 games off a new bracket).

2 Likes

I’d rather lose to a brainless DH that takes no skill. Rather than brainles DH that also has a gear advantage. One is an easier pill to swallow.

3 Likes

Idk I remember four seasons of queuing into people who had 15+ ilevs on me and getting flamed for having op gear so maybe people just always look for something to blame

Again tho coming in late and/or alts were a little awk cos you needed a million conq with a bit of honor then a million honor

Turns out people enjoy playing their alts.

I always found it fun to see players with more hp, and beat them. I guess it depends on your perspective and outlook.

I too enjoy rerolling when the going gets tough

Are your alts also desert foxes?

Maybe a few :dracthyr_nervous_animated:

Officer, arrest that man.

Yikes that is a bad take

1 Like

Alternatively he did make the night elf players angry…

Issue with PvP is accessibility

Long weekly chores to stay competitive PER CHARACTER lead to burnout

Long shuffle queue times are never going to be resolved because 3v3 was designed around a Healer:DPS ratio that doesn’t reflect the playerbase in any form of content

Ai generated homework

Flaming hot cheeto mac n cheese.

this is always confusing to me

the game for me doesn’t REALLY start until i’m full geared
the idea that a sect of the playerbase views gearing as the point and then quits once finished is absolutely insane to me

i think most wow players just don’t enjoy pvp

the core mechanics of the game are completely different in PvE than PvP and making PvP worse to try and accommodate players that still aren’t even going to like the game is why we had bfa sl and df

in mop it wasn’t uncommon to q into things like hls or godcomp that could unironically cc you through the entire dr then start the chain over with virtually no gap
micro cc is a solution to hard cc being basically limitless

if we had extremely limited hard cc and no microcc the game would just be whatever moron dh could press 112112112112 harder ???

2 Likes

Participation is low compared to most PvP games on the market is more so my point.

I think it goes well past micro CC as an issue now unfortunately.

Like where do you put things like Searing Glare, Cloak, or even Fade in that mix? Either in how you control your character or your inability to impact the other character. Cloak is infuriating at times. Like on my enhance… Cloak just completely neutralizes a go, any tools I have to peel, completely stops any pressure, etc. It basically renders me useless. Coming out of a stun, sitting a disarm, waiting out cloak, now sitting bomb, now duel. It’s not fun. It’s frustrating.

Glare as well. Pali waits for dispel to be on CD. HOJ’s me then use Glare. Cool. I’ll just not play my class for 7-8 seconds. Toss in repent and I might as well AFK for awhile.

It’s definitely on both ends. How we can control our character AND how we are interacting with the game. It’s one of the huge reasons why DH can be so strong. Need to CC? All instant. No setup required. Defensives? Everything in your kit has a very high impact. To the point you can almost completely negate what your opponent is doing.

There is way too much of that AND we have lost drawbacks. Not that things like getting wings spell stolen were good, but there are little to no downsides these days for too many specs.

That’s like saying that raiders don’t really play the game until they have fully mythic raid BiS gear. It’s about the journey in MMO’s. When you can fully gear your character in a couple of months then you have nothing to work towards afterwards.
You can say “well they can push rating” why, to what end? What do they get when they finally hit 1700, 1800, 2k? simply bragging rights?

Well, some people are only interested in parsing. Or clearing the content.

This is a matter of limited perspectives as to how the game can/should be played.

No, there’s plenty of things to work on, just not things you care for. If ilev go up is all you want then you’ll be disappointed to know that there’ll always be a point of being done. Or realistically done. This has always been the case.

I think the thing that bothers me is it used to be a workout to try and hit 2200/2400 for that endpoint. When you can hit it at 1k I find it difficult to find motivation to play at all. Maybe in a month or so I’ll play for a few days and get close to finishing the available PvP content.