THE PvP Fix

Probably OP? Not everything is about u lol.

Enjoy sitting in dornogal with your thumb up you ***

Can’t make BM work huh

And I don’t understand why people keep rebuttling it. I have yet to hear reasons why not

Cos people queueing solo would get farmed.

there you go

2k-2.1k mmr in 3s is a bit harder than 2200 in shuffle

communication and having a consistent comp makes a huge difference. Coordinating cooldowns over voice is an actual game changer. Me telling people to not press their wall/immunity/whatever while I’m CC because I know they can live vs them just pressing it in shuffle because we have no comms makes us win games

The DPS coordinating swaps are also huge. We don’t just “yeah lets hit X” and stick to X all game. There are swaps based on who uses cooldowns and positioning that are not a thing in shuffle. It’s way more punishing.

A feral pushing in to bash clone me can get leg swept stunned and hard swapped in 3s. In shuffle, I’d probably just avoid the CC or sweep and run, I wouldnt expect the DPS to swap to the feral.

Holy paladins also die way more often in 3s than in shuffle, in my experience. They push in for stuff in 3s and get hard swapped because me and my team calls out swaps to them and they actually bubble and do other stuff because of it. In shuffle, they do that but rarely get swapped to.

I coordinate usage of tremor with the shaman I play with and would coordinate usage of sanc if I played with a ret. In shuffle, they just use the first time they can and that’s generally the modus operandi for these kinds of abilities in shuffle. They get less value in exchange for consistency, while with communications we can get more value without giving up consistency.

this should be immediately obvious which is why people dont tell you this. Not trying to be toxic, this is actually obvious for anyone who plays shuffle and plays/has played 3s to a high degree in the past

Another thing that backs this up is you can look at the highest rated people in 3s vs the highest rated people in shuffle and compare how big the numbers are in each bracket. Some specs also will perform way better in a coordinated environment vs in shuffle.

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“Higher probabilities for players solo-queued to face other solo-queued teams. People queued as 3, to face other people queued as 3.”

Literally how every other game does it - why is WoW special

tell me specifically which games.

My take on this is that wow just has an old format and a very specific playstyle that you can’t really find in other games. Even league of legends has a “solo q only” mode because of the obvious advantage.

If they did mix them together, people wouldn’t queue solo anyways. They would just queue ranked. Solo queuing would be a gimmick. Anyone trying to actually push rating past XYZ number would play in premades*.

This is even more likely to happen because 3s has historically been premade-only.

So, if they did actually merge the brackets as you suggest, this would actually end solo shuffle because it would just be regular 3s.

Valorant, Counterstike, Dota, Brawl Stars, Fornite, Rocket League, Rainbox Six Siege, Overwatch, Apex Legends, CoD - just to name a few.

But what’s the alternative? Just watch PvP die the rest of the way?

What I’m hearing the various people on this thread say:

  1. Keep LFG: the more antiquated and annoying the system the better. IRC was the golden days.
  2. Keep the learning curve high, if noobs don’t understand how to download 5 different addons, and get macros - they deserve to lose.
  3. Keep rewards locked only to the best, don’t incentivize new people in anyway. Glad rewards should be locked to AWC competitors ONLY.

It’s like you guys want to see this game die, and if that’s it’s fate - so be it. But I’m kind of sick of people being purely contrarian without offering any solutions for critique themselves.

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iirc they said at some point they’re changing the direction of wow pvp to be more blitz oriented or something like that.

most if not all of the games you mentioned have a single main format that has longer matches, more players and are objective based. They’re fundamentally different, imo.

can you really blame us though? we’re not blizzard employees, we’re forums sheetposters seeing the same thing being pitched again with the same flaws

them moving away from arenas into battlegrounds is similarly spooky for everyone, but I do think that for us to see actual changes we’d need drastic measures. I for one think it’d be cool to have more objective-based gameplay rather than team deathmatches. This would also bring us closer to the games you used as examples.

I hear ya; and believe me - by no means do I think a solo-queue approach would be perfect. Of course, there would be issues with meta comps - communication, etc. Same as any of these mentioned games.

But a symptom that would be alleviated is being able to simply queue, and reach for a glad mount. Quicker to get into games, and more people to play against for shorter queues.

My solutions still stand for that.

there’s quite a few people, me included, who play shuffle because it’s their only viable option based on their schedule and being relatively competitive

if they actually did this, we’d no longer be competitive because we’d have to rely on actually doing structured 3s because we would be playing against other 3s

this would put shufflers very far from a glad mount. I’m sure many would straight up quit. Who wants to be stuck at 1800 just because everyone else is in comms and they’re the odd one out?

Or stuck at 2k when they could be reaching for legend and so on

I’m in a similar boat - but at the same time what I’ll come back at you with is that there’s plenty of instances of people reaching the top 0.1% of a playerbase through solo-queue in other games. Is it more difficult than if you had a consistent team? For sure. But it sure beats standing around dornogal for 30 minutes at a time to play for 10…

I think lack of being able to play the game turns them away quicker versus a skill curve.

Nah just make it so you only queue into other flex queue players if ur a flex queue player.

Nah Just make it so you can pick 3-10 potential comps before queueing up.

Unfortunately I don’t think the blizzard devs are capeable of programming a matchmaking algorithm this advanced tho. Would need to outsource this project to valve or riot.

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I think you’re onto something with being able to pick a few of your toons - which would slot in really well with your warband. Gearing one toon, gears your entire warband for PvP would be an interesting solve.

Looked at ur armory. Honor level 85, 5k hks :nauseated_face:

The higher you go yeah but in my experience anything 2100 or below is just a thrown together team with no voice anyway. PvP is a pyramid scheme and there needs to be a giant pile of bodies for everyone to climb so Glad is achievable to the masses like everyone wants. We all have to do our part by feeding it cr and the easiest way to do that is make jumping into games quick and painless. Once you get to around 2k then start looking to put together an actual comp but before that we’re all just feeding the machine.

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clearly op champ

Exactly this - how much easier would the 2100 - 2400 bracket be if there was an incremental 50-100k new players in the game to begin with. Let’s not pretend like there isn’t skilled players 2400+ that reach it without comms too.

2100 - 2400 is deflated, the volume of players rolling around on glad mounts from previous seasons is basically every 1 in 3 within these lobbies. They should be well above, but that only ever really works if to your point, there’s bodies to stand on top of.

We need more people in here. Stimulate growth, try some radical new strategies.

sorry bro last time I played pvp was actually in legion s2* when the pvp system was implemented

:older_man:

actually looking at it now I played for a month or so in bfa