depends on what you would call common? As as of this point we can see 281 pugs have cleared Heroic just in the puglife community group. Secondly what dude if you bothered to even look at basic logs you would see I play once a day for 6 hours. 4 hour raid night followed by 2 hours of keys after for vault so where you get this no lifer playing wow all day thing beats me but ok. Hard content is fun if it wasnt then games like darks souls ect wouldnt be so popular in comparison to easy games.
That is pretty much what I was saying though content needs to get more difficult as people get better or you get the whole raids falling over in 1 session issue.
Is the content getting harder faster than some players are getting better? Sometimes yes is this a tuning issue or a deliberate decision to extend the final patches its hard to say.
Overall though your server clusters world ratings havent changed much from 9.0 to 9.1 to 9.2 so it seems reasobably balanced.
It is the second to last boss on heroic, it’s not supposed to be easy.
This expansion blizzard seems to have gone in the direction of heroic being an organized guild activity, at least with the end bosses.
How much of that was that the players already knew the fight for classic?
Fixed it for you.
Killed jailor twice before I could get a group that could kill Rygelon.
They need to lower the dmg of a collapsing star fail and give players a % increases to the next one to go off. Or they could increase the time you have to go down. Also quasar hp gets wonky as the groups grow and shrink.
Heck even the ny’alotha soccer boss let you fail once before it trucked the raid in heroic which was a similar don’t fail mechanic.
Guess that could be debated.
Have you seen the meme of “All I need to know, I learned in MC.” that basically highlights how 80%+ of WoWs mechanics are all pretty simple/MC-level of challenge? Stand out of bad, stack, spread, run in, run out… that’s A LOT of the stuff in WoW.
So you’re not wrong-- people knew the fight.
But isn’t it also true that explaining those mechanics/they’re just “normal stuff” now?
…although tossing the ball was pretty unique.
There are a finite amount of mechanics, yes.
At the same time, There is a massive advantage to not progressing the fight blind. Back in TBC, there was no dungeon journal, and the fight was bugged. Kael in TBCC was not a blind prog, like Kael in TBC was for most guilds.
There’s a difference between knowing what the boss does at a surface level, and knowing the timings and overlaps. It’s often not just a single mechanic that makes the fight difficult (unless it’s a gimmick boss), it’s when blizzard makes the raid do multiple things at the same time.
Eight weeks ago would have been 2 weeks after release lmao.
Iirc even most WF guilds skipped heroic Jailer and were working on the WF race that week.
On topic though, I don’t really think it’s that much of an issue and it’s not the first nor probably the last time we’ll see it happen.
It is still “ahead of the curve” after all and is meant to be a challenge for coordinated groups, not an easy PuG fest like the other difficulties.
It is not just addons individuals have also gotten better at the “dance” for example I can now aim and time my jumps from jailer runes to either land on the tank (rune set 1) for the soak or behind a pillar (rune set 2) to dodge the MC without even thinking about it and thats just after 30 wipes.
For set 3 I just bounce high up to get chained in faster
Like literally its a preprogrammed battle even without addons just break the fight down into phases
Burst 1 (15 seconds)
Spread (can still dps)
Runes 1
Tank soak 1
Pull chains 1
Runes 2
Domination
Spread
Tank Soak
Etc
Addons just increase the speed you learn the fight as you get warnings to remind you oh yeah its domination now not tank soak 2 so I need to be ready to hide.
You don’t just randomly wipe on H Rygelon. 9 times out of 10 it’s because somebody didn’t cleanse their Dark Eclipse debuff. The big difference is that on LFR and Normal, that mechanic isn’t 100% lethal.
I think the loot table is the bigger issue. Why even try.
It should be 100% lethal to the player not the Raid at the Heroic level.
It’s almost like Heroic is supposed to be more challenging than LFR and Normal.
i’m saying that abilities where one person didnt run into the right circle on the ground so the boss instantly clears the room, but you can fight for 10 minutes and is not able to kill anyone otherwise is less of a bossfight and more of a game of Frogger.
it feels unauthentic. It offers a relief at the end, not an excitement. it’s not a bossfight, it’s a hostage situation.
I agree. Also Vashj was so danged hard because of the high coordination required, not because of layers of Zeldaesque fast-twitch mechanics.
However, since there was one raid tier they also stretched out content with resist farming. Remember the hearts of shadow in BT? They got away from that stuff when they put in 2 tiers of raiding.
Part of that difficulty we remember was technological. I was playing BC at 20 fps, 400 ms lag, and on a much smaller monitor. There was client-server uncertainty about where your toon was in the game world. Playing casters was different too because of the lag. Remember Quartz and spell queuing?
Heigan was notoriously hard because survival depended not as much on your ability to dance as on your ping.
It is more challenging because now you have the extra soak mechanic, stuff hits harder, boss has more health and the instant raid wipe mechanic would only kill the 1 person.
That’s a step up from Normal where there is no extra soak mechanic and the instant raid wipe mechanic barely does any damage…
The difference between normal and heroic Ry though is absurd. The group I am in has a VERY wide spread along the bell curve of skill and we literally 2 or 3 shot normal Ry and that was just winging it after Anduin FINALLY died (and Lords…for some reason they thought Lords would be easier than Ry). Like we were legitimally stumped that this boss was behind Anduin.
Now with heroic Ry we’re really close to triple digit attempts and I would say we’ve maybe had 5-7 that would be solid pulls that we lasted until just after the 2nd down phase…more than half (probably even close to 75% or so) are people messing up the debuff going to portals.
Normal he was barely anything more than a tank and spank…the difficulty jump is just insane with him and for no good reason. Even normal to heroic Anduin wasn’t near the progression as even normal anduin progression was.
It be a pretty easy fix too…don’t have a debuff, can’t go in a portal and portals don’t expire and vanish. Would be nice too if the portals stood out more, but meh.
The point of the expiry is so you cant just focus adds first you need to kill 3 adds (closest to the boss) asap to save the raid from the first 2 debuff then kill the second group of 3 once they are halfway to the boss to save the raid from the second round of debuffs. Enough portals for everyone and there is no longer an issue.
It is literally a kill timing mechanic nothing more
Well certainly because the weapon is BiS (by quite a bit) for any class that uses a 2H.
You can’t just dismiss that.