The problem with healing as I see it

Look at the wurm boss in SotFO. DPS still stood in it. It doesn’t help. Now the fight goes on longer and we still have to heal more.

For the record, I never complained about not having enough to heal and I don’t think that’s actually the reason for the changes.

Healing has always been glorified whack-a-mole. That’s works best when health bars are large enough to allow big hits without immediately endangering players. I think they were giving themselves design space to allow for players to survive multiple abilities at once without the first one doing the job.

Have you healed this expansion? My apologies if you have said so and I’ve forgotten.

What even? 1st boss, break sprouts and kill adds. 2nd boss, dodge orbs and kill adds. 3rd boss, drop circles close together and stand in shield. Last boss, kill adds, dodge balls, and don’t stand in frontal. How is any of that even close to difficult?

You ever tried to stand and cast while the orbs are going out? Every time an add dies it sprays out swirlies. The boss is assaulting everyone with AOE damage and then Thundering comes out. You literally have the potential for 3 mechanics to occupy one space at the same time. Throw in Quaking or Volcanic or for fun.

I don’t think you appreciate just how much damage the group is taking there in relation to how much casting uptime you have. Or how little of it you have to consider when you’re tanking.

4 Likes

Yes, i’ve healed it on druid and evoker. The orbs come out constantly not just when adds die. Thundering is on every boss in every dungeon, you have to move yes. Healing has shifted to require more preparation than before. Not really anything new for druids because they’ve always been about predicting damage and putting up hots to account for it. But if your group is getting hit by orbs they’ll take a lot of damage, if not the aoe isn’t that bad.

1 Like

Pretty sure that’s a troll post. You have a DK who never had to cast as a melee, saying it’s easy on a resto druid, who also doesn’t have to cast, or a preservation evoker. The two top healers right now. I wouldn’t expect him to understand.

2 Likes

There was that era where we stood in fire so that we’d get more Vengeance.

Also, back when Paladins had to take damage, so that we’d be healed, so that we’d get mana back through Spiritual Attunement and not run OOM.

Ah, the nostalgia.

Pretty sure you’re just making excuses for being bad healers or having dps that can’t avoid slow moving orbs.

I’ve admitted in this thread that I’m probably at fault. At the same time, I don’t think everything is kosher. All I can see is that you’ve healed a 7 on your druid. I don’t know about your evoker. Unfortunately I’m not convinced yet that you have a full appreciation for some of the fights. Perhaps I’m wrong about that too.

Are you under the impression explosive is a loved affix or something?

you don’t underst

No, I tried heal in slands, I was decent at healing. But I didn’t like the feeling of tagging along and having almost no control over the runs. I don’t feel fun in anything but tanking m+.

You don’t but others did. If you played slands, you should have heard about it.
For more insight, you can look at the dev’s note behind tank’s global 10% DR nerf, they want healers to be more impactful to the party’s survivability, including tanks.
In addition, some high-key streamers expressed their happiness because blizz made healers more “impactful” by making healing more intensive.
Besides, it’s not only me, but many players, including healers, believe that healers were carried in slands.
You should be able to find what I mentioned above easily.
Believe me or not, in slands, I had runs with some m21-22 healers who didn’t do basic mechanics, refused to kill explosives or do some dmg, and assumed all tanks were BDK-like, aka, ignored them completely.

People kept complaining because they felt they were being forced into a healer dps meta and that they should make dungeons do more damage. I tried to tell 'em the only people that would hurt were the healers that were already struggling to keep up. They didn’t listen. They didn’t listen. /rip.

1 Like

People were also annoyed because “healer dps” wasn’t properly balanced, and on top of that “healer dps” is boring AF for many classes, since it’s not like you have the complexity/tools and class mechanics that actual dps specs have.

Yep, you’ve turned it back into a healer punishment. While the dps are doing 1% of their damage, all of the initial packs abilities are happening for the next 90 minutes and the healer goes oom trying to heal something that should have died after 90 seconds.

Right, but this is preferable to the alternative, which is incredible spike damage everywhere. Going oom is not punishing to a healer in the same way as “BOOM - EAT 200K DAMAGE TO EVERY INDIVIDUAL! SUCK IT UP, HEALER!” Under the current model the game uses, the group is just pummeled with incoming damage sometimes. That is stressful. If you run out of mana, it’s more of a “Well, the fight has gone on too long. That sucks. Not much I can do here.” There is no scrambling to save this person and hit this heal in time and smashing Flash of Light 10 times in half a second in an attempt to make it cast faster: you’re out of mana. There’s not much you can do. This is why I say going oom would not be stressful. Even if you do consider it punishment to the healer, it’s not punishing like damage under the current model. THAT is the difference.

1 Like

That’s fair.

I did it on my druid with an ilvl of about 330. There are much harder fights to heal that require more movement. Elemental and bird in Academy come to mind.

I remember some players using “healers need more to do” as a deflection against “healers should do damage if there’s no healing to do.”

I am not sure it was a genuine call for change, so I suppose it could be seen as a cast of Just Desserts. I certainly don’t think they decided to crank things up to 10 in retaliation. I think they just wanted to give healers a reason to put their kit to use.

I think in some cases the margin for error is excessive, but all along I’ve said I don’t know if changes are in order. I consider the jury still out.

the two easiest healers by far, esp druid where you have alot of instants. Both those healers are miles ahead of all other heals you cant even compare.

People weren’t calling rdruid an easy healer last expansion when it was bad. Good thing to know it’s an easy spec now.