Those are completely different services and cannot be compared. You’ll have gold for regular flying just from questing to 70, as would anyone that purchased the boost to 58. Epic flying is optional and not required. At its current state, leveling through classic content is not optional and not overly rewarding either, unlike finally getting your optional epic flying.
I don’t get why other people care if another player can buy a boost? Play your game ill play my game.
There was one expansion where my char was like 2 expansion’s behind. If blizz didn’t give me a boost to play the new expansion I wouldn’t be playing even today.
I’m not going back to old content to catch up just to play the new stuff.
Because people want to feel ahead. They want to feel their classic time wasn’t cheapened by catchup mechanics. Which is totally valid imo.
What isnt valid is finding a reason why boosts aren’t good for the health of the game for the game itself. Not for people personally.
Eh i don’t find that reasoning very valid. If you’re constantly comparing yourself to others, then the problem is with you, not with a booster or anyone else. What others are doing around you shouldn’t bother you unless it is impairing your ability to play the game, which the boost is not.
Na totally invalid, play your game and ill play mine. WoW doesn’t matter at all, there is nothing to compare to.
If you enjoyed your time you enjoyed your time. Another player getting to play the game in a new way has no effect on cheapening your time because your wow time never had any real value to begin with.
Thanks for clarifying your position. It’s sometimes hard to determine intent from purely text interaction.
To your other point about pro-boosters not being engaged in the conversation if there had been no announcement. There would be no way for them to be engaged in a conversation that wouldn’t be happening without the announcement in the first place.
I think part of the problem here is the definition of the term “new player”. It doesn’t seem like everyone is using the term in the same way. I’ve seen various uses for this term talking about someone entering wow/tbc classic:
- New player to the wow universe
- A “retail player” who started Cata+
- A returning vanilla player
- A classic player coming back after a long hiatus
Of these, only the first one really fits the argument of “a boosted player won’t know their class and will be bad”. The other three types of new player will likely know the fundamentals of the game and will be at least proficient with about an hour of youtube watching even if they haven’t played that class before.
The arguments related to “a boosted player isn’t invested in their characters and will quit soon after boosting” or “if they can’t survive the leveling process of 1-58 then they don’t belong playing this game” again might be relevant to the first group but not players in general. Although there will always be some portion of the playerbase that doesn’t stick around for the long haul, the numbers bandied about on these forums (80% of boosters) are pure conjecture and suspect.
The great thing about a re-release of an old game is that for most people they already have experience with the game and already know what they like and don’t like. Having separate era servers allows players to return to the content they enjoyed the most. There are many people who really enjoyed the TBC content but never really got into the original vanilla storyline and questing flow. The boost allows these returning experienced players to target their time and monetary investment into the specific content they enjoy the most.
Here’s a movie theatre analogy. Prior the the main feature, there are several trailers and other content like short films people can watch. Many people prefer to come “late” to the theatre to avoid sitting through the things they are uninterested in. This in no way increases the likelihood they will for some reason get up halfway through the movie and leave. The most reasonable reason for them to leave is that didn’t like the content of the movie as much as they thought they would. Watching or not watching the previews played no role in the decision to cut their investment short.
I respectfully, but TOTALLY disagree.
You have to realize, the WHOLE game is a game, not just endgame content. The sense that only endgame is the legitimate because leveling is boring now its subjective, and you can’t use your subjective perspective to substantiate your claim.
Nothing in the game is inherently non-optional. When it becomes non optional is when a goal is set. If your goal is to raid in the current classic that we have, leveling to max is REQUIRED to do it. If your goal is get your epic mount, grinding gold is REQUIRED to do it. If you want to dominate the 19 bracket of WSG, there is a mix of leveling and grinding requirements REQUIRED to do it. This is the backbone of any MMORPG.
Again, if your goal is to get to Outland and have a 40 mount, there is usually a REQUIREMENT to do so. The boost undercuts this by saying, hey, post is real money and we’ll remove the requirement for you.
Similarly, if my goal is to get epic flying, the usual requirement is to grind gold to get it. The WoW token undercuts this by saying, hey, five is real life money and we’ll remove the requirement of that grind.
Without subjective opinions or mental gymnastics: what is the functional difference?
There are 2 types of Forum posters. The, this is what the game needs group, and the, this is what I want group. The chances that they will agree are pretty slim usually.
I don’t think the split in the community is as bad as you’re making it sound. Reading these forums will make it seem like the pro and anti boost crowds are both larger than they are. I guarantee they’re both minorities.
I would bet money that over 90% of the playerbase does not care one way or another. That 90% is fine that the boost exists, and they also would have been fine had Blizzard not announced a boost.
Oh absolutely it’s no different than any other time on these forums. The forums are always split and this is no different at all
Next month will be something entirely new lol.
Also agree that most probably have no opinion. Haven’t seen a single person in game talking about it yet
Most of the anti boosters are the same 5-10 people reposting and agreeing with themselves on alts. The community isn’t that split. Most people in-game are pro boost and have no idea that there are people that disagree with it.
Boosting is bad because of the hostility that people who think boosting is bad will create
Seems legit…
Possibly. I guess I’m using “pro boost” to mean people with the position:
“TBC absolutely has to have the boost the game will be dead/unplayable without it. It is a must have for TBC Classic”
Not
“Oh they’re putting in a boost? That’s nice I guess” I’m considering that position to be more neutral. I guess if you consider that to be “pro boost” as well then sure pro boost probably is the majority.
I mean, you are welcome to misrepresent my argument for maximum spiciness, but I feel inclined to clarify:
Boosting is bad because it allows blizz to monetize skipping content that would normally be required to reach a goal the player has set for themselves.
This is what, in retail, brought us boosting in general, and the wow token.
What I was addressing in the post you clipped together is that in particular, new players that boost are set up to fail UNLESS they have a friend to do it with. And if that’s the case, why don’t we scrap the boost and do RAF instead?
Thank you for accepting my response with charity, friend. I also understand the point you make here. But as someone that hates grinding for gold and raid resources, wouldn’t this mean that the wow token should be made available to me to skip the content I don’t like. If not, what is the functional difference between this mindset regarding the boost, and one regarding the token?
A boost allows you to skip a finite amount of non-TBC content, Ie: CLASSIC leveling.
A wow token gives you an infinite ability to skip any content, Tbc or otherwise, where you can leverage Gold, which is pretty much everything.
A =/= B
So the distinction you seem to be making here, if I’m not mistaken, is that Classic as it is now, and TBC should be viewed as separate games, therefore the skipping of the “old game” is justifiable as it isn’t skipping the “new game”, whereas a token would impact both.
I totally understand, but I entirely disagree. They are not separate games, nor were they meant to be at the original time of launch. If they were, blizzard would have let us start at Outland back then in the first place, and there would be no reason to limit the boost to 1 per account. Neither were the case. We did get recruit a friend, and I believe that is the sensible middle ground perhaps, but this seems to be an argument out of a kind of specific and personal framing of what content is “valid” and what is not.
Thank you for the reply though, honestly that is one of the more thoughtful responses I’ve had so far, even if I disagree for the aforementioned reasons.
Here’s the problem with pretty much everyone though. Who’s to tell people what is valid or what isn’t if it is nothing but opinion or how people feel? I don’t think playing Classic is any huge accomplishment either. But i can see where people are coming from if they do. And it’s obvious a large part of them do.
It’s like flying. Some people like it. Some people hate it. Yes, it makes the world feel smaller, but it sure as heck is convenient. Pick one or the other. It really doesn’t matter. It’s here to stay.
I see the arguments from both points of view, except the majority of new players for TBC classic will be from the second 2 new player types: people who played pre cata originally or those who came during classic and didn’t enjoy the leveling experience. I could see limiting the boost to only the players who have already been there done that previously. That’s the gist of many of the pro-boosters’ arguments. I’ve already seen the previews, why do I have to sit through it again.
Another aspect of the two separate games argument is the fact that very little of the 1st game’s content is even relevant to the storyline of TBC. There are certainly mentions of the burning crusade’s existence but those are primarily secondary story arcs; many of which most players probably miss as you almost need to seek them out since they are not part of the main story arc. The only real tie-in is that you as the hero saved the world from the previous calamity and now they need your help with this new threat.
Who actually wants the game for the game itself and what it was originally. Seriously. I’ve seen a handful of individuals and that’s it. A full re-tune? Dungeon and raid runs that take hours? “Tedious” attunements and grinds?
Who wants those?
Whether you feel your classic experience is cheapened because of people boosting is your own personal problem. I mean them having full T3, 10000 gold and epic flying at level 58 I guess validates your argument.
In reality, you and majority of us had more at level 58 than the boosters will be getting. How someone can feel cheapened by that is beyond me