The Plausibility of Faction Warfare and Future of Conflict

Criticism of the current narrative in BfA is nothing new. Given the rather extreme actions and justifications of one side – as well as the practically-glowing benevolence of the other side by contrast – it’s hard not to see why. In the wake of a world where the mortal enemy of all life is extinguished, to fall back to petty warfare just feels… well, bad. Especially without proper cause for it.

Now as much as I want to go back and offer my personal input on how they could’ve made the current faction dispute more feasible, I won’t; what’s done is done, and one can only branch off from here with that chapter of the story behind us. Instead, I want to offer a couple ideas on what I feel could be done from here that offers an engaging story as well as a new (and, in my opinion, far more interesting) avenue from which to design gameplay, particularly in terms of PvP.

Bear in mind that of course this is all my personal take on the current story and development of content, and I’m quite open and welcoming of constructive criticism. :grin:

So, without further ado…

  • Factions and Ideologies:

I’ll be candid and say that racial warfare for its sake alone is a rather dull scheme for conflict. Setting aside the controversy it has in its likeness of affairs outside of the game, it also neglects the individuality of the characters themselves. When your reason for fighting the other side only boils down to “Because my King/Warchief told me to”, it doesn’t feel quite as engaging and doesn’t really accentuate any key differences between the factions.

Placing more emphasis on the core ideological difference of the Alliance and Horde (as well as other factions) would go far in making an interesting world and story. I think it’s one of the key lessons one could take out-of-game from Pandaren, actually. The Huojin and Tushui are at odds for their extreme differences in their perspectives, and thus are willing to even fight against one another to see such ideals realized; alas, their respective factions don’t often emphasize these differences.

I’ll try and sum up what I mean under all the word soup. Rather than just focusing on the race warfare, one could focus on the ideological differences that divide factions like the Alliance and Horde. Show that the Alliance is broad and progressive, but prone to divisiveness, corruption, and even stagnation due to it. Show that the Horde is practical and decisive in its actions and isn’t afraid to get what it wants, even if it can also seem cold and ruthless.

As an example: Let’s pretend the factions did come together and use the Azerite to heal the wound, but there’s still lots of Azerite out in the world. How would the factions use it? Perhaps the Alliance would want it hidden away or even destroyed, fearing its exploitation and destructive potential. Perhaps the Horde would want to gather and weaponize it for use against other possible threats – like the Legion – in the future.

Two unique perspectives with arguably justifiable intentions, and reasons to be at odds with one another.

  • In-Game Choices and Reputations:

Ever since BC, I’ve pondered the possibility of seeing Battlegrounds and PvP disputes being created along lines other than the Alliance vs Horde template. What if there were alternatives to this? You see plenty of other factions in the game at war with one another, yet we are limited only to participating in the Red vs. Blue plot. At least against one another.

The dispute between the Aldor & the Scryers are one of my favorite examples to use in this scenario. What if there were actual Battlegrounds with unique (probably only cosmetic) rewards on each side where, instead of being pitted against players only of different races, players of all races could be pitted against one another based on their distinct narrative choices? And what if – in the territories relevant to said factions – PvP flagging was determined by the faction you chose?

This not only opens up a much more interesting and diverse template for conflict, it resolves many of the current issues plaguing PvP balance and the like. It wouldn’t be nearly as plagued with the imbalance of racial abilities because all races could side with either faction of these smaller-scale conflicts. On top of this, it provides potential to create Battlegrounds and other such instances that aren’t limited to just two sides either. There could be three, or even more!

Now of course, one could easily consider a few problems with a scenario such as this, though I don’t feel they’re quite so damning. “What if I haven’t chosen a side and want to participate?” Well, I feel something like Mercenary Mode could be implemented in this case. These players would still obtain gear, Marks, and other such items, but perhaps be robbed of incentives such as unique cosmetic rewards until such a decision is made.

So to summarize this one, allowing us to fight based on faction/ideological choices in-game rather than only the Alliance vs. Horde scheme would be extremely interesting, and even has potential of solving several balancing issues in the current competitive environment. In my humble opinion.

And lastly…

  • Lore Transparency In-Game:

Don’t get me wrong here. I love the Warcraft books. I’ve not read 'em all, but I’ve read a couple. They’re great reads! They provide some good insight on central characters and plots within the game that offer some clearer perspective of prominent characters and plots. And that’s precisely why such information should be obtainable in the game itself.

It’s difficult for me to really explain this point at length, but in short, expanding on the perspectives and solutions leaders and other such influential characters have – flawed as they may be – goes a long way in making the narrative not feel so… well… lacking of credibility. Even if we are not capable of fully empathizing with their point of view, having context behind the large decisions which shape Azeroth is key in feeling immersed in the world, and feeling like we’re playing some role in it ourselves.

With all these points and suggestions spoken, I’ll now say that I’m actually quite optimistic for the future from what information I’ve heard of the coming days, and truly cannot wait to see what unfolds in the next chapter! Thank you for reading this, and know that your likes, comments, and personal input on these matters is greatly appreciated.

Cheers! :beer: :panda_face:

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I need a TL;DR, cuz 99.9% of the people on the forum DR.

  1. Focus more on the ideological differences of the Alliance & Horde in-game rather than just the fact that they’re comprised of different races.

  2. Create Battlegrounds and areas of dispute under in-game faction choices other than just the Alliance vs. Horde scheme, as well as incentives for participating.

  3. Show more of the lore revealed via out-of-game literature in the game itself.

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I can totally agree with all of those points. +1 Vote for making it so.

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Personally, I like the idea… however, I’ve read enough on the forums to know a fair amount of players don’t engage in the narrative more than required…

What do you do with a boosted player? Or someone who only wants to PvP?

Your essentially locking PvP content behind PvE rep/attunements.

Honestly, given the broader player base and deeper divisions between how people spend their time in game I don’t see it working.

I can understand where you’re coming from to some extent, though I don’t feel this encompasses even the majority of players. Many people love cosmetic and rep rewards and would certainly go out of their way to participate in such things. Look no further than the Mage Tower.

And this sort of change wouldn’t be gating anything; the Random BG queue would act in a similar manner to Mercenary mode for those that’ve not chosen a faction in that particular instance. And as for actually choosing said factions, it could be as easy as just talking to someone and doing some introductory dialogue, as it was with the Aldor vs. Scryers dispute.

That was really long, but well written and I like all of your suggestions.

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That’s actually probably the simplest and easiest one to write for. If the PvP is focused around the story lines of individual Factions competing and vying against each other, then each week there would be Mercenary rewards for those who haven’t taken a side. They would be identical in power level to the rewards offered by the individual Factions, but without that Faction’s particular flavor.

Those interesting in the Faction’s story will get it. Those interested in PvP will have ready available access without having to grind through a story. Those willing to devote more time to learning and working with the Faction will get a bonus reward in that their rewards are tailored, flavor-wise, towards that Faction.

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Fair enough. Would be interesting for sure.

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It doesn’t actually have to be that way at all. Let’s say the Scryer and Aldor have a Battleground. Let’s say the Battleground gives reputation in addition to regular rewards.

The only requirement to join the battleground is to pick a side. Just like in BC when you picked a faction, you didn’t need any amount of rep to go up there except to not be at war with them currently.

In fact, you could even make some of those battlegrounds have special armor. Perhaps two factions are fighting over an archaeological dig, and once you get “exalted” with one of them you can unlock the ancient armor set hidden within the field of battle.

I see no reason you’d need to be exalted to join the battleground. The whole idea of having a reputation oriented battleground, to me, would be to build rep from the battleground. I mean, it would be a PvP alternative to gaining rep with certain factions, which is loosening PvE requirements for PvP, not increasing them.


I think this is a great write up. We really need good reasons to be at war/odds. I greatly dislike when people talk about how “it makes no sense” because I know it could make sense. Those people often think that, after all these years, the two factions should be friends and allies. I know that the two factions are so disparate as to make that alliance unlikely, but Blizzard is terrible at portraying the deeper reasons.

Yes, Sylvanas and the current war was written pretty poorly. The premise isn’t even, originally, terrible at first. “We fear the Alliance might weaponize this.” OK, fair, it’s possible some might.

It should have been the tipping point, though, the nuance. The thing that made the Alliance jumps in and starts getting uppity about the Horde collecting that resource. Then disagreements spring up about all sorts of various past actions.

Lead it organically. Azerite could easily have led to a war, but the way they did it was so ham-fisted that I’m surprised it wasn’t written by an actual pig.

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It’s an idea that’s been advanced since the start of the game and the developers don’t seem interested. Vote with your dollars if you want to send them a message.

Thank you for your input! You absolutely nailed it above in that such a system is the catalyst for gaining rep for unique rewards, as well as a narrative-engaging point of conflict for the player themselves. Just the thought of something like this coming to fruition gives me chills! In a good sort of way, of course. I’ve always been a sucker for story and lore.

But as for the current situation, I do absolutely agree. The plot did have so much potential, and perhaps it’s easier to condemn how it was orchestrated in lieu of offering alternatives and thoughts on how it could be changed for the better. Fortunately, I don’t think I’m alone in that! Especially for those of us that play on RP servers (more than some might think), we have a vested interest in the health of the plot.

I don’t think it’s quite so extreme, honestly. Looking at things such as the In Development forums, I do think the devs are looking into things that are being actively spoken about. But one must bear in mind just how much information is out there, how many ideas there are for bettering the game, and how so many of them contrast with one another. Not even factoring in the amount of labor it’d require to bring some of them to reality.

This game is entering end-of-life. Other than 8.1.5 and 8.2 this expansion is set to coast for a while. No new releases for 2019 are planned and I’m betting that they’ll continue to churn out pets and mounts for a while and then wind the game down.

They’re either betting on Classic reviving the game a bit or they already have an eye on axing the project. Either way Classic will give a temporary boost and then it will die off quickly, the future of WoW is pretty bleak. Blizzard is transitioning into a mobile game company.

I mean this with the utmost respect, but I’d rather not actually get into that here. It’s a separate topic all its own and is a bit of a downer. What you say could be true (though I do think there certainly are plans for continuing development of the game after 8.2), but it doesn’t really add or counter anything to the ideas we’re discussing. I hope that doesn’t sound rude, I just don’t wanna derail things, especially into something so somber. :cookie:

The only thing i can come up with to refute your point is, what makes you think anyone at blizz didn’t already come up with something like this? They’ve probably been shunned already for even attempting to create a decent narrative.

For some reason, they like the story as cheesiest, simple and easy to digest as possible, as if we were a bunch of baboons who can’t read or interpret characters at all.

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I doubt it’s intentional, but yeah. They were probably told to give off some shock factor, hence the Teldrassil situation. But yeah, I’d love to see something with more depth play out.

This was a school project wasn’t it?

Don’t lie

I wish I was that young…

If we have to have faction war than this would be better. As it stands I can’t play Horde due to you know being the bad guys and I always like playing good guys. Having it based on ideologies instead of trees full of innocent ppl burning down would make it easier for ppl to play both sides.

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I think it’d be important to have some avenue of faction warfare, even if it’s not Alliance vs. Horde. It’s central to how Battlegrounds and the like are designed.