The Origins of the Universe according to Steve Danuser

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I completely forgot the world soul was a thing.

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I feel like what is the biggest issue for me is the failure to see why people have fond memories for the first three expansion packs and why people wanted to return to Vanilla and have a WCIII reboot. People crave the feeling of being in the unknown again, of the vastness of travel and having to explore.

A lot of the quests were centered around lore and culture, with spells and new abilities being tied to special encoutners that give insight into some world building.

But the reason why these things were beautiful was because the internet was less friendly to looking up how to do quests, and everything you did was unknown. Now there is an obsession, with every game actually, to be obsessively good to the point of forgetting other people play this game and turning everything into an E-Sport. This isn’t a blizzard thing, this is an every studio thing were games are now just as mass produced as the factory made paintings at Hobby Lobby with the brush strokes to make it look ā€œpaintedā€.

It further creates this disconnect between creators and players, where the players are still in mindset of Chris Metzen’s passion and the creators are not paying attention why people cling onto the old narratives. I bet Thrall being a big character all the time wasn’t so bad now after all was it?

Because now, the biggest insult of all has been done to the key thing that made people love the game. By showing us death far too intimately , by making it look like a carnival theme part robot heaven, it has removed the culture of the world. The fantasy of the world of why people play wow or dnd or skyrim or ect.

The point is being in the shoes of someone living in a world that is fantastical and where magic is known but not fully explained.

And the thing is, after seeing the trailer for the new patch I’ve come to realize that the story itself is not actually bad. As painful as it might be to hear that or come to terms with it, I can see what they’re doing. And I can see why and I can see where they would feel this is a good direction. What it actually is, is inappropriate. It’s easy to forget the backlog of experience people have gone t hrough while playing and continue into a direction of the afterlife after dealing with it for so long.

However, in this setting it doesn’t belong. As a player walking through a world that has been here since before 2000 was in its double digits , seeing the very creation of the universe itself does not connect to me or anyone else in a meaningful way.

Outland was far more alien and other worldly than anything in the Shadowlands ever will be.

And it saddens me that now, all the races and cultures are now being invalidated in their beliefs. It doesn’t matter to me that their afterlife still may exist or that their religion and worship still give them powers. The very idea that these religions now give people fuel (espeically in RP) to tell them that their worship is going directly toward some other being or god is incredibly insulting, offensive and very wrong when you think about the reality of it all.
Too much of Warcraft have roots in real life inspiration, from animistic shamanism and real life cultures who already have their beliefs be told their fake, invalid, untrue and primitive.

In all my time of playing this game, for once, I’m not into acknowledging what I’m being shown here after I play it. I still hold firmly onto the idea that the after-life is only being translated into the minds of the mortals in an easily palatable way when its reality is far more chaotic and hard to understand unless you were a spirit.

And, after all this is done, I don’t care if it makes others upset. I’d like to see a cut scene that somehow invalidates the entire expansion pack to reveal that it wasn’t at all what we thought it was, and that this was just a front for the true mystery of something we shouldn’t know.

Just let the cultures of the universe retain their cultures

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I hope the jailer doesn’t unmake reality! That would be bad.

…would it, though?

If the remade universe is written by Danuser, then yeah.

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I feel like the new world would be called Sylvazeroth and our levelling experience would consist mainly of kissing Sylvanas statues

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Combat basically consists of pillow fights with anime Sylvanas body pillows.

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Nailed it.

The difference is, Outland felt like a medieval fantasy version of a science fiction world. It was otherworldly to Azeroth itself, but not to the general ethos of Azeroth’s established cosmos.

Zereth Mortis, on the other hand, just feels like straight science fiction without an appeal to medieval fantasy. You could just as easily move it into a world like Star Wars or Destiny or even Mass Effect without missing a beat; by contrast, Outland would largely feel out of place anywhere BUT World of Warcraft.

This was a huge problem. I mean, if we’re going to Azeroth’s afterlife, why didn’t we actually go to AZEROTH’S afterlife? You know, the afterlives established in the existing Lore?

Why, for the love of the gods, did we meet Elune’s SISTER instead of ELUNE? How does that even make sense?

And where are the verdant meadows and expansive grasslands a la the Great Cosmic Barrens that would almost certainly comprise the vision of the afterlife held by the shamanic cultures of the Horde? Where are the elemental spirits and the ancestors?

And if you are going to do something like Maldraxxus, why is zero effort made in the lore of the zone to tie it into and build upon the existing lore of the Forsaken and the Death Knights?

If we had actually gone to Azeroth’s afterlife and met gods we had heard of, it would’ve been so much better.

And again, it’s not that the Shadowlands lore is bad in and of itself. It honestly feels like a decent foundation for the lore of a completely different sci-fi/fantasy world. It is just completely foreign to what we previously understood about Azeroth’s afterlife in a way that is almost completely inexplicable.

This. The big reason Shadowlands doesn’t work is that it invalidates much of what we previously knew and loved about Azeroth, without giving us anything of significant substance to replace it.

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This is why I quit the game a few weeks before Shadowlands came out.

I had a lot of grievances with what BfA did to the settings and characters of the franchise (you can see my rrace/class combo and guess at what one major grievance was), but I was willing to sit through it and see what came next for this fictional world that I’d been following for years.

Not all subfactions/races can be in the spotlight all the time, after all, so I’m willing to sit some story chapters out and hope the next plot to roll around will be back on an area I really care about. I didn’t like the Burning, but if the story spent equal focus and effort and gameplay relevance on future night elf plots and development, I could think the story was worth it. And I was okay with waiting out the in-between time, when the story took a break from focusing on night elves because the other groups definitely need their own screentime to react and develop. (I do think that plot threads on hiatus do need to be referenced during their downtime, though, just so we players can tell what is on hiatus vs what’s been forgotten.)

But Shadowlands doesn’t seem to have a ā€˜next’. It’s beautiful, but the threads tying it to Warcraft seem grudging, like someone after-the-fact trying to cram it into the existing Warcraft setting because they couldn’t publish it as a stand-alone setting, and stepping on the toes of so many afterlife hints and trivia bits that Warcraft already had. Azshara and N’zoth, both contenders for full expansions, were rushed through in only a few patches in what appears like - whether intenionally or not - an attempt to get through all established stories so that the writers can say there’s nothing left to do but try out their new toy.

It feels like they don’t want to write this setting. I don’t feel any confidence that they’ll write any future story developments with the setting’s past in mind - and at that point, it’s basically a different setting anyway.

I still check the forums because I still hold out hope that the mood will change, that the writers will suddenly seem interested again in returning and working with the setting’s existing story opportunities - because I still really, really want to see what happens with them. That’s why I stuck with this game for so long.

But now… if I want to start over with a new setting, there are other options than this over-a-decade-old game that I don’t have as much time to play as I did years ago. (Though recently, I do have a lot of free time - and yet I still don’t feel any draw to return to WoW as it currently is.) And with all the allegations against Blizzard recently, it’s certainly not company loyalty that would keep me paying them for the game.

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I agree with your whole post, but I think you’re also touching on something pretty substantive in this formula, but that doesn’t get discussed - WoW racial loyalty and what keeps players playing.

I mostly play Gnomes and Dwarves. I’ve played other races but those are the ones I like and truthfully, those are what keep me playing. If one day I logged in and had to be something else? I’m almost 99% certain I’d leave. (I might play forsaken, but I’m not sure how much I’d be into it.) As well, as someone who plays Gnomes and Dwarves, I have gotten absolutely used to not getting much story attention. It’s fine. Just mention us once in a while.

However, the consistently most-played races in WoW? Blood Elves, Humans and Night Elves. (Orcs are a close 4th) There’s a lot of statistical-based reports that continue to say those three races are what pulls the most numbers, when it comes to populations in-game.

As someone who has almost exclusively played Alliance since starting the game, I can’t speak for what Blood Elf players are up to these days. I can however, continue to say the same thing I’ve said on these forums for the entirety of Shadowblands - Night Elf players/roleplayers have always been some of the most loyal and consistent pillars of the blue-side community. The numbers show it. The contribution to RP/lore shows it. etc etc.

So what do they do? They burn down Teldrassil! What did they give the NE community back in return for that? A horrible story? A ridiculous plot line? Tyrande playing peacenik again? Sylvanas probably gets redemption? Are you kidding me with this? If I was a NE roleplayer, I’d be raging or I’d just be entirely apathetic and fade away.

Subjective of course, but most people playing are likely not loyal to Blizz. They are loyal to what they like in this game and A LOT of people like the Night Elves. Taking…and not giving back in return, seems like a massive kick to the groin with steel toes to a huge chunk of the player base.

I don’t understand when they do things like this.

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This is basically me, at least in part.

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On a more serious note than my last few posts, I just want them to get rid of Steve at this point and retcon Shadowlands and the more lore damaging parts of BFA from canon. His ideas and writing are too damaging to the overall health of the world’s lore and doesn’t make sense when you think about it.

Just take us back to Azeroth, try to rebuild the tensions between the Alliance and Horde without this BS third party bad guy force looming over and just roll with actually expanding and updating the old world zones like what I expected to happen in BFA instead of getting this cosmic crap towards the end of the expac and a ā€œpeaceā€ council for the Horde. Also give the Night Elves and Forsaken a new home city. There’s plenty of places on both continents for a new home for them like Hyjal for the Elves or the Death Knights’ starting zone that they can repurpose. If they want to do another faction civil war, then they should do it for both Factions instead of just the Horde, make both subfactions a gray enough reason for the players to actually think on which side they want instead of ā€œI’m picking Saurfang cause he’s goodā€ and ā€œI’m picking Sylvanas cause I want to be Evil Bad!ā€ and make it a multi expansion C plot to really give us time to breath in the story and characters.

As for Blizzard’s higher ups obsession with the ā€œGreater Evil Threatā€ just give us one or two grounded Expacs before jumping into yet another world ending threat. It’s losing its weight after, a demonic invasion, a literal Old God being released (and did nothing really) and the sky being torn apart (twice looking back to Legion). I don’t want to fight gods anymore at this point. I’m just a simple sad and angry Tauren that wants fight humans and avenge my lost ones from Taurajo… Is that so much to ask Blizzard? lol

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Welp.

Spoilers I guess?

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ā€œHe who tormented so many, who set in motion the plague of Undeath so long ago… has finally been destroyedā€

And nothing of value we got from Zovaal (dumb name by the way) was lost outside of undermining the weight of Arthas and Ner’zhul’s role as the Lich King.

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I was rooting for him to unmake the universe at this point.

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Anyone remember Argus?
The supposing Titan of Death?
Pepperidge Farm remembers.

Steve apparently forgot though…
Oh well. At least we have his Edgelord Thanos!

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RIP in peace Zooval.

When we met you, we didn’t know what you were plotting. A year later, I’m still not totally clear. You may have been tired, you may have been tedious, you may have been a pointlessly bare-nipped wish dot com version of Sauron, you may have rendered the gravely serious subject of genocide as a trivial plot point, you may be the backdrop music to the litany of atrocities that the story continues to rack up, but at least you…you…uh…

Hm.

Well, you certainly had three vowels in your name. I think we can all agree on that.

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So he’s a Toni Braxton song?