The new Guild UI and Permissions...yikes (Part 1)

08/04/2018 10:54 PMPosted by Kiwì
how about if you put the guild interface back the way it was until you can find something that works for the players. Just trying to manage the roster has turned into a nightmare. We had set up our permissions exactly the way we wanted them and now we don't have the flexibility to do that any more. Our options are either demote people or let them have permissions we really don't want them to have.

I have to echo these sentiments verbatim. The only reason to have more than 2 or three ranks right now is to regulate guild bank access and even that's pretty weak. Right now my guild has 7 ranks that are redundant in function and appearance.

It's nice to know that Blizzard is "listening" and I hope they are able to amend these changes soon to suit the needs of the communities themselves.

For my guild, the most important features that have been disabled are:
1 - The ability for the individual members to mark or notate each of their own characters with Public Notes. The officers can modify them to appeal to the standard officer notes later which reflect when a person joined the guild or whose alt they belong to. Ideally it would be nice to have the option back so that our officers notes can be transparent to the members even though they are restricted from writing or changing them.
HOWEVER I would be eternally grateful if there way as the GM or officer of a guild to connect alts to a main or characters to a player automatically, rather than counting on a player to divulge this info and keeping track with it manually. It would benefit many guilds who likely offer up guild benefit or responsibility to a single character. (i.e. farming of materials to create a powerful item) Once a character has reached the pinnacle of such an accomplishment the guild can then assist a different player rather than the same player on a different character. Also on that same issue, if a person is misbehaving and the guild has decided to dismiss a player from the guild, the hardest part is dismissing ALL of their characters, especially if they have a sleeper in the guild. (Some character that joined much later than their other characters and did not tell the leadership that they were an alt, either inherently or intentionally.)
2 - The ability to create events that involves the guild as a whole. Previously I know there were issues in the calendar where strangers could communicate (mostly their solicitation of illegal services) through calendar invites. But while my community of active gamers is large enough to be an active and progressive group, I also do not think I have to worry about them soliciting anything illegal in this manner via guild calendar events. If that were the case, I would expect they would push it in gchat instead.
3 - The ever rare need to silence a person from guild chat without completely dismissing them from the guild. Thankfully I have not needed this function since Cataclysm but it was there in the case it was needed.
HOWEVER it would be great to give officers and moderators alike the ability to mute or ban members from chatting in their respective channels with a time limit or a toggle.
4 - If there was one method I saw other guilds use that I would adopt immediately is to allow a specific rank of members to post blindly to Officer chat so that Officers can be alerted to any issue without going to guild chat or whispering them privately.

Just my $0.02 and I hope it's worth mentioning that I appreciate all the help the devs have given their community leaders prior to this point. I am counting on the devs to come through for us again real soon.