For you maybe. Your mistake is believing everyone plays for the same reasons. I play because I enjoy the progress of getting my crafting to another few levels, or getting to 80. That has nothing to do with dopamine hits. I do it because I can turn my brain off for a few hours and pull my thoughts away from the real world.
Well, I think one of the bigger issues is the barrier to entry. It’s hard to take seriously PvP when there are hidden factors such as Resilience in place. Many times (not always) it feels like you’re hitting someone with a wet noddle while people on the opposing team are smashing the battlefield like PS2 Kratos. It’s just not consistently fun.
If they had random battleground events (similar to Tavern Brawls) that gave everyone 200 level gear and it was an even playing field, it would be infinitely more fun. As it stands, time = domination and that just isn’t that great of a competitive format imo
“Enjoyment” is, quite literally, a dopamine release. What triggers that release is entirely up to you, and in all our cases it is Warcraft. We’re on the Pixel-drug-wagon like the majority of Millennials and Gen-z. Whether you want to admit it or not doesn’t really change that.
Got a job with “raid lead for X years” on it for people organization skills and leadership skills. Was brought up and I was given the ability to describe it and how it would be very applicable to the job I was pursuing.
Hardly a waste of time in my case and no time is wasted if the person whose time it is enjoys it.
I mean, these are kinda facts. So many people whine about losing WG too. Like you think people are having fun and motivated to want to win when you’re struggling to even mount or your instant cast spells take 7-9 seconds to cast lol
This is the same mistake people make when thinking the new generation is more whiny or something. That’s not how generations or humans work. In every generation there is roughly the same portion of any given demographic. The highly competitive, the immersion focused, etc. The only difference is each demographic’s exposure to other demographics and to the market. One obvious example would be the complete lack of a market for Action gaming online in the early days of MMOs.
I remember seeing a lot of “let them win” players back in the day too.
It is pretty lame seeing how a lot of players flake out if it’s not a steamroll victory. Probably worth it to queue with a couple of buddies and not worry about the pug drek.
I agree that players are older now and value more how efficiently they use thier game time. This is farther stressed by everything being a second playthrough for most people. It’s not the same the second time through.
I think it has nothing to do with a “new generation”. There is very little new players compared to veteran players. The average wow player is in thier early 30s imo.
I can tell you, I value my time a lot more this time around. So i want to make sure I am having fun with the little time i have to play. I am not going to get my panties all in a bunch because we lost WG. I had fun, I got honor, done deal. Anyone who thinks winning or losing in WoW matters in the slightest needs a better perspective on things. Some poeple just take these things way to personally.
I mostly just stopped doing BGs and I may try them again at some point but if I don’t have fun I’ll stop again.
I don’t do things that aren’t fun, and a loser mentality is IMO probably the least fun thing ever. Why even bother at all? What a complete and absolute waste of time.
Like I wish BGs were more fun for me like they were in Classic but they haven’t been so it is what it is.
Yeah yeah I totally feel you. The kids these days have no patience for anything, want everything free with zero to no effort and have no manner or sets of value and rules. Annoying little rats.