The nerf came

If ita 50% and does pure shadowdmg now thats insane. Its a flat out 50% dmg buff to EVERY SS compared to 100% crit on stealth for 5 a few times per fight.

The people maintaining the Rogue part of simulation craft said that the combo point generation was ~60% of the power of the legendary or something.

At least it gets amped by the Elaborate Planning-style conduit now.

I wish the legendary interacted with Slaughter as well because it’s just a dead legendary if you go Venthyr.

Same with Premed, it should trigger off of Slaughter just how Blindside interacts with the ability for Assa.

It honestly boggles my mind that they don’t just make Slaughter replace Ambush and Shadowstrike like Condemn replaces Execute for Warriors.

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Yeah, it allowed for insane uptime on Shadow Dance. I still would like for Blizz to at least allow for 1 CP generation though, because it sets such a nice fast pace to the spec even though it’s still good to place even without it.

Exactly, it’s so weird. It should also have its energy cost reduced because 50 energy is just too expensive.

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I for one am in total agreement.
The shadowdamage at 50 percent is nice since itll bypass armor and will be affected by the conduit, BUT losing the extra CP is a huge nerf to it. It still may end up BIS. I am not sure.
The problem with slaughter replacing ambush and shadowstrike, is it would also have to be affected by the leggos ect. Which I am totally okay with, but not sure blizz is going down that path. I wanted to go Venthyr so bad on my rogue, but will be forced into necrolord unless real changes are done.
God could you imagine the leggo if gave a free slaughter 2 sec later as 50 percent shadow damage? I imagine that would be affected by salughter’s conduit and the shadow conduit as well.
Well one can hope I guess.

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It could still just cast a free Shadowstrike after we cast Slaughter and it would still be pretty good, but Slaughter should be doing everything Shadowstrike does, like applying Find Weakness, proccing Premeditation and the legendary.

I would also like it if the animation was turned into shadow clone of ourselves appearing out of thin air and slashing the target, maybe like how Secret Techniques does it. Currently the damage just comes out of nowhere and there’s not debuff marking the target like pre-nerf or the animation of our characters doing it and that’s why I assumed it wasn’t working before.

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Very true. Honestly am curious if they had a different team working on different covenant skills. Some of them are so good (looking at you warriors) while others just make me scratch my head.
And I agree, new animation would be sick

Comment to keep following thread

Out of curiosity, if you’re using Akaari’s and have the talent Weaponmaster, does the second shadow strike from Akaari also benefit from the talent? That’s a lot of shadow strikes potentially and it being pure shadow damage seems like it would wreck.

I am not sure to be honest. I didn’t think it did, as the last iteration did not.

This alone may make it a slight buff in the long term. Ignoring Armor is a pretty big deal for melee classes.

I don’t think it’s going to ever be a buff. The CP generation used to be more than half the power the legendary brought because it helped reduce the cooldown of Shadow Dance a lot more, meaning more dances, meaning more Shadowstrikes.

It’s definitely a good compromise to make it shadow damage though, which makes us scale more in the long term.

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Sadly, the lost of the extra CP generation is still a hard nerf, as it allowed so much more sustain.
Also @ what ravenborn said. he beat me to it.

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It didn’t before. It does now.

wait it does? That actually makes the damage pretty nice imo if you get procs.
hmm, lots of testing will need to be done.
tested, it does indeed. lmao see it proc off a proc is hilarious.

Appreciate the leg work…if that pure shadow damage stands on that talent there will be some unhappy people lol.

I believe it is still currently the best leggo to go for single target from sims.
not having the cp points hurts it a lot, however, it does add some nice damage, especially since it is affected by conduits.

Why would people be unhappy isn’t the nerf enough? I mean as long as it’s not super op then they wouldn’t need to nerf it again. The cp thing also nerfed it enough right?

I’ve been everywhere man was going to play survival then went to shaman and now I finally found a spec that fits thematically AND has survivalbility AND doing too damage. I don’t want to keep looking lol

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How do you feel about the 100% crit mantle? With Shadow Vault doing 50% extra damage as shadow and shuriken storm crits applying find weakness I imagine that being some big numbers on aoe packs. Do you know if you can switch legendaries mid raid/instance/dungeon? Crit mantle for aoe and the Akaaris for single?

I, like you, am looking for the same and don’t want to look elsewhere. I know at the start of BfA sub was decent, then it got hammered. Here we are again where sub is performing exceptionally on beta, I’m afraid they will do the same thing shortly after Shadowlands hits and be stuck playing assassination again.

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Well, during mythic plus you can’t switch gear. So you have to choose which one you roll with. Both will have their uses. The crit mantle can be good for ST and AOE, while the other is just good for ST. I’d say depending on the week affixes and group make up is what you would choose.
Sub aoe is better than it was in BFA, but overall your aoe will still be less than other classes (But still viable).

I am waiting to see how tuning goes. Depending on if bonespike gets nerfed and sepsis becomes better, crit mantle with sepsis is really big dps. With vanish you realistically have 15 sec of 100% crit. Which when used correctly will decimate a target.

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