The myth of mythic difficulty

Molten Chore.

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I guess you’re just a god gamer. What game do you consider difficult?

“FOOL! You let these insects run rampant through the hollowed Borelgore?”

Le Dark Souls, ofc.

People are going to get an eye opener.

That eager Fury Warrior is going to pop a Rage potion + Enrage on the pull and get a face full of boss and cause a his guild’s first wipe on the easiest boss in WoW.

I’ll be standing by in the Warrior forums to help them dust themselves off.

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Phantasy Star online ep. 1 & 2

Apt. It just lacked in so many ways. The scenery was droll, the mobs were one-note. The overburdening of fire-fire-FIRE! Etc. And there was no real story.

For about a month into my raiding career, I couldn’t tell you what the “story” of MC was or why our characters even cared. Onyxia had the attunement quests that were involved story-arcs of their own (Test of Skulls is one of my favorite WoW quest chains of all time). BWL had story leading to the raid, throughout the raid (each boss in there had its own story), and even after the raid. AQ40 had the war effort and all of that, and even more if you were on the scepter quest (which a lot of us did after-the-fact). And Naxx… The pre-Naxx launch events were a lot of fun, as well as following the lore of the raid itself.

I heard somewhere that MC was slapped together by Blizz devs in short order just to make sure there was an endgame for 60s to do, and I have no problem believing this.

Tedium != Difficulty

being persistent and patient over long periods of time could be considered difficult by some.

Your perspective = opinion

Everything I’ve heard suggests it was thrown together in about a week and originally was going to be cut for a later patch.

Which makes sense. The mechanics of it all look like something you’d put together in about a week.

and most of the models are just reused from somewhere else in the game.

Also… how is retail not tedious? Both games are a grind. Oh wow mythic +21 bigger health pools and aoe splash damage everywhere suddenly I am not bored with running the same dungeon over and over again

Diablo 3 copy pasta… and that game is fun for periods of like 3 days every 2 years or so.

The large amount of punishing mechanics demands mental engagement.

Can’t say the same for Vanilla.

All while staring at a timer… at what point in your journey through the dragons lair did a timer pop up in any book, movie, or video game attempting to maintain at least some semblance of realism?

Yes, I can still recount my first journey through the dragons lair +23… it was much more challenging than my journey through the dragons lair +15.

Diablo 3 copy pasta

Except that I’m saying that the tuning of each encounter difficulty RELATIVE TO the availability of gear needed to beat it is what determines a raid’s overal difficulty.

Grats on proving that false metric works both ways.

A semi-casual guild, like ours, could go back and wafflestomp Mythic G’huun with the gear from later tiers, but we don’t, because he is irrelevant now. Progression has moved on.

Nefarian was never irrelevant, he was always part of the progression ladder (halfway up) so basically that 15% number reflects what percentage of the population got that far up the ladder before BC.

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True but it is one raid.

Also, many people came to WoW as experienced Everquest raiders. I mean full blown neckbeard hardcore MMORPG types. If it was so trivial, why does Ragnaros hold the spot for longest un-killed boss in WoW history at 154 days?

Every time Molten “Chore” is brought up I roll my eyes. It isn’t a hard raid, and it won’t be for players who benefit from 15 years of experience.

Comparing Molten Core to anything makes me think the person never raided anything beyond it. It is like comparing Naxxramas 2.0 to Yogg 0 “Alone in the Darkness”.

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Not that I don’t think Ragnaros wasn’t a challenge at the time, but I would guess that the fact we had to level 1-60 probably contributes A LOT to him remaining the longest standing raid boss of all time.

The leveling process never took anywhere near as long in the future as it did from 1 to 60 in 1.1 Vanilla WoW.

Though the whole “Molten bore” came about much later at least in my experience. More once the guilds that were even semi serious about raiding had it on farm and mostly just wanted Thunderfury.

Alright, let me up the ante.

2.8% of the playerbase has defeated Mythic Jaina 5 months after her first defeat.

15% of the playerbase had defeated Nefarian 8 months after his first defeat in Jeff Kaplan’s estimation.

What do you think the percentage would be if Mythic Jaina was relevant for 8 months? Also, did more of the playerbase raid back in 2006 or now?

But how many people have tried to complete mythic Jaina? How many people aren’t even attempting or taking the steps to raid mythic?

In vanilla there was one difficulty… in retail there are 4?

LFR
Normal
Heroic
Mythic?

I think that is right

I was originally responding to the OP that claimed the number of people completing a raid was the objective way of determining how difficult it is. It’s not my belief as there’s too many other factors. I think the better way of determining the difficulty of the raid is by measuring the time spent on defeating each individual boss.

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