Hello, as the title suggests I believe the mistweaver talent tree is in dire need of adjustments. I figure that while Midnight is currently in development, now is the best time to make suggestions of this calibre in hopes they will consider these changes.
The talent system (in general, across all classes) is structured into 3 tiers that unlock as you spent talent points. Each tier that becomes available unlocks increasingly meaningful and important talents that not only give you fun and exciting new abilities, but also give important modifiers and buffs to existing abilities. My perception of this design is that the first row that unlocks with each tier is generally supposed to be important milestone talents that players are excited to earn and play with, while the very bottom row talents are the ultimates that are either big important abilities or modifiers to abilities that make them overpowered and fun to use. I understand it doesn’t always work out this way with every class, but to me it seems like an intentional design language that I am going to partially base my suggestions off of.
What is the problem?
Right now, Mistweaver has two different playstyles. Fistweaver, and Caster (and hybrid I guess). Fistweaver is defined by several key talents: Jadefire Teachings, Jadefire Stomp, Invoke Chi’ji and Cranestyle. There are several talents throughout the tree that grant modifiers to RSK/RWK and spinning crane kick that do healing. Caster is defined by umm… I’m not entirely sure. Maybe Jade Empowerment, Peer into Peace, Invoke Yu’lon and Peaceful Mending? I should know because I play caster. There are also several talents scattered throughout the tree that grant modifiers to Renewing Mists, Enveloping Mists and Vivify. There is a little bit of overlap, most notably with Sheilun’s Gift.
Based on my observations, it would make sense to me that Blizzard is intending for caster to be the status quo playstyle for mistweaver, with a emphasis on modifiers for renewing mists and enveloping mists. Fistweaver is merely a specialized build within the tree that builds off of our passive ability Ancient Teachings that happens to be really strong right now.
The mistweaver tree suffers from two primary issues:
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A lack of structure/direction. Of the talents that define fistweaver, they are located in the first tier on the bottom row, and then in the 3rd tier all on the right side. That is the most highly structured part of the talent tree. The most defining talents for CASTER are scattered all throughout the talent tree. Most problematic is that none of these talents seem to be located on the first row for each tier, or the very bottom row of the talent tree. This makes the tree feel scattered, and the tiers that unlock as you level and bottom row of talents as though they are not really milstones.
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The tree only further builds on the fistweaver identity, but there is little to build on the identity of mistweavers overall. After the first tier, where you get ALL your big important abilities that define mistweaver, everything else on the tree primarily consists of modifiers.
What is the solution?
I am proposing a talent tree for mistweavers that is more well defined. The crude picture I am going to paint in this forum post is one where the talent tree has a more defined left-to-right fistweaver-to-caster design with some changes to the talent tree that will introduce new talents, or reposition existing talents in spots where they will feel more important. Hopefully, my ideas will clearly communicate an expansion on the mistweaver identity. I am going to first cover some primary changes to the talent tree, then I will provide a crude graphical depiction of how I envision the talent tree using a table. I will wrap up by summarizing some new talent proposals as well as changes to certain talents that will improve mistweaver overall.
Prefaces: I primary play pvp. I may display some biases towards pvp oriented talents and abilities, but will try to keep my suggestions generalized for overall mistweaver.
Primary changes:
- Move Soothing Mist (and by extension, Elusive Mists) out of the monk tree, and into the Mistweaver tree. It should be our very first talent. I believe that Soothing Mist is a core part of mistweaver identity, and I am unaware if any windwalkers or brewmasters take this talent.
- Ancient Teachings becomes a talented passive ability instead of a learned passive.
- Thunder Focus Tea becomes a second tier row 1 talent
- Increased emphasis on Jade Serpent Statue and Invoke Celestial ability
- Increase emphasis on Zen Pulse for casters
- Increase modifiers for Gusts of Mist
- Less modifiers for Renewing Mists
Crude Table depicting changes:
| Row | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|---|
| A | Soothing Mist | ||||||
| B | Enveloping Mist | Renewing Mist | |||||
| C | Elusive Mists | Mana Tea | Invigorating Mists | ||||
| D | Rapid Diffusion | Revival OR Restoral | Dancing Mists | ||||
| 2A | Ancient Teachings | Healing Elixir | Life Cocoon* | Thunder Focus Tea | Zen Pulse | ||
| 2B | Crane Style | Mist Wrap | Calming Coalescence OR Heavy Mists* | Focused Thunder* | Yu’lon’s Whispers | Energizing Brew | Deep Clarity* |
| 2C | Rising Mist | Chrysalis | Lotus Infusion | Resplendant Mists | Statue Buff* | Overflowing Mists | Zen Mists OR Surging Pulse* |
| 3A | Jadefire Stomp | Jade Empowerment | Song of Chi-Ji | Invoke Yu’lon OR Chi-ji | Sudden Gust* | Peer Into Peace OR Pool of Mists* | Sheilun’s Gift |
| 3B | Awaken Jadefire | Jadefire Teachings | Celestial Harmony | Peaceful Mending | Statue Buff 2* | Veil of Pride OR Shaohao’s Lessons | |
| 3C | Rushing Wind Kick* | Jade Bond OR Celestial Monasticism* | Invoker’s Delight | Unison* | Legacy of Wisdom OR Emeror’s Favor |
Description of Talents and Changes:
If I do not elaborate on a talent, that means I do not have any particular changes for it.
- Life Cocoon: Changed to have a baseline damage reduction effect AND bubble effect
- Calming Coalescence: Life cocoon gets an increased bubble effect
- Heavy Mists: New talent that would increase the damage reduction effect of Life Cocoon, as a choice node alternative to Calming Coalscence
- Focused Thunder: Changed to a 2-point talent, each point increases the number of abilities empowered by Thunder Focus Tea by 1
- Deep Clarity: Simply increases the proc rate of Zen Pulse
- Statue Buff: No description right now, something that buffs Jade Serpent Statue
- Zen Mists: Chance for Zen Pulse to trigger on Gusts of Mists Procs
- Surging Pulse: Chance to trigger when you get a critical heal
- Sudden Gust: Gusts of Mists critical heals also heal nearby allies
- Pool Of Mists: Casting Soothing Mist procs Gusts of Mists at 5x effectiveness
- Statue Buff 2: Intentionally left blank, buff for Jade Serpent Statue
- Rushing Wind Kick: No longer shares a choice node with Jadefire Teachings
- Celestial Monasticism: Your chosen celestial (Yu’lon or Chi-ji) becomes a permanent pet, as a choice node alternative to Jade Bond
- Unison: Either buff the healing output of Soothing Mist’s split beam under Unison, or potentially make Unison nerf soothing mist by omega amounts, but casting Enveloping or Vivify through soothing mist ALSO cast env and viv on the second target at full strength.
As you can see, based on my suggestions, this would be a substantial change to the tree. The structure has a more well defined fistweaver and caster build. The intention would be that you would have enough talent points to reach 3 of the bottom row talents. You could pick talents that help to build up a good fistweaver build with an emphasis on RWK being an omega buff to Rising Sun Kick. Spinning crane and tiger palm and jadefire stomp and all that stuff idk I don’t play fistweaver. Casters could get buffs to Jade Serpent Statue and some AoE healing benefits from both the statue and Unison. Your celestial could be a permanent pet that provides their standard benefits, or they could be an omega CD that is substantially more powerful than their standard version. Gusts of Mists gets more modifiers to make Mastery more important. Zen Pulse gets some more modifiers to make it proc more often and do more healing, turning it into a better heal. Some of the modifiers for your spells start to benefit from more critical strike rating. Renewing Mists has less modifiers so it’s healing can be buffed and turned into a real heal. Mistweavers can get both Ring of Peace AND Song of Chi-ji. Maybe more talents to buff straight healing with soothing mist could be added, idk.
The sky is the limit here. I’m probably missing some talents that are already good ideas that already exist, or some obviously good potential talent ideas. I pretty much slammed down a list of all the mistweaver abilities, listed some potential modifiers next to them that might be useful and/or fun and then attempted to structure it into a tree. Jade Serpent Statue is a good example of this. Statue is such an iconic ability for mistweavers, yet there are no modifiers or buffs to the statue. That seems like a missed opportunity. There’s only 1 talent buffing gusts of mists. This also seems like a missed opportunity. Zen Pulse is weak and should be doing real healing. So I added some ideas for Zen Pulse. Maybe there could be a talent that causes Chi Wave to sometimes proc gusts of mists or reduce the cast time of Chi Burst to be instant cast when Burst is talented instead of Wave.
At this point I am brimming with ideas but am cooked trying to figoure out how to incorporate them into the mistweaver talent tree. None of these are set in stone. My only hope is that I can feel like the bottom row of talents are important, or that the defining abilities for mistweaver are in locations that feel more like milestones.
Also I didn’t make any suggestions about hero talents lol