cant please everyone. this game might not be for you.
The only real âlimitationâ for Maw grouping is, if using the LFG tool, you have to reenter from Oribos after joining a group. Is ti stupid? yeah, is it annoying? oh yeah, but at least you can work around it.
This is the biggest issue for me, I can see limiting time you can be mounted, but Iâd at least like to mount to cut down travel time when the dailies are far spread and not close to a âflight pointâ.
As you get Veânari rep up, some things do unlock through items you get from him/her. One of the first is the chotic riftstones, serve as a poor manâs excuse for a FP (each one only links to 1 other) and a later one is a one-way port from the refuge to close to the tremaculum.
Seriously, after I get my Veânari rep maxed, Iâll likely just do the weeklies for a stygia flow so I can get the sockets, and maybe a few times to check on wrath of jailor.
I have been playing for nearly 16 years, I just want to have a handful of easy dailies and do a bit of raiding.
My personal tastes are one vote, but if the majority of players end up sharing them, Blizzard will do better to correct. Itâs too early to see if the changes they made are good or bad. Making something punishing, when thatâs the opposite of how they sold their product on over those 16 years, is a risky strategy. Some people like really hard games, but most do not. The NES era died out for a reason, although it still has a niche, itâs a small piece in gaming as a whole now.
I suspect most WoW players want a mild to moderate challenge, and nothing too tedious. The basic structure is probably better solved by giving casual players enough relatively easy but engaging tasks to do while building up layers of difficulty elsewhere for those more inclined.
The bottom line though, is 16 years ago WoW was sold on being a more forgiving MMO. Starting to do stuff like progress loss is not likely to be something most of the players want. This is what steered people away from older MMOs, like Elderquest, in the first place.
The daily quests though, a lot of them have some pretty awful design. Some improved, but some are just really awful and you never really know what you are getting into unless you remember which quest chain itâs a call back to.
The Maw is just ugly and not in a cool way. Itâs aesthetically lacking.
The problem with making a zone âliterally hellâ is that it isnât any fun to play. The Maw isnât fun and is more of a tedious exercise than an actual challenge.
thereâs nothing to overcome in maw. Mobs are not really strong, unless you just pull entire zone
I donât think the difficulty is anywhere near Dark Souls levelsâŚ
but it doesnât help that classes were designed so poorly we have to fight against our own poor design. Rotations suck. A LOT. Everything falls apart into clunky cooldown staggers that feels awful to play. Zero symmetry or flow which were hallmarks of Blizzard games.
Sad
a Roguelike new systems like in other games, of course, a level squish similar to Guilds wars that in fact said they did to that system, yep.
Everything that is in this expansion is something very different from what was previous versions and past expansion systems and that is now Shadowlands itâs not 100% Blizzard official.
But it also wants to adapt to a new system for new players, and it seems that it is not failing yet, I just hope that as this expansion ends and it does not have the same fate as WoD and BfA.
Not really. After you learned it it was pretty easy.
Not at all, unless you forgot to empower your Lightforged warframe.
Seriously, you sound like you spent 2 hours a day for 2 days on Argus and gave up.
I hated Argus when it first came out. In retrospect I think the issue was that time-gating the story in weekly snippets doesnât work for me at all.
Eventually I put all my characters through it and farmed it hard through the end of Legion and throughout BfA. /shrug
Argus wasnât the same.
I just spent nearly one hour trying to complete the simple campaign quest Rule 6 in the maw. It was stressful and time consuming just to reach the quest area. I died multiple times, each time losing stygia and having to start the journey over because you go all the way back to the zone entry point.
Some help would have been nice, so I listed a group in LFD. In the hour I had it listed, I received not a single joiner, nor did I see a single other player in the quest area. Not that that surprises me, I sure donât want to go back there.
Iâm not sure what the quest designer was thinking, they probably did it like they do everything else, using five immediately available professional, geared Blizzard players to test and decided the difficulty was just OK.
Any way, bottom line, a lot more frustration than fun, way more than is warranted for what should be a simple campaign quest.
Thing is bad!
Why
U-ur mad!
No follow up argument
lol figured
The maw is trash gameplay
You mean youâre trash at playing in the maw. Womp womp. Merry Christmas!
I think the point is that sentence should not be possible. Previous to this expansion outdoor questing was nearly always simple, straight forward, and relaxing, with the added attribute that should you happen to die anyway you could resume at your corpseâs location with no loss of resources other than the gold for the repair. A typical quest length might be 5 minutes or so.
The Maw differs on all those attributes, and not based on any prior widespread player request that I recall, nor to much acclaim since launch. When youâve built up a player-base offering one thing, why switch it to something completely different.
The biggest problem with the Maw is the fact that I have to leave the Maw to join a group. How do you design quests that are intended to be done by groups and then not allow grouping in the zone? How seriously stupid is that?
The stygia loss issue isnât as bad as I thought it was going to be. However, I do think that there should be an item you can purchase multiple of to âbankâ stygia, similar to those 250 stygia tokens you can get from the mission tables. I think a 1000 stygia item that you can use later to get that 1000 stygia back. Got another 1000? Buy another token. That way thereâs still risk, but it doesnât feel as bad as it can when youâre saving up for a big item.
Well, Dark Souls usually follows a pretty strict formula of punishing players for getting hit by things that they can avoid, which is a fantastic way to make things challenging, rewarding and fun.
The Maw is only challenging because it takes 12 years to get anywhere, and all of the mobs slow/root/fear you so that you physically canât avoid air strikes, which can lead to some unavoidable oneshots unless you only fight one mob at a time.
Blizzardâs design team SHOULD be taking inspiration from Dark Souls because it is an incredible franchise that knows how to challenge players without being unfair. Though one thing that isnât really in Dark Souls is crowd control⌠stuns are extremely short⌠and the game is better for it.
Their IZ NO MAW IN CLASIC ITS THAT WAY ------>
A lot of you qqârs in this thread.
I donât get where this Dark Souls name drop comes from. I keep seeing the comparison being made, and it doesnât make sense.
The Maw is trash, absolutely, but itâs not Dark Souls. Even the overused âitâs the Dark Souls of Xâ angle doesnât apply here, because itâs meant to indicate something is very difficult. The Maw isnât. Itâs not hard whatsoever. Itâs not even genuinely dangerous. It simply gets progressively more annoying, inconvenient, and poorly designed until the bar is full at which point it tells you to GTFO.
Thereâs nothing about it like Dark Souls because that would suggest the actual gameplay is challenging, that it feels in any way rewarding to be there and overcome its obstacles, and presumably imply that there was an ounce of forethought and ingenuity fueling the area from a game design standpoint. There is none.
The Maw isnât bad because itâs hard or punishing, the Maw is bad because itâs just a tiresome slog that offers nothing to players who waste their time there except for whatever eventual arbitrarily enforced progression winds up locked behind it in some later patch.
Its because you drop some stygia when you die. Like in dark souls where you lose all you XP/Currency when you die.
Its a really, really poor comparison ![]()
The only thing punishing about the maw is having to meet in oribos to phase for groups. Sounds like a learn 2 play issue. Nothing in there is hard
Oh right. Thatâs fair, I guess.
I actually completely forgot about losing Stygia on death because the only time I died and cared was on day one after maxing out the Jailerâs bar while just shy of finishing a quest so I stubbornly threw my head at the Maw to finish it.
God, what a contrived mechanic to copy from From Software, though. It doesnât work here. Stygia feels meaningless. Oh joy, if I gather an astronomical amount of it I can add a socket to some pieces of gear. Incredible, rewarding, satisfying. Lol.