The M+ system is deeply flawed right now ( in depth )

9-11? I’m seeing people at 620+ ilvls still doing 4-6. The jump to me starts at an 8 where deaths cost you 3x the amount of time and people are baring anyone who hasn’t done one yet to get in. I’ve done 6-7’s across the board and because my main is a dps I can’t get into anything. I spent 45 minutes queing for 8’s, each one getting declined to the point I gave up. How do you expect me to time an 8 when I can’t even get into one? I’m not saying I’m a renown player but I was doing 21-22s back on dragonflight and now I can’t even increase my IO because no one will let me join.

Guess I missed it.

Usually goes to our blessed Blood DKs that defy design for tanks.

Then they get one shot by anything difficult to balance it out.

DPS checks didn’t matter back in the day because there was less demand on dps having to participate in every mechanic when the healer could compensate for them. They could get away with planting feet and hard casting without having to avoid a mechanic when healers had the ability to carry that. Now they don’t. heals are microtuned to hard thresholds just like DPS is. It’s an attempt to force everyone to perform all mechanics 100% of the time or its an instant death event.

get more gear theey say to do higher lvl keys. 2 bad its gated behind higher keys.

so how are we gonna get more gear?

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my point exactly.

The same way other struggling people do: they don’t, if they don’t improve.

What expansion do you want to consider?

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i love blizzard apologists.

you know people here dont cry for the sake of crying. its an issue that people will stop playing en masse once they realise how big of a brickwall m+ is. if you need endgame gear to even start pushing 12+ , then you probably need to wait all season, just raid logging till you become bored to death, then finaly say OH YES I CAN NOW PUSH KEYS IM GIGA BIS.

after that you open lfg and noone is there, because people have long moved on.

reminds me of shadowlands , everyone was urging blizzard to reconsider their choices and then the mass exodus happened.

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The brickwall that has always been there?

People are walled by skill EVERY SEASON.

And sure let’s lower the wall at 12, now people do two more keys (one week’s time.) and we reconvene?

Legion and BFA, Before the level crunch when Blizzard forced this train wreck meta on everyone.

M+ ending for most people at +10/11 sounds like a very intended thing. I don’t think most people should be able to clear very high keys… the point is they are so brutal and challenging only the rarest elite top end gamers would have any hope of beating them, and even then- it would be very hard for those players as well. That’s kind of the point in scaling difficulty content… you’re past the gear rewards and portal rewards at that point, and are just doing something for achievements or bragging rights. Are you really so upset at the game you can’t push past +11? You’re already so light years head above other people… it becomes this bad addiction.

This is why I don’t like mythic+ in general… ‘I’m not a real human being because I haven’t cleared Ghostly Circus Playground on a +65!’ Unpopular opinion maybe but Mythic+ would be less toxic if it had a true end - unless maybe you were at some official esport tournament then they could remove it. It’s just one of the many components of why it’s a toxic atmosphere. There’s so many components of why Mythic+ is flawed- and they’ve always kind of been there.

mate the brickwall is just unfair artificial difficulty that comes waaaaaaaaaay to early for everone. i wouldnt mind if it was somewhere in the cutting edge key level . it comes after a bloody 11.

So no more complaints if it were at 14?

Pretty sure low-end title was 25s in DF S1.

the system before was better tbh . there were more key levels and working your way up was easier. now much less keylevels and you cant really work your way up . you need to stuff a rocket engine in your behind and try to turbojump

i thought it would be okay, but the lvl squish coupled with huge difficulty jumps, aint it.

The idea that you must be able to absolutely faceroll content or not even do it at all started because of m+.

This isnt a problem because of this season. Its a problem because m+ exists.

M+ is the worst thing that ever happened to this game. Every major problem exists because of it. Gearing disparity, toxicity, end game balance problems, class balance issues, system and currency bloat. All of it.

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  1. Remove M+ keys. They are unnecessary. Players shall be able to do any dungeons at any level that are unlocked. Keys only artificially limit player’s choice of dungeons and levels they can or want to do.

  2. M+ shall work like Torghast or Delves. Players unlock a dungeon’s M+ tier level by level. (You can only have access to +3 when you have completed +2 in time, etc.)

  3. Add LFD for M+. Players can only queue a dungeon +N if he has completed this dungeon on +(N-1) and meet the recommended item level.

However, the main problem of M+ is that the content and format itself is flawed. Nothing can save M+ if itself is not fun.

tbh i enjoyed the game a bit more without m+ . but there has to be something in its place. also i enjoyd the game without a hundred thousand different raid difficulties

I recall seat of the triumvirate and dying because dps wasn’t high enough ( or healing was too low.) A fond memory of attempting Lu’ra on Tyrannical.

Odyn halls of valor also spawned an add.

I recall eye of azshara first boss also having adds.

Nothing for maw of souls but that was one-shot galore if you stood in stuff.

Anything with an add or ramping damage presented a dps check.

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Unlucky for playing the Feral Druid of Tanks. Gotta hop on the FotM train cause Blizzard don’t really care about Tank balance.

Except for some unknown reason: Blood dk will be self-sufficient for all relevant content.