The M+ system is deeply flawed right now ( in depth )

Windwalker made the cut for Ky’veza though.

Yeah, TO BRING MYSTIC TOUCH, because they 1-tanked it and you sure as hell aren’t using a Brewmaster to 1-tank a fight.

Are you even reading your posts before you post them?

They still made the cut. Sure buff meta, and you take some classes just for buffs.

Method did one tank Kyveza with a brewmaster monk apparently. World third though and so did Echo for world second.

Its a social/ community problem . Even in Mop remix ppl wouldn’t invite you unless you were max ilvl, difficulty has nothing to do with it

/thread

For one. Gilded crests drop at 7 and above…not 9 an above…and why is everyone tripping on week 3 of the season? So wait. Hero track starts at 7. So 7 to 9 is hero the mythic above that? Why is no one talking about hows theres 6 key levels worth of champion track only 2 of heroic and the rest mythic that seems unbalanced. Not what your nonsense is about.

Bad game design that will cause burnout and a drop in player numbers. We’re not playing Dark Souls here. Players need a carrot on a stick to keep subbed.

Incorrect, HERO gear starts dropping at 7, gilded crests drop in 9s and above.

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I got gilded crests out of a 7 last night.

No, you didn’t.

Is this a critique on M+ as a system or just a complaint about dungeons being overtuned?

“The M+ system is deeply flawed right now”.

Open thread.

Complaint about M+ being overtuned.

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Oh thanks were just telling people what they did and saw now on wow the whiner forums.

I’m leaving this here but you’re just flatly mistaken, gilded crests (if you look at the tooltip) drop from 9s and above, the last two bosses of heroic palace, and all the bosses in mythic palace.

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This is kind of a hilarious paragraph considering mythic+ has been mandatory to raid for 8 years.

I do agree though both raids and keys should be fully fleshed out end game progression systems that are reasonably equal in difficulty to rewards.

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Nope. The mplus system starts at +2.

The more people doing the same content the harder it is to get into a group to do that content because there are so many people doing it?

Correct, the more people the less that get in as people are allowed to be selective as to who they choose

Nice, that does make sense, pugging into the mythic raids is very easy because not many people do it.

My personal opinion is that M+ is failing miserably because devs have stripped tanks and healers of being able to carry. Most people don’t even pay attention to how bad most DPS players are even in mid to upper keys. Not using defensives, not interrupting, not dispelling themselves, etc.

This entire model of holding the entire team accountable for the actions of 1 is getting old. Too often do tanks and healers take the brunt of the toxicity when in all honesty the DPS had the tools to prevent the wipe to begin with.

The sooner most people realize that the reason DPS are a dime a dozen and tanks and healers can be so hard to find is because so many bad players hide behind the “I am the dps” excuse to warrant their bad play. They try to use output numbers as an excuse as if the only thing they exist for is to mash a rotation correctly.

Too much focus on pro level play esports by the developers has brought us to this moment. It all really started going down hill with the level crunch in shadowlands where things like dispells and interrupts got put on lengthy cooldowns to prevent tanks or healers from being able to compartmentalize those mechanics.

I remember back in BFA pushing 16+ keys on my priest like it was nothing. It was easy to carry as the healer regardless of how bad the DPS was. As long as they could put up big damage numbers, I could do the rest. As soon as shadowlands launched that all changed rapidly and It feels like we have reached some sort of a climatic end to any and all ability for the defensive rolls to carry now that tanks have been brutally nerfed and unable to sustain themselves on their own.

I don’t see it changing. All the bad players will still be running random dps class in hopes to blend in with 2 others in the group every run and mask their poor gameplay while healer and tank being a 1 of 1 will always take the brunt of the toxicity and be helpless to carry the day any longer.

This is leading to the bulk of the community being hard stuck and forcing even more toxicity in the group planning stage by forcing people to look for players with ilvl and io scores much higher than the key content requires just to create a buffer just incase they get stuck with one of those dud players.

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thats the beautiful thing about wow. it can be a casual game and be an esport all at the same time. people like you who are trying to limit that are just silly.

Sounds like something gear would solve.

But really even in ancient times, how were tanks or healers carrying? Stuff sometimes had dps checks.

We did enter a tanks are immortal phase, but that’s tanks.