M+ has always been a flawed system, and its the worst system to ever be introduced, harming the game as a whole more than people even realize.
People are being very gatekeepy, because each death is actually 3 deaths.
I think I used all my great vault luck so far this season in pulling a heroic Spymasterâs, but before that I had to take a champion tier hat.
Steadily work towards 9s over the NEXT 5 MONTHS OF THE SEASON.
I donât think yâall understand the word steady, nor progression
If youâre in full 619 and are having trouble with +9s, thatâs a skill issue.
Aug evoker makes things harder on average.
Sounds like the same for whatever they lower stuff to. Overqualified people queue in abundance.
Havenât really cared about comp except be wary of aug evokers, and maybe join a different key.
Letâs lower mythic crests to a +4 because being bored at 619 is an issue or something, so letâs make sure it never happens.
Now, all the overqualified people queue at +4, why invite anyone else?
If they wanted the health of the game to be better, they would get rid of M+ and use another system to make challenging dungeons.
Thats one of the issues im talking about. The key levels that people can play are 9-11 . After that its impossible to get in. People of all kinds have been compressed in that bracket and by the looks of it its gonna stay that way for a long time. Everyone and their mother is rerolling god comp and rsham. The representation past 11 is like non existent for other than god comp
Didnât we see this exact same complain in DF S1 with everyone farming Valor for 2s and people couldnât get invited (âto FREAKING 2âS!!!â) because all the max ilvl people were signing up for 2s and doing carries?
Ah yesâŠsomething something history repeats itself something something and people never learn something something.
I just want a system that bans people from queueing if they have a higher rating than me.
Then after the leader invites me, please let them in so the group leader can invite them.
Oh, and make it so they cannot remove me from the group.
Huh, I see every tank besides Monk on the front page running 13âs and 14âs.
See 3 different healers on the front page as well
And Iâm seeing 13 different DPS specs on the front page as well.
Kind of rather spread out for the top 2 keys being pushed currentlyâŠ
My spec (preservation evoker) has a higher representation at +12 than similar +15/25s.
I guess situation is improving!
Rarely is the meta wide and open, practically never.
There are more tank classes than dungeons in the front page.
The main things that look to be nerf worthy outliers from that are Rsham and FDK, and Rsham is getting M+ focused nerfs (Earth shield DR, and Acid rain damage).
Wasnât the point of the change for M+ to be more on par with Mythic raiding as far as reward vs difficulty goes?
God comp must be referring to the 2-3 easy dungeons this season instead of group composition. Thanks for clearing that up for me!!!
DOOM AND GLOOM!!! DOOM AND GLOOM!!!
Itâs pretty much pure Ara-Kara and Mists, with the occasional Siege/Dawnbreaker thrown in.
But the overall difficulty range (based on highest timed key) is about 1 key level. Going by leaderboard for each dungeon, there are a good number with some 13s then mostly 12s, and then a few with some 14s, then mostly 13s.
Wow. Is. Not. An. E-SPORT
Get that through your head and things will change.
Not to worry! Weâre getting⊠oh, weâre getting jack, on Tuesday.
Is it better to be viable for m+ or to be part of the RWF?
Brewmasters were only in the RWF to bring Mystic Touch, because Windwalker & Mistweaver are trash.