The M+ nerf is good and raiding should always offer the best gear

It shouldn’t be about raiding, it should be weekly gated content should absolutely reward you better than repeatable content. Otherwise you entirely and completely nullify weekly content.

And that’s why no sane people are upset about getting mythic raid level loot from your weekly box.

They’re not going for raid or die, if that were their goal they’d nerf the weekly box to under Mythic raid level. They’re literally making participation in more weekly content rewarding opposed to just go farm some dungeons for a couple days and GG lets go complain on the forums about there being nothing to do.

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The weekly box is just a buff for raiders that do mythic +. Now that only 1 item drops per dungeon it will only be raiders doing +14 for a good while.

Actually it works both ways. The weekly box is for Raiders as Raids are 3 ilvls for M+ players. Which if we look at the long run M+ players will benefit more because they have access to Mythic ilvl loot while your average raider who only raids would only have access to Heroic loot.

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No, it’s quite literally a reward for doing the content. Yep most raiders also do M+ in their downtime so they’ll also be able to get that reward … but that quite literally doesn’t change anything lmfao.

And this change will have quite literally 0 difference on raiders going to M+ after their heroic clears to try to finish gearing for Mythic beyond it’ll require them to do more runs. Odds are a good portion of that crowd are going to be running with guildies so gear can be funneled so it’ll have 0 impact on your ability to pug a key.

Really not sure what exactly you’re complaining about other than just pouting that you can’t invalidate 3/4 of the raid difficulties within a day.

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Dev 1: “Too many people are running mythic+ exclusively. That’s not what we wanted. They were supposed use it as a stepping stone to raiding.”
Dev 2: “This is degenerate gameplay. We can’t let this continue.”
Dev 3: “There’s way too many players who are doing this. What can we do to get rid of them?”
Dev 1: “I have an idea.” Relates plan to nerf m+ hard."
Dev 2: “People who spam mythic+ will hate that. Let’s do it!”
Dev 3: “That’ll force them to do mythic raiding. This will be great for the game!”
Dev 1: “Everybody will have to do mythic raiding including those scrubs who subscribe to do casual PvP. This will be great for the game!”
Dev 2: “Mythic raiding will be the only way of playing the game. Millions will join who were waiting for PvP and mythic+ to be only a sidegame!”
Dev 3: “Removing options is the best thing we can do. This will surely make wow great again! What else can we nerf?”
http://www.memorableplaces.com/mudwimping.html

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No, it’s a step in the wrong direction. It’s a step toward becoming Diablo 3. If you want to play Diablo 3 play Diablo 3. Wow is an MMO not an ARPG.

Raided once 15 years ago and thinks it’s outdated…SMH

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Who said anything about wanting to invalidate anything in a day? I’ve never seen anyone gear every slot with 365s in a single day. I doubt its possible, especially pugging.

Well that’s the problem with M+. The bosses are barely trivial while trash is what you’re really fighting against.

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With having the option of getting a choice of 1 out of 3 Mythic ilvl pieces every Tuesday for clearing 10 +15s, how is Mythic Raiding the only way of playing the game?

Ya, I don’t understand how this change helps raiding, you are still going to get high end stuff for doing mythic.

Can someone explain the logic behind this post?

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Current patch? It’s absolutely possible lmfao what? But in the current patch ilvl is meaningless thanks to the god awful corruption system.

New patches it becomes more difficult as more people actually need the gear, but with there being no cap on M+'s you can run yes you absolutely can get fully geared in whatever max M+ level gear quickly.

And given the fact that you’re complaining about getting items 3 ilvls under Heroic, you’re the one that’s complaining about not being able to invalidate 3/4 of the raid difficulties by spamming dungeons.

Because apparently by making loot 3 ilvls under heroic raid loot, that means they’re making the game raid or die which apparently is going to be the death of the game?

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Ah so in other words people don’t understand the system, and understand the weekly chest gets you raider quality gear. And only looked at the loot drops itself.

Well I am glad we all corrected them, and they now understand that you still get good gear for doing mythics.

Again never said anything about wanting to invalidate 3/4 of raid difficulties. Resorting to hyperbole just invalidates anything you say.

It doesn’t matter either way. You get declined from doing both anyways.

Shall we count the raid difficulties then?

  1. LFR
  2. Normal
  3. Heroic
  4. Mythic.

Now, no matter what happens 2 of those are already invalidated if you’re capable of running high-end keys. There’s quite literally no reason to run them as odds are the stat gains outweigh any sort of secondary stat itemization (I mean I guess there’s some reality where we get something like SoO trinkets which is worth a large ilvl decrease to take).

Now, if they make M+15 loot the same as Heroic, the very same applies to that (Though realistically 3 ilvls is going to be within the margin of taking better itemized item than higher ilvl. So we’re still kinda already there depending).

Now, 2 + 1 is very much 3 (I think?). That’d make it 3/4. Now where in this is the exageration?

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Because it still doesn’t invalidate it. Raiders in this post are saying people raid for the challenge and fun not the gear. People still do lfr and normal even when world quests give the same ilvl. So there’s your exageration.

Shrug, did it for a few years. Was very fun, very, very time consuming, but fun indeed.

I’m glad that a few people still enjoy raiding. It’s not something I’ll do again. I sometimes watch MDI or similar M+ tourneys, but really don’t even find watching raiding all that entertaining either.

I generally don’t raid because I don’t like herding cats, or being herded. I’m completely content with the highest ILV gear coming from what should be the hardest bosses.

However 2 things need to happen. Firstly PvP gear needs to be the best gear for PvP. All forms of PvP Scaling need to be removed. Handicapping someone because they’ve put more time in and done more “challenging content” for the sake of the hyper casual random BG community has massive detrimental effects on the game as whole.

Like OP says, player’s are entitled towards things they aren’t willing to earn. Cough* PvP scaling *Cough

Give M+ MoP/WoD challenge mode equivalent cosmetic rewards.

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I really do think that gear tagged “Mythic” or “Heroic” of any kind should be scaled down in PVP. Be it RBGs or rated content. If you wear conquerors gear and rated BG/Arena gear it should not scale. I don’t see a problem with that at all. It used to be how it was. I had different gear for both PVP and PVE where now the lines are blurred and even a hardcore “casual” who farms conquest is relegated to being gimp versus a player wearing M+, heroic or Mythic gear. I think lines need to be drawn in the sand and those who PVP should be recognized for it in PVP just as those who PVE would be in PVE -not some overarching gear level that dominates all content, which is what Mythic, Heroic and M+ does to the PVPer who doesn’t do rated content. The honor ranking system worked.

No. No more scaling, ever, at any point in any facet of the game. Gear should be gear, stats should be stats. Pvp gear should 100% offer some bonus to pvp content but do it via something that isnt scaling. Put some random things on items that enhance it via pvp (similar to how pvp talents benefit pvp/world content but it isnt active inside of a raid/dungeon) - then make those bonus from pvp only gear compete with high level raid gear (lfr/normal raid gear = ‘random bg’ rewards, heroic / mythic raid gear = conquest gear and upgraded conquest gear > all pve gear).