The game being designed around one element and not the other is what decides what’s relevant and what isn’t.
People enjoy irrelevant things, cool. They are however not relevant to the game and won’t be unless Blizzard’s design paradigm changes.
The individual’s experience will continue to dictate what is relevant or not. I know it probably rubs people the wrong way that some newb is out there having as much fun as they are for a fraction of the effort, but that has always and will always be the case.
Good talk folks. Enjoy your day.
No it won’t, but please continue to believe that irrelevant things will ever be relevant.
Including this discussion it hasn’t done me wrong yet. Playing games for fun and not validation is a lot more enjoyable.
And most of the people who do leveling dungeons want them to be fast and easy. So blizzard has made them fast and hilariously easy.
When I was still tanking regularly, I got kicked out of a few groups for NOT sprinting through the dungeon.
This is why I like my little compound of in-house gaming buddies (aka family).
It means we get to move through the game at the pace we desire and any “hostages” we take along the way will need to free themselves from our tyranny by using any of the various easily available options they have.
No, but it does dictate what Blizzard prioritizes development resources on, and I think this is why we get so many players (not necessarily you) complaining that the game is “raid or die” (even though it technically isn’t).
But there is a certain social expectation in these situations that, when players don’t conform, causes friction.
For example, there’s no rule or law or universal requirement that when taking the escalator, stand on the right, walk on the left, but it is generally accepted that that is the way use them. When people don’t follow this etiquette, it is not difficult to understand the frustration of those who want to walk on the left being held up.
“raid or die” has been dead since Legion.
M+ has been the best way to gear up for PvE ever since it was added.
I’m referring to the players who complain on the forums that the game is “raid or die” and that there’s “nothing to do” for non-raid / non-M+ players despite each patch having:
- 5 new open world activities
- 47 new transmog appearances
- 81 new mounts
- 269 new pets
- 3,842 new quests, including
- 15 cinematics
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The issue I have with this is that there are other escalators and you can pick the one practicing your desired etiquette if you want. If, mid-trip, someone slows you down, you can jump the aisle to the next one over.
What people want to do instead is stand in the middle of the escalator throwing a fit because the people on board aren’t changing their ways to suit them.
“I saw an escalator with proper etiquette but I chose the one that was a free for all and when they didn’t begin practicing the proper etiquette I got mad.”
I am reliably told that all of these things are irrelevant, empty, vapid content that nobody actually enjoys.
So we can pick one or the other. Either that is a ton of “content” or it’s just filler that doesn’t actually matter. I lean toward the former but that’s just me.
This perspective once again assures me that it’s really up to each person to decide what is relevant to them or not though, so I appreciate that.
The content is there. You choosing to not participate in the content does not invalidate the existence of that content.
I’m not making an argument claiming a lack of content. My entire point has been that the “relevancy” of content is in the eye of the beholder.
The “relevant content” I ran last night was Dire Maul because it was fun, nostalgic, and my daughter’s first time in it. There’s a lot to do in the game and I think most people (including me in the past) that complain about no content really just need a break or to expand their horizons in game a bit.
But there aren’t other escalators. There’s just the one; the alternative is the stairs (i.e. manually forming a group via LFG).
But even if there was another escalator to jump to, it doesn’t resolve the issue: what if once the person has moved over to the other escalator, someone else is holding up that escalator as well?
For people that already know a lot of the game and don’t need a tutorial I would agree. To a certain point I’m kinda on the side of wanting to stop adding levels each expansions.
You won’t learn how to play your class at a mythic raiding level but you will learn a bit about it. You will learn a bit how the world works and how to navigate it. I think it’s unfair to say it serves no purpose at all.
As long as you won’t be able to get the best rewards from doing super easy and solo content some people will always say that the game is raid or die or worse group content oriented which we can’t have in an mmorg /s. It’s not even about content it’s about being able to get the best rewards from not doing the content.
That’s also a funny thing in a way M+ pretty much killed raid or die as you get another option. But what a lot people disliked was doing group content and hard content where they won’t get accepted for doing the minimum efforts.
There is random finder, there is LFG, there are guild mates, there are friends, there is family. Everything but the first one is where you get to “have it your way” so to say. They are the escalators where you can reasonably expect your desired etiquette to be present. The random element of other complete strangers is never going to result in consistently perfect execution and etiquette.
If people don’t like taking that chance they don’t need to.
Whether we like it or not “get through the dungeon at my pace” isn’t necessarily the priority of the 4 other randoms in the queue and it’s not reasonable to expect it to be.
That’s the escalator…
…the stairs…
These aren’t alternate methods, though, as they still might need to use either the LFG or RDF if there aren’t enough players in the group.
And using LFG to form a “Dungeon Crawl” group with randoms is not any different than forming a group with 4 other guildies and / or friends.
In these particular cases, it often falls to what is socially acceptable, which is often what the majority of players (in that content) will do, which in this case is to rush through the content as fast as possible.
i for one would love to see controllers be a thing again.
This dosenʻt mean that it is the designers fault.
Its the players who dictate the attitude in a run.
Had a crappy run? Barring any design issues, its your fellow players fault.
Is every player a bad player? No.
Unfortunately the bad experiences stick with you more than the good ones .
In reality I would say that each group is an escalator, not each different way of forming a group, but the majority in that group will decide what is socially acceptable. And those other forms of building groups are not “stairs” in comparison. A person that is so focused on completing dungeons in X amount of time has spent enough time in the game that the “steps” towards friends and guildmates are in the past.
This is why when I queue for randoms I make sure I’m in the majority. ![]()
Once again, if people don’t like a fast pace, they can leave and find another group.
On the other side of that coin, if they don’t like a slow group, they can leave and find another group.