The horrific visions dilemma

So you’ve unlocked a new race, leveled it and now are ready to start on the legendary cape quest. Likely you will be unable to solo this content, so you ask your friends and guildmates for help. For them to help, they also need to use a horrific visions token. Not sure how many people will be willing to use their tokens just to help you catch up.

My suggestion is that a person can enter a horrific vision without a token, but they get no rewards. Another option would be for a player to be able to use 2 tokens to cover the cost of a player entering.

If Blizzard felt the no token option would be open to abuse, i.e. people selling runs, the players would need to be in the same guild. Still some abuse possible, but more limited.

Although I detest the vessel system and the anti-guild setup of visions, it’s not impossible to solo once you “know the ropes.” I did 5 alts just to help guildies, but it gets too old to do that - so I just tell everyone to solo them, period, and put this content into the not-guild-content bin.

I took a new alt up to level 9 cloak in the last 6 days. The hardest run is probably the first one since you have none of the stuff that trivializes the runs later on. But use the goulash food, use a lust drum, use a flask - do what you gotta do.

The Visions are basically solo content with a group option.

I agree that the first run is likely to be the most annoying because you don’t have the initial upgrade at the console, which is a button granting 3 orbs to restore all your sanity.

Incidentally, some interface addons cause this button not to appear, so make sure you can actually use it once you have unlocked it, which happens right away. (After the first successful run, I think.) There are macros floating around to help with the addon issue, if needed. These orbs allow you to fill up your sanity before the boss fight.

I recommend sticking with it, as the Visions can actually start being fun once you get the hang of exploring them.

The restrictions are probably there to discourage carries and such. That’s actually a good thing, imho, since the Visions are filling the niche of solo progression, you just have the option of doing them with friends.

It’s worth reading the wowhead guide, or a similar one. My only real gripe is that the system is way more fun on a main than on multiple characters, but I still think it’s a good addition.

Being a healer who runs with a set group it wasn’t hard to find a dps who already had their max cloak or close to it who had extra vessels to burn with me when I switched mains. They know I’d be willing to do the same for them so it’s no big deal.

Perform the bare minimum required for cloak upgrade at each stage and you probably won’t feel it until the last stages. Tech only becomes important for full-clearing and masks and none of the cloak level quests require a full clear (and instead are actually made slower by doing full-clears unless you can complete them consistently).

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