The Horde gets more extra story scenarios than Alliance

It wouldn’t be the first time a dungeon boss returned for a raid, I’ll grant.

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The conversations churning here brought back to the forefront of my mind one of my least favorite penchants of Blizz since Cata. They seem to like to do what feels like reverse In Media Res to their zones. Zone plots seem to all start off placid and build to disastrous climaxes. Then, after a minor resolution to either one of many problems, or a small part of the main problem, just stop.

And then the zones rot in this state of chaos for another decade. Maybe we get lucky and a book mentions stuff gets resolved (Cata Ashenvale) or maybe four expansions later we have a character show up and continue the hanging plot a bit (Andorhal and Koltira).

I hate it.

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I’ve said this elsewhere but it seems like blizz is always chasing the dragon of ‘new’ and I think they could take smaller more incremental steps forward instead of doing wholly new areas each expansion. It would be nice to see a 8.3 patch that just moved story forward for each zone, and then an 8.4 the next major content update, 8.5 the follow on story update. Giving an expansion at least 10 “0.x” patches would give them more time and room to adjust and tell the story and expand on it. It would also allow us to get to it as many side stories get completely lost in the shuffle of ‘not on the required quest list’.

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That’s more or less how FFXIV handles it IIRC. Not a bad model. Its not focused on every zone but they juggle a good amount of plot threads and do try to keep them all going in fair doses.

Meh, walking away from the explosion was better than robo-cat. My only complaint is that they didn’t warn me so I could transmog some sunglasses on to my toon.

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Actually, Vol’dun is better off after we’ve been through it!

Kimbul is back, the naga didn’t get the super ring they were after, the Vulpera are at…less…risk, Sethralis is restored, Akunda is saved, Korthic is dead and his Faithless defeated, Jakra’zet is dead, the Exiles are saved…until the Alliance come through kill them for supplies…

So it’s not all bad!

Also, Nazmir’s story doesn’t really end until we kill G’huun and that’s a major positive right there! Since, ya’ know, the entire story of Nazmir is building right up to that and all.

Arguably Zuldazar is the only one where the Horde/Zandalari really lose anything that stays lost. Rezan and Shadra die, the eye of Xibalba gets stolen by Dark Irons, the city gets attacked by Mythrax and Rastakhan makes a deal with a death god.

On the other hand, an army of blood trolls is repulsed, Zul’s followers are smashed into the dirt, Yazma dies, Dazar is brought back free of Zul, Mythrax’s attack only lasting impact is to make him and G’huun an even bigger target on the PURGE THEM WITH FIRE list…

So it isn’t all doom and gloom in Zandalar.

I would honestly prefer this to the current, “welp, now you’ve finished the zone-capping dungeon, so now this land is worthless for the next 23 months except for world quests” design they have now. Frankly, Lucille Waycrest’s further efforts in removing the Coven from her lands strike me as far more interesting than anything our war campaign is likely to give me.

This is like watching William Shatner line counting.

It honestly wasn’t even worth the time or effort if you were raiding normals and/or doing Mythic dungeons. You could get more AP in Mythic+'s in the time it took for a sheltered kid to get redpilled on reality.

Gnomes are experts in making things SHORTER
Yes, all this for a bad joke.

Sure. Ift the Horde gets to burn down Shatterstone harbor in return.

It is. Zandalar was a full failure. The Horde lost everything there. The trolls have no military power left and are on the verge of collaps.