That’s pretty much it. That’s the post. It’s a very small thing, but it would’ve done a lot to establish them as an isolated, out of touch people disconnected from the rest of Azeroth. Like I get that WoW is rarely if ever going to actually do things like actual language barriers (although, ironically, they dabble in this with the Nethersent in Voidstorm) but having the Haranir use the conventional Kaldorei names for the trees feels jarring and ‘off,’ especially given the rest of their naming conventions and the like seem diverged from the Kaldorei.
Maybe the trees themselves told the rootwardens their name? That’s the simplest explanation I can think of as to why they’d be shared.
This is my head canon also.
I like the idea, but then too many players would be confused. Too many people already think the plot of Midnight is that the light is bad, right? I can’t imagine how confusing that’d be to them.
It’s hard to see because of poor storytelling. On one hand, we have a dev interview claiming that too much Light is as bad as too much Void, but past lore shows that to be wrong and the story does a sloppy job of forcing that idea into the story (and should never have gone in that direction in the first place).
That’s your takeaway. Too much of any power has always been a problem. We saw light being a problem with the Naaru and ever since the Scarlet Crusade, which y’all like to dismiss for some reason because it doesn’t fit your narrative of “bad writing.”
The writing is fine, and your summary of what’s going on is more proof as to why they can’t take such liberties as giving unique names to each of the trees. People would call that “bad writing” because they couldn’t follow it.
And, to be fair, this game has so much ongoing lore. It’s easy to miss stuff.
Not for Light until that slop the Cosby suite crew injected into Legion. Here’s a comment I said elsewhere that covers most of the issues;
Hmm… I don’t think the problem here is the game’s story, my guy.
If you like the story, you do you, the fact remains it was changed quite sharply. It has its supporters, it has its detractors - you and I are far from the only examples of each.
Yeah, I have to agree that this would have been a better touch. To have at least some of their own language at play for a bit.
They would just be new names with no significance to the players.
A good storyteller always has the audience in mind.
The significance is showing depth to this race, we’d still be able to understand which is which based on context.
Unless you mean the audience is dumb, then I can see that argument
It has to do with narrative weight in a very limited space. It doesn’t add to the flow when you have to add pages to explain that Name B is Name C for the players and so on.
You don’t have to do that at all lol.