The Good and the Bad Truth

Try reading from the general idea behind

It’s about why blizz wouldn’t sell gold. And they don’t.

They aren’t selling gold though. They sell tokens. They sell the official means for one person to give a large sum of gold to another player in exchange for that player paying their subscription. No new gold is created.

There does not exist an accepted definition of “MMO” where WoW does not meet the definition.

You’d have to create your own personal definition, designed specifically to exclude WoW.

You can absolutely post links using the </> button.

And people wanted them in the Horde.

None of which are applicable in anything you talked about.

Yes. Every economy in every MMO works that way.

I feel we are getting better.

His channel, while engaging in the beginning, was very heavy on speculation. Nobbel, I think, is a better source of largely objective lore content. It was a shame he (Pyro) had that melt down, but he did seem to find some peace on what I recall was Final Fantasy. That said, the lore is going to become patchy and we may have portions where ‘increased resolution’ into something will feel like a retcon.

This may have been answered elsewhere, but what is your take if 1 player enjoys something but 4 others do not. What if the other 4 players have varying perspectives on why they’re not enjoying the game? Which do you listen to? Is all feedback a monolith?

I ask this because, showing my opinion/bias, i feel that’s what tends to happen in threads like this. Examples are cited by the half dozen celebrity streamers who may all have similar engagement to the game, thus, are their opinions evidence of various, separate opinions converging on one ‘objective’ realization or truth? or are they so mired in their own world…of warcraft…that it’s hard to see outside that?

Just spitballing. I don’t have any answers, but that’s why in threads like these i usually ask questions or give anecdotes. I enjoy the ride, if it becomes unfun, I extricate myself, and get back on later.

Fairlight you have a valid point. So, Blizzard must choose which to work with or not. I can agree with that. However, with an exodus of gamers wouldn’t it be fair to say that their is a problem or perhaps a solution that we need to find to rectify or at least give content that would be for all concerned. You are paying a monthly fee and using that money and you time.

people leaving may mean there are better games just as much as the current game they’re playing is bad. That’s a difficult nut to crack. Because not everyone is leaving. Do you chase the ‘leavers?’ And, damn, there are so many reasons why someone may leave, entirely out of the control of the game makers, too.

Additionally, as a game maker, do you stick to your guns and philosophy of making a game that you have designed? or, do you and your game maker cohorts try to create a culture in their company that allows flex to this paradigm such that their philosophy is more about the players enjoyment, and not the direct vision of the game? or, maybe further on the spectrum, do you make a game that is a populist-game: you just try to do what is hot in that moment, try to get as many folks onboard, and leave it at that.

I would imagine blizzard has an idea of consumer habits for their gamers and there’s a good chance that the player population flux is ‘acceptable’ to them.

What we need to do, is approach the game similarly, i think: is the game, in it’s current state, acceptable to us. If yes, ride on. If no, leave, whilst leaving feedback/critique in the usual places they ask for it.

Hope my verbosity makes some sense…

also, sidebar, i haven’t watched him in a while, but I really also enjoyed Accolon’s videos. I felt like he often times did a good job acknowledging his bias in his speculations, which is very refreshing.

It’s not like it would be necessary to buy gold from Blizzard. This isn’t even a real problem. Some people are just lazy as hell when it’s in reality extremely easy to get a decent amount of gold in a reasonable timeframe without no-lifing the game.

In my opinion the economy is quite healthy. It’s just “unhealthy” for people who demand everything and don’t want to invest 30 minutes of gameplay to get it, instead they complain that Blizzard is forcing them to buy tokens, which is absurd.

Then… quit? I know this seems like a sledgehammer argument, but if I can’t find any redeeming qualities in a game, think it’s boring and lazy and doesn’t have any good content… then I stop playing it and do more fun activities. Nothing wrong with that. I really don’t understand why some people act like they have to spend time in the game and that Blizz is forcefully taking their money. Is it because of addiction and frustration that they can’t get away from a bad game?

1 Like

OP:

Any game development company will reuse code or other assets in an effort to reduce overall cost. They have a large initial investment in the original creation of whatever the content in question is, be they models, textures, sounds, scripts, or higher-level code. The company can mitigate the cost of that initial investment by reusing assets in some fashion, whether that’s recoloring a mesh, writing code that extends or derives scripts or higher- level code, or remixes sounds. That’s why you’ll often see similarities in content for an IP with a long enough lifetime. There’s no reason to reinvent the wheel when you can slightly modify it to fit your design goals. Expecting 100% original content for a game as old as WoW is unrealistic.

All you have to do is cast your attention around to different IPs that have been around for awhile. In Mass Effect, we had weapon and armor models, statics, code, and sounds get reused for all 4 games. In Call of Duty, they’re probably still reusing 20+ year-old code, though the last CoD game I played was World at War. Even then, models from the original got reused. In Elder Scrolls, Bethesda reuses their same creation engine to make things. They reuse scripts. That’s why Starfield was so disappointing. Creation Engine just isn’t appropriate for a space opera.

The only way you’re going to get 100% new content all the time is to hop between brand new IPs, which is becoming increasingly less common at AAA, since publishers in general aren’t willing to invest in the risk of new IP. They’d rather stick to tried and true titles, like CoD, Battlefield, Assassin’s Creed, Dragon Age, Elder Scrolls … the list goes on and on. Brand new things are becoming the realm of the indie space.

In summary, play indies. Epic Game Store gives them away every Thursday.

:frowning: Us goblins aren’t that bad, once you get to know us.

2 Likes

If they did you wouldn’t have ever seen Drachwhatevers in the game. Gary did an essay on that!

1 Like

Could you expand on this, and how WoW is abandoning “D&D”?

Because that is such an overly vague statement, it could mean a million things.

Tbh i noticed that anytime something is labeled “truth” its gonna be someones opinion.

Also does the OP have a TLDR cause im on mobile and tbe formatting hurts my eyes.

Is that before or after you blow up my house? Or change sides because it was a better offer?

No KSM KSH AOTC or CE. you dont do any content therefore you post is a obvious bait post and should be disregarded as such.

The reason i say this is because your whole post requires you to have some form of game knowledge and experience which you dont have. Come back once you get some prog and end game content under your belt then try talking about the game.

Ahem… Hate to bust your bubble bud but just because you are posting on the forums with a weak character doesn’t necessarily mean that you are weak. I have been in this game since day 1 and did blizzard content even before that.
+

I’m not sure which qualifying self-identify is more cringe.