As someone that played EQ from ‘99 to ‘04 all I have to say is: “ROFL what??”
I remember having weeks with nothing to do but gaming.
I made my own mods for Diablo, Doom, Skyrim, rainbow six, Battlefield and Left 4 Dead 2.
Now, I barely have enough time to do a climbing WQ without a real life interruption. I primarily cannot do mythic plus because even 30 minutes uninterrupted is rare. I can play for six hours some days, but that’s super super rare.
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I had high hopes for it, but I’ve been hearing Riot has been mismanaging most of their games lately.
Also, I just know it’s gonna be infested with E-Sports stuff, since League and Valorant are both heavily associated with it.
There’s no way we get a game that doesn’t have both that, and microtransactions, which puts a dampener on my interest.
I’ll likely still be checking it out, because I played League for years, Teemo is/was my most played, I’d make a Yordle 100%.
For me that was 2004 to 2006. The golden age of getting out of the military, not knowing what I was going to do with my life, and getting a job with the FAA.
That’s how I had 4 level 60s, all in raid gear
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I think what the OP misses is the feeling of something new and exploring it all with other people. There isn’t really anything WoW could do to give you that feeling back though. The game released in a time when the simple idea of playing a RPG in a persistent online world with other people everywhere was amazing to most people.
There is a void in the mmorpg market atm.
So the opportunity is there, someone just has to come up with something new that works.
For sure, I believe there will be a renaissance/rebirth of sorts, like how Nintendo is still making platformers, a super old genre, and people are still buying them and they are being praised.
It might not be for many years though, at least until we see some significant change.
I am not sure I’d even include EverQuest in the gold age of MMOs.
It set up the golden age, maybe. And it still existed during the golden age.
EverQuest peaked at what, 100k simultaneous online users in peak hours? In its current state, the top 4 WoW servers probably have equal player numbers.
No game can give you that feeling back. Blaming it on different generations, or that people won’t emote back at you just feels silly though.
Especially when the actual complaints of things missing you can still do in game.
Palia looks pretty cool as a social game but it doesn’t really look all that innovative.
Except this is 2023. People will datamine, reverse engineer and pull apart any potential fun and new aspect to a new game.
Streamers will get early access and already give us the quick and easy guide to winning. No exploration, no friends along the way…
More like 500 terminators waiting outside a Black Friday store sale with only 5 available rewards.
Everything is spoiled before it has a chance to be great.
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It looks nice, like if Animal Crossing was an MMO-lite, or at least leaned more heavily into the multiplayer aspect of things.
A game to chill out.
Visually, it reminds me of that Disney’s Dreamlight Valley, which is a similar type of game.
The OP’s post and the resulting thread are another fine example of the pitfalls of posting a nostalgic opinion. Unfortunately, there will always be the unhelpful and snarky ones that tell you to simply go play something else, or tear the opinion into tiny little shreds.
It’s perfectly fine to disagree, folks…but geez, try to be civil about it. And no, I don’t mean every reply he got.
Welcome to 2013 traveler.
Tovi, what facility are you at?
Early wow was fun because there were reasons to play, and ways to have fun, at any level. PvE or PvP there was fun, even in wPvP. But people thought differently then too - they could actually think well, which contributed to the game being good.
Pretty much all this. In this information age, everything is already discovered and min/maxed before its released so there is no need to do anything like explore and be amazed by the content. Because of this, people go into “tank mode” where they rip through the content on day one, a side effect is that no one is wanting to make friends and take their time as progression becomes the name of the game, the race to first kills social interaction.
The peeps who create an MMO that caters to those who want to jump in and have fun are going to be very wealthy.
You talking about wow? There are plenty of chores… plenty of grinds… you playing the same game?
I’m sorry people seem to be misreading your OP.
I also like my long “chores” of old, and while the instant get in and fun of something like a MOBA does have wider appeal, there will always be players like those in WoW who like this growingly niche gameplay.
It’s also funny, because that’s also the old argument against WoW that EQ players had (before converting). That it was too fast and had too much instant gratification.
Imho, this in itself is a boomer take.
Most boomers have been saying the “golden age” is dead for years now. Meanwhile you’ve got new MMO’s on the horizon, and some with flourishing and growing communities. The only reason WoW was such a big thing back in the day was because it was one of the only real options people had. Now there’s a plethora of healthy MMO’s to choose from. Much of an MMO’s enjoyment also comes out of that initial experience, the feeling of being new and discovering the genre for the first time. There’s still plenty of people, especially younger kids, who dip their toes into the genre.
Many are just too jaded and bitter, too busy complaining about better days that they don’t realize all those new people enjoying themselves are also the ones you’re saying are “So bad! How can you be bad at this game when it’s been out so long!?” etc. Anyone who thinks MMO’s as a genre are dying definitely need to explore other MMO’s, because imo they’re most certainly thriving.