The glaring problem, the obvious solution and the ugly state of Alliance PvP

Competition is always complicates because its competitive. Its not like pve or co op games where the challenge is static. Theres a benchmark to get a handle of your character but from then on its out thinking and outplaying your opponent and thats a metric of constant growth. It’s not unique to warcraft but it’s there.

Hardiness is hardly niche and I feel you drastically undersell its usefulness

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