The glaring problem, the obvious solution and the ugly state of Alliance PvP

See this is the issue with how both the Devs and majority player base are thinking.

Trying to design the game purely around epsorts, streamers and top % end game players.

The larger Alliance player base I speak of, are NOT just those who are in MDI, Mythic raids and Rated play.

There are thousands and thousands of more “casual” Alliance players then horde. Newer players, very young players and even older (old) players prefer Alliance for the aesthetic. Many of whom rarely go beyond LFR and random bgs as their end game. This speaks of the problem with non rated PvP specifically. These “casual” players are not accounted for in your raider.io, world first, twitch streamers or rated brackets data.

Sometimes these players just want to to do random bgs for fun, other times as is the case more of late, Blizzard is actually force funneling these players to do content that they may not want to do otherwise, with weekly reward quests, etc.

So that validates my point about the gear and skill gap even further, it doesn’t negate it. I’m far more likely to be standing side by side with an undergeared, inexperienced Alliance player in random bgs going against a higher skilled, higher geared, more experienced player group opposite us.

The stereotype assumption would be, I join a random and I have Grandma Sally, Newbie Joe and Altoholic Mike guarding a flag with me… and 4 horde, all 1400-1800+ rated, pre made from Tich, with mixed raid and M+ gear… that have a huge stat, health and output advantage over my group… in addition to being on Discord, communicating… and my group are 4 random people who queued solo/separately.

Please tell me where your stats account for that data?

As an Alliance player, you are simply at a disadvantage from day 1, week 1 till the end of the expansion a very large majority of the time in almost every way from gear, to skill, to experience, to premade coordination.

They refuse to do anything about it. The simple fix would be to merge ALL queue pools to more evenly distribute the player pool mix and not allow premades. The extent of which could be as extreme as solo queue bgs only, or max of 3 in a group.

In summary, it’s not fair, not even close to being an even playing field… add to that broken and unbalanced specs/classes and talents/trinkets, etc… WoW PvP is a hot mess and a joke compared to many other games PvP and match up systems. Alliance is the ALLOWED whipping boy and the Devs do nothing about it but actually made it worse with time gated and rank gated scaling gear.