The GIGANTIC evoker AOE LOS blocker spell doesn’t belong in PVP… It’s absolutely absurd and the devs should’ve known this. PVE fine, PVP this is totally and I mean TOTALLY ridiculous…
I have to agree, this is not fun at all for both sides.
nerf ranged
Down with warlock! ![]()
Down with warlock! ![]()
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Agreed, its not fun at all, its just stupid… It’s not strategic and cool for both sides, it’s just horrible for everyone on both sides. It’s a nuisance to PVP game play in general. Everyone’s having a great time in an epic bg and now here comes this GIANT, idiotic spell ruining everything on both sides and totally disrupting what would’ve been fun, normal, game play for everyone.
its a tad bit silly that it blocks ur own team mates los.
but yeah. this game needs more ice walls and death grips and knocks and bouncie thingies etc
I still think it’s funny that most of Evoker was copy and pasted from Spellbreak.
At least it makes it fair that both teams will hate on the Evoker.
I find it distracting. Like it takes over everything.
Deep breath is normally used to stun targets, Divide and Conquer kinda kill the stun if you don’t have a teammate inside the wall.
I’m actually thinking about leveling my evoker just to troll BGs.
The spell in question, while it could be used for a clutch MDI play or something, is just a complete nuisance 99.99% of times.
Evokers are aids.
Had a TM vs SS where one was going off every 5-10 seconds. It was frustrating.
Man, and I thought I was getting hate when I “accidentally” wall my healers into a corner on my mage. Time to get on my evoker.
It only lasts for a few seconds.
How much dmg do we suffer crossing the wall?.
The funny thing is it works similar to Ice Wall but has a different mechanic, well done Blizz ![]()
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I also agree. Its a really neat idea. Extreeemely messy in execution. Played an epic bg yesterday and the amount of walls all around at 1 base made it extremely impossible to heal or dps anything.
Seconds are minutes in PvP.
The only thing it really needs is to not LOS your own team as well. Otherwise it is actually super fun to play with and you can just walk through it. Just being able to fire one perpendicular to a melee train and slip behind to self-heal while they LOS the charge feels real good.
No evoker asked to be even more reliant on set up kills. It was an unnecessary addition to the toolkit. Evokers want to either be more tanky or to have a 40 yard range like every other caster.
40 yd range would be sooooo nice, or just give us perpetual hover