I think their issue is that there’s always a power ceiling. You may not quite hit it, but you might get close to it. Effectively off by a small percentage possibly. But let’s say you’re BiS.
Imaginary numbers for illustrative purposes:
You can do 300k DPS.
You time a 40 key with 1 second to spare.
Blizzard nerfs you.
You can now do 250k DPS.
You will never time that 40 key again.
If you were playing a meta class and best of the best? Neither will anyone else in theory.
I think at level 29 you’re better off going and questing or using looking for group tool than worrying about what the top 0.1% of the playerbase is doing.
Legion was an absolute disaster for me with the introduction of the AP grind. Instead of being able to dedicate my play time to whatever I wanted to do (farm mounts, transmogs, reps, titles, ect), 90% of my game time became dedicated to the AP grind.
Stay on top of the WQs (which have been super nerfed this expansion, praise), always on the hunt. It’s exhausting, burned me out. I was a mythic raider at the time, and being locked into a spec was a disaster as well (the one time I get asked to off tank, guess whose alt weapon didn’t have enough AP because the ret paladin style was to get Ashes, involving respeccing which used AP to do so).
The continued evolution of the AP grind expansion to expansion was nothing short of a disaster in my eyes, ending with Corruption, which was the most out of pocket, overpowered RNG fest which destroyed any sense of end game.
Get one shot in PvP, meters in PvE were a mess.
Everything in between was just exhausting to even think about.
Gear being the power creep was the norm before Legion. The only reason I’m even playing Dragonflight is the AP finally got the axe and made the game enjoyable at my own pace again. I might even try mythic raiding again once I get comfortable after a multi-expansion break.
too many posts in this thread for something so basic. replying to the original comment, if you can’t kill a boss with your guild in full 447 gear then its not the game’s fault, its your guild. your power creep is going to be figuring out what you are doing wrong and downing the boss by executing correctly, not just throwing power at it. otherwise, just wait for the boss nerf that will eventually come. the game is built around gear progression and tuned based on gear progression. there isn’t really a reason to increase power beyond what gear can provide you and just leads to new characters in lower gear being excluded from current content because there is an too much of a power difference. power progression outside of gear was a bad design and blizzard recognized it. it was the reason for the level squish and reworking of power systems in shadowlands.
if your guild is hard stuck at on a boss and the whole raid is between 443-446 + full socket, its not a power problem its a player problem.
every M+ season hits a ceiling the infinite scaling of M+ turns everything into a one shot, it happens every season.
the big issue this season is everyone hit max power 2-3 weeks in and not 2-3 months like it usually takes, the upgrade system just expedited how quickly everyone but prog raiders beat the season
That assumes you apply the creep globally. If making raiding too trivial is the only other concern, then the requested “creep” in this thread could apply to M+ only (although I’d argue once the Mythic Hall of Fame is closed, raiding shouldn’t be excluded either).
Since M+ has a top x% of players who are given a title at the end of a season the same as arena, it should have some sort of creep that allows the top-end competition to continue to climb if they choose to keep playing since both avenues have a hard gear cap they eventually reach. Arena already has rating inflation as the season progresses so this would serve a similar purpose.
That’s not going to prevent abilities becoming stronger than they should be. HP bars are already too rubber bandy in PVP for anyone sane to get into it.
No it should. At some point it needs to become skill gaps overtaking gear gaps as the wall. Same w/ M+. Add your power creep and the question as to if it’s a skill gap or power gap can never be answered.
This is still missing the point of the thread. The god comp in M+ needs significant adjustment, but without power creep the top-end of the competitive M+ spectrum essentially dies if you do that. Everyone who pushed with that comp will maintain the top runs.
The infinite scaling of M+ creates walls for the average player, yes. The top-end shouldn’t get and don’t want the luxury of “we played the god comp until it was nerfed so we get to sit rank 1 for the rest of the season”. That’s silly.
Right you tune other places to offset and enable everyone to climb to where the god comp did, not install a permanent power creep to bandaid fix a problem that requires a ton of specific changes.
While I agree that is a better solution, Blizzard has shown they aren’t capable of that and as such very few people have confidence it “works”. They keep trying it and keep failing; at some point, an alternative must be attempted.
Dratnos hit a grand slam with another one of his takes about this. They should nerf the comp, AND, they should nerf the keystone scaling itself. That way people doing that comp are doing exactly the same keys, and it just lifts everyone else up.
So in addition to the dungeons being randomly harder/easier from week to week because of the affixes, the dungeons will also be easier the longer the tier goes on? Not because people get better at them or get better gear, but… just because?
Like that 5% every week buff in ICC?
(And here I didn’t think there would be any ways to make M+ even more of a bad joke than it already is, but I stand corrected.)