The Future of Warcraft Announcements -- Professions Update

Hey Everyone,

Sorry for taking so long to start responding to this thread. We’ve been super busy building out the professions system and content we have been discussing. I’m going to try to slowly work through this and address some of the bigger points and questions here as I have time.

Professions is actively being worked, on so your responses and feedback are super helpful, so please keep them coming!

For my first response, I want to address some of the confusion around how you improve at your profession, and thus craft/gather things at higher quality. You do not directly get better at a recipe via crafting it multiple times, as you do with legendary recipes in Shadowlands. That is an interesting system, but ultimately requires a huge amount of gold investment and can get repetitive. This means only players with lots of gold can easily engage with it, and has also resulted in the cost of legendaries being extremely high in many cases.

For the profession revamp, there are many different ways to improve at your profession (I’ll talk more about those soon), and thus craft/gather items at higher quality. The goal is that the pursuit of profession progression is through compelling and fun activities over spending lots of gold though. Gold will of course still have its place. You may still want to buy reagents or make orders for high end crafting gear for instance, but it should not be a gate to your ability to dive into and have lots of success with your chosen professions.

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