Protecting what is rightfully theirs is the end goal.
The culture is vast, I look at the different storylines and quest as a representation of their culture. For example, if there is one Forsaken that wants to live out his days in his home that he owned in life, enjoying whatever with a beloved pet then there are plenty of Forsaken who would like the same thing. If there’s a Forsaken who want to protect what is left of their land then there’s more. The questlines are like small scales ways to know what their culture is like.
So is blizzard apparently, given the how many years since bfa and no sanlayn since. And the heritage quest that portrayed all of the famous forsaken units and characters – but also no sanlayn at all.
This is a really dumb hill to die on.
It was just the alliance dev team unsurprisingly not knowing (or caring about) lore.
Perhaps for a short amount of time, but they were part of the Horde for a while until they were killed by Alliance player characters.
Clearly being San’layn isn’t an issue for joining the Forsaken and they did have San’layn in their ranks during BfA until presumably they were all killed off in the Fourth War.
An assumption on your part.
Which you use as justification for your headcanon and your persistence in ignoring a piece of lore.
Because, as I said, they presumably died off in the Fourth War.
You can ignore pieces of the lore you don’t like, that’s fine.
But arguing a point that’s blatantly wrong by ignoring a piece of lore just leaves you arguing in circles.
Alliance player chars killed the only San’layn we knew about in the Horde.
That’s why I presumed it.
Since we actively see and participate in destroying them all.
And, never see them again, like you said.
The assumptions you’re making are based on the mentality of the writers of the game, which you use to justify something being ‘non-canon’ because they wrote something you didn’t like.
Just like the Horde invading that one part of Kul Tiras, like you referenced earlier.
It was dumb and didn’t make sense.
Doesn’t make it any less a part of BfA’s narrative and canon story of the expansion.
My point has nothing to do with their motivations for joining the Forsaken or how much they bought-in to becoming Forsaken.
It was about whether as undead they would be able to join the Forsaken, therefore showing that being an undead is the universal cultural trait that binds the Forsaken.
From how they appear to be fully able to join the Forsaken based on their undead nature, it would seem that being undead is the main thing that binds the Forsaken together as a faction and culture.
Any chance undeath alone would be the Forsaken’s identity died after BFA. The population of non-Lordaeronian dead to any other population of dead is overwhelming weighed towards the Lordaeronians, and it’d make zero sense in the narrative for anyone, the rest of the Horde included at this point, to tolerate any further mass necromancy. We’re never seeing a massive population boom of non-Lordaeronian undead in the future.
This is without even getting into the darkfallen and death knights friendly with the Alliance.
Undeath is more important, The people of the forsaken are a cultural mish mash of lordaeronian, strom, kul’tiran, gilnean and thalassian even a tiny bit gnomish. Who they were before there death does not matter.
What seems to be the case is that the Forsaken’s cultural identity has a basis in Lordaeron and those that join the Forsaken adapt that identity.
Doesn’t mean that all Darkfallen, Gilnean undead, etc. are all dead or somehow near-extinct.
If anything we were shown the opposite, the number of Darkfallen grew with the fall of Teldrassil to the point it became a customization option for Elves.
^ This
This has been what I’ve been saying p much.
The Forsaken are a multicultural mix of many different human nations with mixes of Thalassian, Gnomish, etc. too.
This concept is even shown in their language of Gutterspeak too, which is a language made up of many different languages cobbled together.
They did for a short time back during War3 when they first came into existence and when the Scourge was still running around. But nowadays the idea of being ‘undead’ is far more understood.
Before most assumed undead = Scourge, coming off the coattails of the Third War.
Ngl they should go back to monopolizing it and turning the Scourge to indentured servitude so i can finally get necromancers as a class to DDR my enemies to death as a Heigen fanboy.
The Scourge were effectively destroyed at the beginning of SL.
They are just scattered groups of undead wandering around now.
Necromancers have been part of the Forsaken since vanilla.
One of the quests for Forsaken was to recruit a Necromancer into the Forsaken so he could start training new Forsaken necromancers.