The Failure of the Stress Test Demonstrates We Need More Beta Invites

It’s called “stress test”, not “crash world servers”. They closed off the server at a pop limit to TEST the world server and layering. Login queues and being unable to create characters had little impact on the world.

Tests are done in controlled environments. Otherwise you can’t easily test certain aspects because there are too many variables.

I know everyone is emotional right now because they thought they’d get in and play, but most got declined while streamers and hundreds of non-streamers got in. The servers are up for a little while yet.

I’m an Engineer and work a plastics plant that usually has to troubleshoot issues before materials we use cause issues like possibly a runaway explosion and we land on the evening news all over the country. I forget that you IT people get to sit in a cushy seat all day in the A/C being able to throw stuff at the wall for hours while counting down your 8 hour shift.

That’s just it, I guess my expectations were too high. Oh well.

Alot of the people in the beta are just using it to make that twitch money lol

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So, it kinda sounds like you stress test your products so you can figure out problems and resolve them before a full release.

Dang, that’s a process that makes a lot of sense. More companies should do that. Like say, game developers.

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Beta for a 15 year old game…

For a company that operates different games currently…

This Blizzard from 2004 winging things with a shoestring budget. This is embarrassing and a big egg on everyone that is on that staffs face.

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Okay, man. Hope you have a better night than you’re having now. I’ll rest easy knowing I’ll be going back to my cushy seat in the morning. :smiley:

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You just showed us you have no idea what you are talking about.

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Citation needed… how many invites did they send out? How many people actually logged in/tried? What was the login success rate? What was the character creation success rate? How many concurrent players did they get on their single server? What percentage of invited players got in during the 2 hour window?

If you can answer a single one of these questions I’ll be happy to take a $20 out of my wallet and set it on fire.

its illegal to burn money don’t commit any crimes

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So you guys just poke your product a bit and go “yeah, that should be fine” or do you test to failure? You need to know where your breaking point is so you can either A) Be sure to stop well short of that point, or B) Make improvements so things no longer break at that point.

The stress test was a resounding success. It showed that Blizzard had more work to do on the servers to be ready for launch.

Stressing the servers, shockingly enough, is the entire point of stress testing.

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Someone remarked that—even with layering—the population of each server is designed to be capped at 2500. If that number is correct, at least for the Beta, Blizz did deliberately over-stress the servers. I watched one German Streamer trying to login repeatedly, and the counter of players in the queue descended from just under 3K, just over 2700. And this Streamer has two accounts cooking on two computers.

If that’s true, the Stress Test did its job. The population will be capped for each realm, and even if the cap is higher than the caps for the first Stress Test, the best way to stress the server is to stress the server.

The servers went down after the Test? Well, yes, if for no other reason than to reset the appropriate population caps, which were knowingly artificially increased to allow for more attempted logins than the game server will be set to handle.

I did watch a portion of Soda’s Stream (I found him more tasteful and less annoying than Ash, but I admit that may be just because he plays the Forsaken) and by the sold gods and the nude he was Laggy McLaggy! Players were frozen, barely animated while they skated for the blimps outside of UC. Frame rates did not look playable until the crowd thinned out, and got into The Barrens. The blimp worked. I do wonder if anyone tried to get into Undercity, and suffered any Elevator Deaths?

Demonstrate how Blizzard tested to failure here? How many people do you think attempted access to the stress test? Definitely less people than the millions that will be playing classic at launch.

Granted, they only had one server, but it still demonstrates that they are clearly NOT prepared.

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By that logic it would be a success either way id say it was a failure because layering didn’t work though

Again, that’s why you do testing…

The fact that we discovered that layering didnt work is a success.

Stress tests exist to find these problems. I honestly dont understand why people arent grasping this.

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Yes but that could be looked at as a failure also its a matter of personal opinion

These are questions I might be able to answer if I worked at Blizzard. The whole point is to GET prepared prior to launch. You’re right. The servers are not currently prepared for launch. They need to run a stress test, maybe even more than one.

Check.

Okay, let’s say you are “testing” out to see whether an airplane flies, and it crashes and burns. That airplane is part of a production line of 100 manufactured airplanes.

Wouldn’t you be alarmed at that result, and do whatever it took - including running more day-to-day tests (aka adding more beta testers) to resolve the problem with the other 99 planes? Or would you continue doing the same thing you’re currently doing and hoping it magically resolves itself in three months?

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