The Factions, the Races and Worldbuilding

I wrote a post a while ago discussing the factions and their complete lack of presence in Midnight, which is confusing in a world where they are still major political forces, and one of the Horde’s major capitals is under attack, and it got me thinking about a more recent worldbuilding issue that I wish Blizzard would rectify.

New Races, how they join the factions, and the implications on worldbuilding.

I feel this is an issue that has gone slowly, slowly downhill the longer that WoW has existed.

I won’t get into the base game races too much, as the story of the humans, dwarves and gnomes is more or less covered in Warcraft 2, the story of the orcs, darkspear and tauren is covered in Warcraft 3, and the setup for why the night elves and forsaken chose their respective sides was well-explained in-universe.

But as new races have been added we’ve seen a gradual decline in actual lore, especially with regard to how they relate to the factions themselves.

The Blood Elves and Draenei, as well as the Goblins and Worgen, are the gold standard in my view. Their starting experiences clearly tell the story of where their culture is at, what they’re going through, and fundamentally why they chose to join their respective factions (your character even has a role to play in that, which is kind of fun). The Blood Elves were struggling to hold against the Scourge, the Draenei were shipwrecked on a strange world and found like-minded allies, the Goblins faced a cataclysmic event and ultimately found refuge with the Horde, and the Worgen realised their need for allies as their kingdom collapsed under the weight of both the worgen curse and a Forsaken invasion. It was all well done, well told, and ultimately it felt very believable.

The Pandaren were a bit of a shift, but still fundamentally well done I believe. In your travels as the Pandaren Adventurer you encounter both factions and ultimately come to a choice if you wish to continue your life of adventure. Both factions have believable reasons to join, and the philosophies of the Tushui and Huojin provide an identity for the Pandaren of each faction to lean into. Furthermore, in the context of a war, it’s made very clear to you the consequences of what side you’ve chosen; that some of your kin may yet become your enemy. I think it was more rushed than the others, but at the end of the day still good and believable worldbuilding.

Then we come to the first round of allied races in BFA. In my view, still interesting, but a significant step down. I’ll give them this. The context was believable. I understand why the Nightborne would ultimately choose to align with the elven people who were most culturally similar, rather than the ones who kinda kept threatening them lol. The story of the void elves was explained well, exiled from Quel’thalas and thus from the Horde at large, they found refuge with an Alliance hero who offered them both safety and training. The Lightforged? It makes sense that they would join the other Draenei, as well as their High Exarch, in their own faction, though it wasn’t explained particularly well, I’m mostly forced to infer their motives, which are believable but abstract in the actual storytelling. The Mag’har story left us with more questions than answers but again, I don’t think anyone expected the orcs to join the Alliance. The Dark Irons were already kind of a part of the Alliance in Cata and MoP, and so it makes sense that they landed where they did, and the Highmountain Tauren made cultural-alignment sense in the way that the Nightborne did… But many of these weren’t spelled out as clearly as they were with the actual races. Your character of that race plays no role in the decision, which is fine, but feels more detached. It’s never clearly explained why many of these factions, having been neutral in Legion (or not yet around in the case of the void elves) were so eager to enter a full scale war, or even what they think of the opposite faction in general. It was weaker storytelling overall. Even the Vulpera and Mechagnome additions were quite weak in terms of actual motive, though they DID exist (burning of the vulpera caravans and gnomish kinship respectively) I’ll make an exception here only for the Kul Tirans and Zandalari whose stories were actually very well told across their zones in BFA itself, and their motivations for joining the factions were equally well explained. But as a general rule, I found the allied races interesting but almost rushed in their faction alignment - it certainly lacked the depths of their BC and Cata counterparts.

Then we come to the Dracthyr, which are a weaker standard again. Their starting zone was dracthyr and dragon lore all the way until some dracthyr decided to follow Wrathion and Ebyssian to Stormwind and Orgrimmar respectively, and kind of just… join? Like the Pandaren, the choice is presented, but it seems last minute, involves literally no prior encounters with the factions, and really just happens to fit the mechanics of the game, not the story itself. Like the Pandaren, there are two different groups, but the Obsidian Warders and the Dark Talons are not massively philosophically different in the way that the Tushui and Huojin are. The Warders are defensive and the Talons are more about guerrilla warfare, but that’s only mentioned briefly and isn’t really entrenched into the zone’s storytelling in the way that the juxtaposition of Tushui and Huojin philosophy is among the Pandaren. In short, the Dracthyr leave us with an in universe reason to join the Alliance or Horde, but it’s weak.

Then we come to the Worldsoul Saga “Allied” Races, and personally I’m not even fond of the term as they’re not really “allied” to the factions in the way that the BFA races were. No in universe reason, none, is really given to explain why Earthen and Haranir would join the factions. The Alliance and Horde are seemingly not considered as political entities in a fantasy universe but only annoying gameplay hurdles, and so the story justification for their presence in the factions is pathetic and nonexistent.

As long as I’m ranting I’d say I don’t even think the Haranir have a good cultural justification for it - at least the Earthen we play are fresh slates, awoken once more thanks to Magni’s sacrifice and Azeroth’s grace. Free of their tethers I guess they seek to explore the world. But the Haranir are a deliberately and vehemently reclusive culture that have given me whiplash by how quickly they’ve gone from “Outsiders are not welcome here” to “Whoopsie we’ve been discovered, cat’s out of the bag boys guess we’re adventurers now” after apparently watching the cultures of Azeroth all this time through the roots. I dunno, guys. It seems weak.

Anyway my specific disdain for Haranir aside (they could have given us naga :sob: ), the point I’m making is that it’s really hard to justify why the Worldsoul Saga’s allied races have joined the Alliance and Horde at all. Imagine if a faction war reignited tomorrow. Playing a Blood Elf, I can think of a myriad of reasons to fight the Alliance. Playing a worgen, I can think of several to fight the Horde. Even playing a Pandaren I know that all those years ago in the MoP storyline I made an oath to my faction and I’ll fight for it. While weaker, the BFA allied races are the same, they have believable reasons to want to be a part of their faction.

But the latest stuff? I guess a Dracthyr might want to prove their weyrn has better soldiers than the other weryn, but that’s about it. With the Earthen and Haranir? There’s nothing. No good reason at all. Why would they fight their own kind? What possible motive could they have?

Now I’m not saying a faction war is inevitable or required but I hope you get what I’m laying down with this illustration. Once, the factions had identity. Now it seems the identity is being ignored entirely. Which brings me back to the idea of the main character of world of warcraft being the world, as articulated by Metzen many, many years ago. If the main character is the world, we need to understand the complex interplay of the world. We should not just deep dive into a culture and ignore its impact everywhere else, we should do what the early game did, and not only examine the culture, by why the people within it were forced to, or chose to, engage with the world’s politics in the way that they did.

Either dismantle the factions, or develop them. I would prefer the second. But either would be preferable to this continued practice of ignoring them, which just makes the worldbuilding weak and inconsistent.

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For the Highmoutain bit I think they had the idea of having them (and other allied races) join beforehand. Baine was supposed to play a role in the zone making it make more sense.

Mag’har seem to view Lightbound and Army of Light like each other, or at least believe they could be just as bad. “The Alliance embraces the draenei and their Lightforged kin.That alone is reason to crush their cities to dust”. - Overlord Geya’rah

IT SHOULD HAVE BEEN SETHRAK!

For the neutral both the Pandaren and Dractyr seem to be in they need a place to be part of, and that comes with a cost.
The Pandaren that join are from the Wandering Island and they are known to seek out more things. I wonder if Ji’s plan to help Shen-zin Su was to have more impact having a full on split between the followers because of their leaders.
The Dractyr needed to flee their home and get help. We see talks with their leaders which I guess is to explain why they are staying and the reason comes off as they like their new homes. You can also ask about what if there is a war.
What if the Horde and Alliance go to war again?
”Ha! Well then allow me to congratulate you in advance. I am sure your forces will appreciate losing to only the best.” - Scalecommander Azurathel
”HA! Please. If we went to war I would be worried about us getting bored and going home after waiting for the Obsidian Warders to show up. That batch of lizards take forever to get into position.” - Scalecommander Cindrethresh

Ya the Earthen and Haranir just feel so weird. I remember seeing an idea the Haranir stuff was so behind that some stuff in mid was meant for TWW. It is possbile Earthen were going to be an Alliance only allied race, and the Haranir a Horde. That their stories would have been done by both factions but the named characters would have been more faction related.

Allied races are about us going to the race, while playable is about the race going to the Faction, is how I view it. Depending on the story one might work over another. TLT could have the Horde needing to rebuild the Frost Troll Empire to deal with whatever the threat is. While the Alliance help a more willing to work with Vrykul become the new God-King/Queen. We would be the ones going to them so Allied.

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This is Microsoft writing. It’s easier to just add a race with a stupid reason like, “Hey, let’s be adventurers,” than to give a good explanation for it. Microsoft is like that; they just make things as lazy as possible. It’s the same with classes. For example, in the past, whenever they added a new class option for a race, they created a whole explanation for it. Take, for example, the Tauren Paladins, Kul Tiran Druids, Zandalari Paladins, and Kul Tiran Shamans. Nowadays, they just add it, and the explanation is, “Well, they just found a guy who taught them, so here, take this Mag’har Orc Warlock.” The only exception is the Orc Priest.

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This is why I feel that if you were to identify who the ‘racial leader’ is for the Dracthyr as a whole, it is Emberthal. Meanwhile for Pandaren you don’t have someone who fits that role. If there was to be an Emberthal to the playable (and thus wandering isle) Pandaren it would be Master Shang Xi. But he dies at the end of the zones second act. Leaving Aysa and Ji to lead their respective ‘factions’ without his guidance and sense of unity. Furthering their split as the rest of the story progresses.

You don’t really get a sense of clashing ideals with Azurethal and Cindrethresh during the Evoker starting experience, nor Dragonflight as a whole.

In fact the only Dracthyr shown to display any sense of conflict are the Ebon Scales, rebranded to the Sundered Flame. Who in turn become the secondary antagonists of the expansion. With Sarkareth being the final boss of the mid expansion raid.

Huh, I guess we really should’ve seen Zul’jans fate coming given Blizzard had done that before. A character that believes their people should be able to fend for themselves without the aid of a ‘higher power’… Which in Sarkareths case are the Aspects. Hell throw in a third party that manipulates them into seeking a dangerous and destructive power. At least the faceless one manipulating Sarky prayed on his daddy issues by cosplaying as Neltharion. Therefore the manipulation would be more believable.

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Th Dracthyr’s leader was Neltharion, and below him was the Scalecommanders. The race is a military whose General died with nothing in place to replace him. The Scalecommanders are all equal with each meant to commander the Weyrns of a specific form of combat.
They go to the Horde and Alliance specifically to warn them of what is happening on the Dragon Islands, and their/your Commander likes them.

To involve the factions, they would actually have to write for the Horde.

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