The Endless Wait for Flight: Ridiculous!

Honestly, I tend to agree with Felplagued: I like to discipline myself to being more immersed in my game to make it harder at the sake of RP. Eg my paladin doesn’t use health-stones (dude, they’re Fel!). But perhaps I am just quite nonstandard?

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If you are disciplined enough and the will to follow your path is strong, then yes, it is most definitely a choice.

Not an easy one, I agree, but a choice.

For some more perspective: I love to RP in this game, so that difference may help give some perspective to why I feel the way I do (an additional 10 minutes is nothing to me if it means I am engaging with the world, because that is something I find enjoyable).

But - and this is important to me to reiterate this - I do agree with your sentiment: that flying does remove the mystique, the magic, of the world. I still would prefer to have it and not use it (personally) than to not have it at all.

Both the political entities that run those places employ flying soldiers.

It sounds like you’re really whining about the fact that they’ve neglected to harden those targets with real defenses that reflect the strategies they use themselves on enemy targets.

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Ah, but that’s an RP choice, ain’t it. It’s a bit like me when levelling new toons: now and then I’ll not use heirlooms because my character thinks they are cheating, and wants to wear the gear she earns or makes. Sure, I can stick on the sameol heirloom gear and get more experience but sometimes its fun to be different from every other levelling character.

Which is a personal choice of individual gameplay. It doesn’t make anything harder, just a tad slower. If we had a similar choice for flight, I’d be a lot happier. Say something like - want to get quick flight on a single character (perhaps a main) then do a lower level rep and a fairly short questline, with Explorer for the zones and a flight license. If you want it for all your toons across your account, do Pathfinder.

Choice is a good thing.

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So here is the thing, a child raised with no backlash ever, no yelling, no hardship, no difficulties in life… They become… Dependent, and when real hardships hit them they crash, and when good things happen they see it as the “norm” meaning they want better, and better things to happen… What parents call “spoiling your kids” If you give your kids toys every time they ask, they will get spoiled rotten, so you NEED to say no sometimes, and yes they may hate you for a minute, but in the long run… Yeah its better for them.

One punch man, an anime about a man who becomes so powerful no one can ever beat him, the rush of beating people in one punch eventually wears off as that becomes the norm… so he seeks people who can take more then 1, with anything 1 or below leading to disappointment or pure nothingness.

Yes, frustration, almost like in darksouls series where you turn a corner and get insta killed? Almost like in MANY video games with RNG where you just get f*cked. In many games there is “Oh find your way around this terrain” and once you do it the first few times, you learn the tricks, and next time you find one of these “find your way around” it becomes even faster, and easier.

Stuff like “unclimable hills” also give items uniqueness, and classes their own class fantasy “This ledge is too tall for me to get over…” Well im a demon hunter! “This gap is too large” well im a warrior!
“This hill is too steep” well im a warlock!
“Sh*t i missed the jump” Well im a priest let me grab you!

BFA came out in August…8.2 is probably late June. “Over a year” btw.

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Idk if you know, but you can fly from dalaran to icc and there is just… nothing there, even if there was it would be as simple as stay near the ground for when you get dismounted.

same with stormwind, come from blackrock, there is literally just a 30 second flight and your ontop of the keep

In the Air force they don’t just let you fly over every zone. You gotta make friends with the locals.

Please dont spread misinformation.you need revered with both new factions.

It is. And I made sure in another post to highlight my undoubtedly potential bias in my viewpoint, regarding flight.

However, I have and will always be in favor of having flight available. Reason: Choice. That is important to me, like you mention, too.

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As I said, I get your point but I just don’t agree, so we can probably agree at least to disagree.

I don’t need frustration in my game, I’m not a child, I’m a grown woman. Challenge and frustration are two different things. Keep the frustration out of it, keep the challenge in, that works for me.

We’ll just agree to disagree on the kind of game we’d want WoW to be. However, if it got to be more like the sort of thing you seem to want, I’d be winding up 10 years of unbroken subscription, because I’m too old and cranky to put up with that messing with my fun.

:upside_down_face:

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That’s what I just said.

Your solution is to take away flying instead of have those citadels employ realistic defenses.

Well they also have customers who demand flight be removed. Who should rhey listen too?

That might be a cool addition: with flying “turned on,” so too do airborne defenses get upgraded, at least where it would make relative sense - Org, Sw, etc. - and not just a proliferation of random airborne mobs.

We agree on almost nothing. Except this.

The game without flight is a hollow shell of what it can be.

It utterly destroys in game immersion to not have flight. Without flight you constantly get funneled to flight paths for long travel. Flight paths are boring as hell because they remove all control you have over your character, and play the game for you. That boredom induces you to walk away from the game, to alt-tab out and do other things, and it kills game immersion more effectively than almost anything else could even potentially do. And if it isn’t flight paths, than it’s constant loading screens with hearthstones and the flight whistle, which also are terrible for game immersion.

Flight straight up improves the game with little to no downside.

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Subway = flight path Flying = driving your own car

Driving your own car is a lot more fun than taking a subway.

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I think this sums up a bit of the discussion for me. While frustration and challenge are important distinctions, they’re also relative to the individual: what i see as a debilitating frustrating, another May see as a worthwhile challenge, and vice versa.

But the important part is this, I think: Having the choice and the flexibility to do both (travel aloft, or stay grounded) is pretty cool.

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Sometimes, I don’t have a lot of time to play, and being able to fly could mean the difference between getting that last WQ done before work, or that particular emissary expiring before I can finish it because I had to run everywhere or take unnecessarily winding flight paths. Flying enhances my enjoyment of the game. If you think it “ruins” everything, then just don’t fly. You have a choice.

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How did you play vanilla then?

just a question, for literally everyone here who says the game without flying is impossible.
how did you get through vanilla?

Ehhhh i dont think many people find driving to work fun…

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