The End of Pet Battles?

There has been rumours that Ion Hazzikostas said that in Midnight there will not be traditional pet battles, but capturing pets will still be around. The reasoning behind this was that players are not engaging with the pet battles.

Everyone agrees there’s a problem, the pet battles can get stale and for those looking to do the world quests they may just lean on automating battles via scripts. Pet battling is a minority community in WoW, but a very active and passionate part of WoW’s community. Last year alone, the pet community saw large tournaments, exciting collections nearly 2,000 pets, an influx of players looking for something to do, and a whole host of player feedback.

As someone a part of this community, removing battling feels like a step in the wrong direction. Instead of trimming the system, could we make it better? The pet battling system hasn’t been updated since its conception in 2012. Back then, people thought Halo 4 was cool and everyone was talking about the new The Avengers movie. Point is, of course the data is going to report that few players engage with the pet battling system if it’s been given no modernization.

One example is the double battle, a feature released in Pokémon Ruby and Sapphire in 2002 - ten years before pet battling hit WoW in 2012. Now today in 2025, this feature could be used to make pet battling quicker and more interesting.

I understand this is a commitment of more resources, some alternatives while the pet system is modernized could be:

  1. Pet battles could be made much easier. Making them easier would mean players could complete them quickly and with little requirements. In this scenario scripts wouldn’t feel ‘required’ to ‘efficiently’ do them. In Midnight especially, the zones we are in are old leveling zones, so having easy pet battles makes sense for Eastern Kingdoms!
  2. Pet battles could be removed from the rotation of world quests, but the trainers (and associated achievements) could be kept. This way, pet battles are still an optional part of the player experience. Pet battles have always told a little bit about the lore and ecology of an area, so I think this alone could be neat to still have as a side-‘minigame’.
  3. Add a single feature. The community has generated a ton of cool ideas for the future of pet battling, maybe we could test how a single cool feature does!

The pet community has been generating their own content and sharing their collections for over ten years. With a storied past, seeing it trimmed down instead of propped up feels bad. I think what many players feel is off about the game is the world feeling like it’s all dependant upon mechanics like dungeons, raids, and gear. Yet, if the world is the main character, then side activites matter a lot! Midnight is taking great strides in making the MMO feel more… RPG - With efforts in housing, map design, main city hubs, and everything in between we should be celebrating and enhancing pet battlings past not moving away from it!

How do we make pet battling better?
Here are some posts where I’ve collected a bunch of feedback from the pet community to make suggestions:

Annoying Financial Side-Arugments:

  1. Maybe the sale of pets, something that has been a go-to for yoinking cash from WoW whales, will take a hit given the pets themselves lose utility in the game.
  2. With the removal of family battler, overworld battles, and the overall “moving away” from the pet system, the number of pets in game decreases where the percentage of MTX-focused pets increases. Is it healthy to have a collection in game that becomes more-and-more dependant upon the wealth of the person rather than the experiences of the player?
  3. If, in time, interest in pets goes down - and sales go down with it - will MSFT have found value in their merger with ATVI, and will this be one of many cogs that assist in Blizzard changes?
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Side: Side: point -
Maybe we can think of a game or something entirely outside of battling to still use our pets in? I have faith in the WoW team to make some fun minigames, maybe connected to housing?

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Hearing a lot of discussion online that the removal of battling is less about player engagement and more about fears of lawsuits from Nintendo, whom has been increasingly litigious towards battle-like games l ike PalWorld… This doesn’t seem accurate to me, but would appreciate some more clarity from Blizzard on the intended direction for pet-battling in WoW.

Is some replacement to battling being developed? Are there future plans? I’d really appreciate a statement even as vague as:

“We understand that pet battles will be missed in Midnight, while they are being removed from Midnight we do plan to overhaul how we engage with pets and reintroduce an entirely new minigame to enjoy in The Last Titan.”

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Hey Kaivax :slight_smile: - two things from this update I really appreciate:

  1. The system isn’t scrapped but being itterated on and improved! This is really exciting news, given the dearth of changes the system has seen over time:

The Pet Battle system is being iterated on in Midnight, and changes will continue to come with future Alpha builds.

  1. That how we collect pets is being improved! This is also exciting, and while likely just a change for midnight zones, would be exciting to see uniformity across past expansions as well. (In time)

We’re experimenting with some alternate methods to obtain pets in Midnight, and we expect to iterate on that, based on your feedback.

From reading this, and hearing from Ian it sounds like:

  • Players are not engaging with the pet battling systems enough, so we’d like to see changes.
  • Changes in how we capture pets are in Alpha currently, but will be iterated on.
  • Future Alpha builds will see the changes to battling (“The Pet Battle system”) that have been made.

So I guess the remaining thoughts are:

  1. I’m still a little confused, Ian had said that pet trainers are going away in Midnight, but yet the “Battle system” is being improved upon in Alpha… I’m really curious what this looks like.
  2. I think a really important thing to consider with the feedback of these systems in Alpha is both levels of experience, but also the overall system for how a new player gets into pet battling in the first place. Currently, it’s a bit mysterious how a new player obtains their first pets, levels them, and finds trainers willing to battle. A new player to this system (or new to the game!) has to spend a lot of time trying to understand how to get started. If this component can be solved in Midnight it’ll be a massive change in of itself.
  3. How can players better digest the information we see from Alpha? I’ve noticed a lot of doomsaying over things whenever an alpha is released, and I don’t want to be a part of that problem. Is there a way we can make communication more clear for future Alphas? I don’t know the solution, but just an observation. For example, if it is true that battling will still be around, and it’s being actually updated and improved on… then I guess I would’ve rather had Ian be more vague when he said what he did about it’s removal.
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