tired of ignoring the elephant in the room of considerations of being tanky (with cooldowns or full spec/rune/gear combos) and being also able to output damage in a very big way on some of them.
being able to do big damage is fine on its own.
being able to do big damage while being very effectively immune or taking big reduced damage at the same time is not.
this includes moonkin /pallies/ almost all tank specs and maybe more.
in further balance patches , please highly consider durability vs ability to do damage and balance accordingly.