I hope so too
What meaningful loot is getting ninjas in 5 man dungeons you que for? Projecting a bit here to try and make a point.
The problem is, people want LFD because itâs crossrealm, they want less wait time and instant gratification than LFG bulletin board. A non-xrealm LFD would be basically a glorified teleporter.
LFD doesnât need to be in the game and the majority of Wrath experience never had it, as it was added in the ICC patch.
Better idea -
You and all the others who dont like it create your own guild in Wrath and just dont use it.
I donât think that LFD in any way is a catastrophic system. Not every server has a healthy playerbase and almost every server is stuggeling with dungeons, sure dungeons are being run but only a select few and if you want to go outside those select few youâre going to be waiting to ages to get a group.
What exactlty is anti-social about LFD? Is it that I donât intereact with people to get into the group? Iâm sorry but thatâs not really a good case against LFD, you can still talk while running the dungeon and typing âinv plzâ is hardly a social interaction.
Did you ever stop to question why it was added? I donât know the actual answer as to why it was added but from my personal expirience I can say that it solves a lot of issues with dungeons.
No? if anything LFG does that, you can queue up for whatever dungeon/s you want and do whatever you want while youâre in queue. For LFG youâre pretty much forced to AFK otherwise you miss someone thatâs advertising for the dungeon you want to run, or youâre âafkâ spamming an ad to get people to join your group.
This is most likely because of the people that congregate in dungeon hubs kill anyone they see then camp their body til they log out or escape. Doesnât happen that much now but in the first couple months this was the norm and still happened in the Coilfang Reservoir dungeon hub until BT and Hyjal released.
Okay, you are on Grobulus, Grobulus has 18k raiders/pvpâers according to IF.pro. can you say with confidence that even if LFD was server specific youâd see a player again with a server of that size? What about Firemaw/Benediction both more than 30k players.
This really is a non-issue, people say that LFD is bad because youâll never see the same person again and it drives down the server community but thereâs so many players on some servers that even with server specific LFD you get the same result.
As for player accountability, I agree that there will be an increase of toxic players but thatâs not enough of a reason to not have LFD. Youâre bound to run into toxic players more often when youâre running dungeons more often. Just kick them or leave.
I donât understand why youâre saying that LFD is the reason people donât want to get into a guild, being in a guild doesnât really matter as much as it did back then. Thereâs GDKPâs SR and MS > OS runs that makes being in a guild an option instead of mandatory.
Sure you can say that but one requires you to afk while the other you can do what you want while you wait.
Yes, sending spam is the way of social interaction.
5 minutes doing nothing but flying is 5 minutes the group could have spent clearing the dungeon.
Server mergers would be good but conversly they should address the mega servers like Firemaw and Benediction. The fact that there isnât a cap and that they can even get to that size is unbelievable to me. Even my server should have itâs population cut in half ~10k players is too many for 1 server let alone 30k. Split up the mega servers.
The thing is though, LFD isnât a retail feature, itâs a WotLK feature as such, we should get it in WotLK.
So doom and gloom with you, I highly doubt that a majority of the classic playerbase will quit if LFD is added in WotLK. Even people who are #nochanges wouldnât quit because in WotLK, it isnât a change.
Whoâd get so angry at Blizzard for adding something that was meant added in the expansion theyâre doing so much that theyâd quit the game entirely?
If you donât mind it being added during the last phase of WotLK then why couldnât it be added in pre-patch/p1/p2 of WotLK? Because you want people to expirience the world in Northrend? If people wanted to do that then theyâd go questing not spamming dungeons.
I think youâre being exremely hyperbolic in that statement.
I really used to agree with the OP. But letâs not kid ourselves, look around. No one cares about any of that, itâs blatantly obvious in how people play the game. The open world IS dead. The leveling population that used to fill it just get summoned to mage boosters and then sit afk inside instance portals or afk outside instance portals waiting for the next available booster. I have levelled 4 characters to 70 and 3 more to 60+ and at this point I donât even bother with dungeon groups because unless you are a tank, forming a group takes on average an hour or longer. At least this tech has the potential to counter mage boosting by adjusting the bonus exp reward at the end to make it faster to run dungeons with other players than sit afk in a dungeon while getting boosted.
Maybe if they treated the more pervaissive underlying problems they could remove it, but with loads of dying and faction lopsided realms this feature is probably the only saving grace for a lot of people to let them enjoy the game.
One compromise could be to restrict the feature to normal dungeons. But i still think unless servers are fixed it isnât a good idea.
LFD isnât inherently bad - itâs difficult to find a dungeon now in classic on some servers either because there are no tanks or no one wants to run the lower dungeons because they are boosting or bought a boost to 58. So when you add the LFD you need to add something to keep the communities together. Some suggestions:
- cross server guilds
- Cross server dungeons
- Allow people to choose their server at login time (no transfers/no stuck characters)
- get modern with the tech / merge the LFD with discord channels somehow so LFD posts in guild discord and guild chat and discord chat can be linked (or maybe a blizzard discord like program)
- limit xp for people being boosted by someone much higher level (done in SOM and it worked great)
Better solution that involves not ruining the game with LFD:
- Merge dead servers
- Kill mage and pally boosting SoM style
- (Pipe dream) remove the paid boost
My greatest wish.
LFD doesnt ruin the game
That died when they didnât give a crap about server health. Now people have âmega serversâ that might as well be cross realm with how massive they are. And we have layering.
They should keep LFD to server only, with suffering servers linked together. THEN they need to start really trying to mend the server health issues they ALLOWED to happen with their greed.
They put no restrictions to faction or population size and allowed people to empty servers for the sake of profit.
It was lazy and I bet they were hoping the dead servers would make people go back to retail.
Spoilers, weâre not.
i could get behind that 100%; server locked would be outstanding.
The only problem they face is they allowed super ultra mega servers to exist in turn destroying many servers that have basically no population.
Something ought to be done to save the âdead realmsâ
No, if anything it needs to be added as soon as it launches WoTLK.
Period.
Cross server, and Teleportin to the dungeon include.
I get you probably benefit massively from forcing people to funnel alts through your boosting services, which is why your so massively against people having reasonable access to doing dungeons.
But your ideas are awful, and exist only to make low level dungeon stagnation -even worse- probably so that you can profit off of it.
Blizzardâs IP lawyers are all pro-LFD.
Tell us you never played WotLK without telling us you never played WotLK.
Youâre wrong.
The dungeon finder, and eventually cross realm raiding are both features that kept players playing the game for decades.
True and based.
I played WOTLK. It ruined leveling alts for me, so many people just sat afk in cities and there was less people to group up with while questing. The open world in classic already can be lonely with the rampant mage boosting, LFD would completely kill the open world. I despised the auto teleport, it blatantly broke immersion and also reduced the population of the open world, especially in old zones. There was no point in making friends while leveling, or with people outside your guild at max level, the social aspect of having to make connections to get things done was largely diminished. Almost none of the time people talk in auto grouped dungeons and there is no accountability when itâs crossrealm. Cataclysm was the nail in the coffin when blizzard had to nerf the heroics because LFD didnât group people into good comps, or auto grouped in people who couldnât even use a keyboard and faced no repercussions for making no effort to learn and being a d***
Just another person living in a bubble who has no idea why the mass casuals played, and why the mass casuals quit. Donât feel bad. The WoW devs are clueless too.
Isnât it ironic as they added these two system you mentioned the playerbase plummeted?
My greatest wish too.
Would love if grobbulus players just quit. All they do is complain and cope, cope and complain. Itâs so annoyingâŚ