After talking about it here, on Reddit, and analyzing further, I have narrowed my suggestions to the following. I still believe that the above analysis of the fundamental problems of the tree is important to understanding where and why the Druid Class Tree needs to be changed, but in the interest of focusing the ask, I present the below suggestions. I believe these could be accomplished without a full tear down and rebuild of the tree. I have 4 main asks about the Druid Class Tree, and then I additionally have 1 ask about Feral PvP talents. The 4 asks are presented in top-to-bottom order when viewing the tree, but I believe that the most important are #1: condensing the top third and eliminating wasted nodes, and #4: adding The Natural Order’s Will.
1. Condense the top third of the tree by folding spec-specific talent nodes into a single node.
For instance: Rake and Rip should be condensed into “Feral Affinity”; Frenzied Regeneration and Ironfur should be condensed into “Guardian Affinity”; Rejuvenation, Swiftmend, and Wild Growth should be condensed into “Restoration Affinity”; Starfire, Sunfire, and Moonkin Form should be condensed into “Balance Affinity”. I don’t think it would be too much to also include at least half of the power of Feline Swiftness, Thick Hide, Natural Recovery, and Astral Influence in each of their matching affinities.
Not only would this remove some of the button bloat, it would significantly cut down on the wasted points each Druid spec has to spend as part of the hybrid tax inherent in the class tree. If this were to happen, there really isn’t much more to complain about in the top third. Hibernate and Remove Corruption would both be much more accessible. Cyclone would still be locked behind Nurturing Instinct, but at least that has slight meaning for Feral and Guardian due to their self-healing tools and occasional magic damage. The Ironfur node would have to be changed, and I believe moving Ursine Vigor to that spot, or at least somewhere in the top third, would be a welcome change for the majority of Druids. Though it might have less applicability for Guardian Druids, it could still find niche usefulness. Alternatively, it would be a great opportunity to introduce an upgraded version of Ironfur that perhaps grants a damage reduction for magic damage or reflects a portion of damage taken.
2. Move Wild Charge/Tiger Dash up one row and have it connect to Thick Hide and Natural Recovery
This alone would solve the issue of poor horizontal mobility. If this change was implemented, all Druids could reach all endcaps. The issue of the endcaps not being worth taking is a matter of tuning, but at least they would be reachable. Additionally, I still believe that Soothe should be skippable. It is a massively niche ability compared to Stampeding Roar, it’s a bit ridiculous that we’re forced to take it to get to Stampeding Roar. I propose that if the above change is made, Stampeding Roar and Soothe should switch places and Matted Fur and Improved Rejuvenation should connect to Lycara’s Teachings.
3. Reduce the cost of Lycara’s Teachings, move Ursine Vigor up the tree, and replace both Ursine Vigor and Forestwalk with Lycara’s Twig and some toned down version of Lycara’s Sash or Lycara’s Fleeting Glimpse
First of all, Forestwalk is never taken. Not only do we not have the points to spend on it, but even if we did, it is just not a good talent. Second, as noted above, Ursine Vigor should be moved up the tree. It is not powerful enough to warrant a spot in the bottom third, but it is also useful enough that it should be more accessible. Third, also as noted in my original post, we should not have the only 3-point node in any of the class trees; there should be no 3-point nodes in any of the class trees.
Finally, there’s a great opportunity to be thematic with this middle branch of our tree: make this three-node cluster about Lycara. Lycara’s Twig (“Shapeshifting increases the damage or healing of your next Shred, Mangle, Wrath, or Regrowth by 200%”) and Lycara’s Sash/Lycara’s Fleeting Glimpse (paraphrasing: when you shift/while in a form, you cast a spell associated with that form; Cat: Primal Wrath/Stampeding Roar; Moonkin: Starfall; Bear: Frenzied Regen/Barkskin; No form: Wild Growth/Barkskin). There might need to be some tuning for the Sash/Fleeting Glimpse, but even a nerfed form would be better and more interesting than Forestwalk. Additionally, if Protector of the Pack and/or Nature’s Vigil were powerful enough to warrant taking (instead of their current version of ), tuning might not be such a big concern because we would actually have choices to make in the bottom third of our tree.
4. Find a spot for The Natural Order’s Will
Again, The Natural Order’s Will is: “Barkskin reduces damage taken by an additional 10%. When Barkskin starts or ends in Bear Form, gain Ironfur and Frenzied Regeneration.”
I truly believe that this talent would be a perfect addition to the tree that would increase Druid’s survivability in a skill-based way and in a way that is not so overpowered that we become unkillable and can just stand in bad in PvE or out in the open in PvP. It requires shifting into Bear Form preemptively, which could really impact our damage if not set up correctly. It is truly a high skill-expression ability that would be a great addition and would go a long way towards shoring up our defensive issues.
As for where it could go, I believe it would be most appropriately placed as either a choice node with Heart of the Wild, or next to it.
5. [PvP-Specific] Give our PvP talents a once-over. Several are useless/never taken, others could be great but need something more. Specifically: Strength of the Wild.
Again, this is from a Feral point of view, apologies to other specs and to PvErs, but feel free to chime in with your own opinions here!
Originally I went talent by talent, but it’s just too much. The main highlights are: Fresh Wound and Savage Momentum are never taken, they should either be reworked, improved, or removed for better talents. High Winds and Leader of the Pack were nerfed too much and now hardly ever see play.
But the main thing I want to address is Strength of the Wild. This talent is so close to being good, I believe that it would be great if the Strength of the Wild ability that you learn, which reads “Maul the target for 8% of the target’s maximum health in Physical damage,” should instead read:
“Maul the target, extending the duration of your active bleeds on the target by X seconds.”
That alone would help Bear Form not be so useless in PvP. Here are some other options:
“Maul the target, dealing X% of the target’s maximum health in Physical damage per bleed on the target”; or
“Maul the target, dealing X% of the damage you have taken in the last 4 seconds.”
The main idea is to turn the additional ability we get into something that helps our Feral dps specifically, or turns Bear Form into a truly dangerous defensive that makes people pause and think if it’s worth it to continue tunneling us.